NETMSGTYPE_CL_STARTINFO
with the MSGFLAG_FLUSH
flag, if the client doesn't send it with that flag they won't be able to reproduce the bug. I git bisected it to https://github.com/ddnet/ddnet/pull/6823.NETMSGTYPE_CL_STARTINFO
with the MSGFLAG_FLUSH
flag, if the client doesn't send it with that flag they won't be able to reproduce the bug. I git bisected it to https://github.com/ddnet/ddnet/pull/6823. CCharacter::Tick
happens freeze tiles should work. And if it doesn't happen no movement should be possiblec++
// TODO: remove this inline test code that advances the character core a few ticks after map load - cheers Magnus
cl_port 13000; cl_dummy_port 13001
in F1 console then restart client