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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-04-13 00:00:00Z and 2024-04-14 00:00:00Z
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chillerdragon BOT 2024-04-13 00:11:29Z
xd
Replying to @Ewan it's webscale
00:11
dood lerato you are asmr pro! Wanna debug my assembly too? :D
00:13
@Ryozuki: why does your company build a compiler? Is it proprietary? Will it be sold? What’s the business here?
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chillerdragon BOT 2024-04-13 06:12:39Z
@Avolicious: when add irc bridge to kog?
06:14
and did you remove old warnings from the player page? https://kog.tw/#p=players&player=ChillerDragon i had some cool 1337 leet haxor badge here saying "chiler got banned cuz he hax" that seems to be gone now ._.
06:14
without that badge i have less street cred
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wanna go home
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Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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Ryozuki
Click to see attachment 🖼️
i am confusion
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don't be a nerd
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meloƞ
i am confusion
I got the joke
11:14
it took me a solid minute of pondering though
11:15
the rate of change of acceleration is called "jerk"
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chillerdragon BOT 2024-04-13 11:16:40Z
I find milkeeys answer funnier xd
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Peter0x44
the rate of change of acceleration is called "jerk"
lol
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instantly subbed
12:20
i can relate xd
12:22
sad he uses windows and vsc xd (edited)
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Btw are bans timestamp based now or still in minutes
12:33
On ddnet
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Zwelf
The output is now a lot clearer. It outputs player names, timestamp, map and only looks at teehistorian files between 2024-04-07 and 2024-04-13. I think for the remaining affected teehistorian files it is best to check with the database whether finishes exist on those and only then check the demo.
Thanks, will try it now
14:34
507b097 Remove unnecessary cleanup in CClient::LoadMap function - Robyt3 fd7a160 Remove redundant checks of client state - Robyt3 9cd5157 Rename static variable ActionTaken to s_ActionTaken - Robyt3 5295ba3 Improve readability by breaking early and reducing indentation - Robyt3 effc79c Merge pull request #8204 from Robyt3/Client-Various-Cleanup - def-
14:38
Closes #8022

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#...
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@Zwelf thread '<unnamed>' panicked at bin/src/bin/bug-8199.rs:101:13: assertion failed: old_team.num_members > 0
😕 1
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I can take a look in the evening. Just removing all asserts with num_members is probably fine (maybe also making sure it stays >= 0). And retrying.
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Thanks, will do
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hello guyz, it's quiz time: will i make dmg on that default tee if i don't change angle nor move?
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i assume you shoot?
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here is answer: new tune zone hacks, so grenade changes as soon as it hits the tune zone
SPOILER
justatest 6
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according to my brain its would be smth like this
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Teero
i assume you shoot?
ah yeah that ofc too 😄
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btw why is your mouse unlocked? mxd
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Teero
btw why is your mouse unlocked? mxd
"inp": { "dbg_mode": true },
17:28
😏
17:28
this is not ddnet
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yo where is the tw repo in rust?
17:28
i lost the link
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Teero
yo where is the tw repo in rust?
i'll soon update it (in 1-2 weeks) (edited)
17:29
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Teero
monkalaugh
17:30
this is the real change log xd
17:30
literally
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Jupstar ✪
here is answer: new tune zone hacks, so grenade changes as soon as it hits the tune zone
lol 1
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if your commit msg is anything else, are you really coding?
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Update README.md
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i add "ok"
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Headshot
Update README.md
classic
troll 1
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i always write meaningful commits, no cap
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MilkeeyCat
i always write meaningful commits, no cap
explain
18:05
i like my shit to be bubble sorted, i offer you 2 sandwiches every month
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meloƞ
i like my shit to be bubble sorted, i offer you 2 sandwiches every month
how about money
18:06
=]
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maybe i will have an interview and a few days poggers
18:07
feat committer
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meloƞ
feat committer
gigachad
18:13
2 features, 50 fixes
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feet
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meloƞ
if your commit msg is anything else, are you really coding?
Small fixes
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small refactor
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Jupstar ✪
What is this and why am i not allowed to read the code :(( (edited)
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iMilchshake
What is this and why am i not allowed to read the code :(( (edited)
that is a new teeworlds engine in rust and you are not allowed to read it bcs it's unfinished and i don't need captains
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It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not small amount of problems, and filling the exp...
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I can't vote in game because the game thinks I have vpn or something similar. Afaik I don't have vpn but it's hard to say. As I currently live in some kind of appartment complex where there's free connection. I've gotten 10 min vpn usage bans from a couple of servers by now.
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man best ninja attack sound was removed lol
19:38
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Jupstar ✪
man best ninja attack sound was removed lol
xDDDDD
20:03
it was removed?
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Teero
it was removed?
well it is unused
20:03
it's still in the files
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Jupstar ✪
man best ninja attack sound was removed lol
it doesnt fit
20:21
imo
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its perfect
20:21
don't argue
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i will argue
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cyberFighter
it doesnt fit
what????? YOU FIND IT ANNOYING AF? HOW DARE YOU
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Jupstar ✪
Click to see attachment 🖼️
@cyberFighter ring tone for your phone
20:22
good idea
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Jupstar ✪
@cyberFighter ring tone for your phone
A notification sound 🤔
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Jupstar ✪
Click to see attachment 🖼️
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𝓐𝓭𝓻𝓲𝓪𝓷𝓪<3 2024-04-13 21:20:58Z
alright developers
21:21
i got banned
21:21
@here
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VGF2P8AFFINEINVQB
21:26
AVX512 has some real bangers
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The NETMSGTYPE_SV_RECORD message is only stored in demos if the recording was started when connecting or if the server record is changed while the demo is recorded. The client could store the last received NETMSGTYPE_SV_RECORD and always add it at the beginning when starting a new demo recording, to ensure that demos always contain this information. Though the server record would still potentially be incorrect when skipping in the demo, same as #4545 for teams.
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Learath2
VGF2P8AFFINEINVQB
epyc
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Vector Galois Field 2 power 8 Affine INVerse QB?
21:44
name fits well
22:01
its _mm512_maskz_gf2p8affineinv_epi64_epi8
22:01
in c++
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deen
Thanks, will do
Fixed quite a few panics now. I think will likely run through now.
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chillerdragon BOT 2024-04-13 22:59:33Z
lmao
Replying to @Headshot bruh
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ws-client BOT 2024-04-13 23:02:18Z
<ChillerDragon> @Jupstar ✪ whats the name or ur project again? it somehow doesn't stick with me
23:02
<ChillerDragon> also have you thought about live map updates? How hard would it be to build minetee?
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didn't you already do that chiler?
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ws-client BOT 2024-04-13 23:27:41Z
<ChillerDragon> minetee?
23:27
<ChillerDragon> ye in cring c++ version
23:27
<ChillerDragon> but i mean epyc rust roblox jopsti game engine
Exported 114 message(s)