





















1















https://github.com/tee-community/
* but tee in tee-community it's not teeworlds, it's name of game characters (edited)







std::vector<T> by doing smth like for(auto &t : v)
will it go from begin() to end() or the other way around? (edited)

#include <iostream>
#include <vector>
int main() {
std::vector<int> v = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
for (auto &t : v) {
std::cout << t;
}
std::cout << '\n';
}
output: 0123456789


m_vPriority.emplace(m_vPriority.begin(), z); should emplace z to the start of the vector right?




m_vPriority.emplace(m_vPriority.begin(), z); should emplace z to the start of the vector right? m_vPriority.insert(m_vPriority.begin(), z);
for(int &i : v) and then returned the element i instead of what place it was
- how do i set oppisite side for Y?
so i have Graphics()->DrawRect(0.0f, 0.0f, 250.0f, 12.5f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.7f), IGraphics::CORNER_B, 3.75f);
but i want Y to draw in down side of the screen


- how do i set oppisite side for Y?
so i have Graphics()->DrawRect(0.0f, 0.0f, 250.0f, 12.5f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.7f), IGraphics::CORNER_B, 3.75f);
but i want Y to draw in down side of the screen Ui()->Screen() to get the size of the screen and then offset the Y position of the rect so the bottom side of the rect aligns with the bottom of the screen, if I understand the question correctly

Ui()->Screen() to get the size of the screen and then offset the Y position of the rect so the bottom side of the rect aligns with the bottom of the screen, if I understand the question correctly float rectY = UI()->Screen()->h;
Graphics()->DrawRect(0.0f, rectY, 250.0f, 12.5f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.7f), IGraphics::CORNER_B, 3.75f);


float rectY = UI()->Screen()->h;
Graphics()->DrawRect(0.0f, rectY, 250.0f, 12.5f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.7f), IGraphics::CORNER_B, 3.75f);



ScreenRect.HSplitBottom(12.5f, nullptr, &Row)


ScreenRect.HSplitBottom(12.5f, nullptr, &Row) 





#include <algorithm> in jobs.cpp which was previously supplied from some other header I assume






m_vPriority.emplace(m_vPriority.begin(), z); should emplace z to the start of the vector right? 




















for(auto i : vec | std::ranges::views::reverse)






for(auto i : vec | std::ranges::views::reverse) 

for(auto it : v | std::ranges::views::reverse) ;
for(auto it = v.rbegin(); it != vec.rend(); it++) ; (edited)std::/ranges::/views:: (edited)
std::ranges::reverse_view
for(auto it : vec.rbegin()) ;



4










