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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-04-21 00:00:00Z and 2024-04-22 00:00:00Z
00:15
<ChillerDragon> is that new?
00:15
<ChillerDragon> i have never seen something like that
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ws-client BOT 2024-04-21 00:30:23Z
<ChillerDragon> i got a 404 for the http download on ger10 Multeasymap https://maps.ddnet.org/Multeasymap_935823080fe79f5478f598de7071b1a78058ef69b6e0df0dc0defaeebdeb45ef.map
00:34
t5here's another revision
00:34
maybe ger10 needs a nap
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Give Davide a Break, poor Dude fr
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7f6f3ea Update translation stats - def- 6d707f0 Remove old RUS - def-
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murpi
Doesn't look right
^ :D
03:46
b80b8f0 fix typo - Sans3108 dfc397a Merge pull request #55 from Sans3108/master - def-
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meloƞ
Give Davide a Break, poor Dude fr
@Davide ReiTroll
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
10:37

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
11:07
09e09f3 Update Estonian translations (by Cammo) - def- 8d69a4f Merge pull request #8237 from def-/pr-estonian-18.2 - Robyt3
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Fix backlog corruption in CConsole::PumpBacklogPending when many backlog entries are allocated at the same time. When allocating many entries from the m_Backlog ringbuffer at the same time, the first entries being allocated may already have been recycled again, so the pointers to them being stored in the temporary vector of new backlog entries were pointing arbitrarily into the ringbuffer data, which could cause corruption of the structural and user data of the ringbuffer. Now, we iterate...
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I do see some valgrind errors in my CI run (they are consistent). How can I tell which valgrind errors happen there? The log doesn't tell me https://github.com/ddnet/ddnet/actions/runs/8772402693/job/24071298571?pr=8231
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Zwelf
I do see some valgrind errors in my CI run (they are consistent). How can I tell which valgrind errors happen there? The log doesn't tell me https://github.com/ddnet/ddnet/actions/runs/8772402693/job/24071298571?pr=8231
I think those aren't errors, the error is Error: expected finish time and this causes all logs to be shown. The valgrind message is always outputted but probably not shown if no errors occur. (edited)
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hm, could be, thought both were failures that need to be addressed.
12:46
why does it behave different with valgrind 😢 It's the part of physics I don't know yet, because I didn't implement yet in twgame. Will try running with valgrind locally
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Because valgrind makes everything slower probably
14:14
there are actions that happen immediately and not at ticks and having a slower server will make a difference for them
16:04
151b285 Fix potential client crash when console backlog is full - Robyt3 fbe559e Fix console not keeping scroll position when backlog is full - Robyt3 18d8e98 Merge pull request #8243 from Robyt3/Console-Scrolling-Fix - def-
16:06
d9fd9f6 Update traditional_chinese.txt - By622 ea42059 Update simplified_chinese.txt - By622 2a07211 Merge pull request #8241 from By622/patch-11 - def- 39b1a02 Merge pull request #8242 from By622/patch-12 - def-
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Does anyone has a contact to @Dr. Jekyll? He was pretty active(dev) in 2017, but not anymore and i cannot reach him on Discord. Wanted to ask him something about Unity animations and his tool. Maybe somebody has his steam🙈 (edited)
feelsbadman 1
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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See the comments here https://github.com/ddnet/ddnet/pull/7344
Imo this pullrequest did some renames that made it harder to reason about the code Snap was renamed to delta. But it is still a snap not a delta. s_aNewsnap -> m_aDeltaSnapshotData Data was renamed to snapshot. But it is still a generic buffer that holds either a snapshot or a delta. s_aData -> m_aCurrentSnapshotData
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ws-client BOT 2024-04-21 23:57:58Z
<ChillerDragon> What could break the demo format retroactivly? So recording the demo works fine. Playing too. But when I connect a dummy the demo is broken from the start. I was expecting it to be broken from the point where the dummy connects.
Exported 37 message(s)