




























7



NETMSGTYPE_CL_STARTINFO with the MSGFLAG_FLUSH flag, if the client doesn't send it with that flag they won't be able to reproduce the bug. I git bisected it to https://github.com/ddnet/ddnet/pull/6823.

NETMSGTYPE_CL_STARTINFO with the MSGFLAG_FLUSH flag, if the client doesn't send it with that flag they won't be able to reproduce the bug. I git bisected it to https://github.com/ddnet/ddnet/pull/6823. 

























CCharacter::Tick happens freeze tiles should work. And if it doesn't happen no movement should be possible
c++
// TODO: remove this inline test code that advances the character core a few ticks after map load - cheers Magnus
3




cl_port 13000; cl_dummy_port 13001 in F1 console then restart client

