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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-04-04 00:00:00Z and 2024-04-05 00:00:00Z
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@archimede67 justatest
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texnonik
@archimede67 justatest
It's not really a bug that the numbers appear in a different size since the font size is computed in a way which makes the numbers fit within the tile bounds. It allows for numbers between 0-255 to be contained inside the tile itself (edited)
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caught reporting intended behaviour, asked to leave bugs channel
🐴 4
kek 4
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archimede67
It's not really a bug that the numbers appear in a different size since the font size is computed in a way which makes the numbers fit within the tile bounds. It allows for numbers between 0-255 to be contained inside the tile itself (edited)
I've thought about this for years already: Why don't we make the smallest possible font size (number 255) default for any number. Then we could move the number up a little, into the free area of the tile above "FROM". That way no information is blocked, size is always the same, and it doesn't look weird with multiple teleorters next to each other
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fokkonaut
I've thought about this for years already: Why don't we make the smallest possible font size (number 255) default for any number. Then we could move the number up a little, into the free area of the tile above "FROM". That way no information is blocked, size is always the same, and it doesn't look weird with multiple teleorters next to each other
You usually don't have a bunch of different teleporters next to each others, and using the smallest possible font size is not ideal because not many maps go over 100 teleports, that would then mean that numbers below are small and can be hard to read. (edited)
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I think actually the size is fully fine. We should do some comparisons :P (edited)
11:46
Note: Teleporters don't have to be different in order to look "weird" or "too close" when next to each other
11:47
Just feels like the size is too big (iirc there's some command to change it)
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Actually - it also depends on the entities size you have configured through cl_text_entities_size
11:48
For example here is how it looks for me (cl_text_entities_size at 60): (edited)
11:49
The auto sizing is only applied if the current font size would make the text larger than the tile
11:50
Here is with cl_text_entities_size to 100
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Hello, I passed 2 maps and respectively they gave me their points and now those points disappeared but the maps are already registered as completed, any solution?
14:51
14:52
14:54
now I have 1001 points because I passed other maps to reach 1000 points
14:54
but the points from the other 2 maps were not added
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try waiting 24 hours and if they're still not added, ask again. could be a database connection error (points will be automatically updated if so) (edited)
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well thanks for answering
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ᶰ°Konͧsti 2024-04-04 17:18:55Z
xd rip
17:19
i updated client and now it wont open anymore
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185.53.129.243:8305 is an official DDNet PvP server. https://ddnet.org/connect-to/?addr=185.53.129.243:8305/
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ᶰ°Konͧsti 2024-04-04 17:20:08Z
./DDNet: symbol lookup error: ./DDNet: undefined symbol: curl_multi_poll
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ᶰ°Konͧsti
./DDNet: symbol lookup error: ./DDNet: undefined symbol: curl_multi_poll
Update thy curl, tis too old
18:05
Way too old, scary old
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ᶰ°Konͧsti 2024-04-04 18:05:30Z
wat justatest
Exported 26 message(s)