void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
Conn
and Dummy
have the same informationDummy
is true if the message is not from the active connectiontrue == 3
pub fn new(op: BinOp, left: Option<Box<Self>>, right: Option<Box<Self>>) -> Self {
Self { op, left, right }
}
would you use Self
as type or write type name? /load mysecret
if save is successful or /load word1 word2 word3
if it fails, then says the save is successful and to use /load word1 word2 word3
which is the opposite of the first message.
!image
Save is always successful, otherwise it wouldn't be possible to reload it. However, secret password might collide and a new one is generated, but the save is still successful.-2
. This was causing the hook collision line of ghost players to be affected by real players, which is not correct, as ghosts do not interact with other characters.
Closes #8239.