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DDraceNetwork
DDraceNetwork / off-topic
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Between 2024-03-22 00:00:00Z and 2024-03-23 00:00:00Z
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oh well yeah
00:28
he can probably just press meta and type spotify
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Chairn
bg allows the shell to exit even if the background process hasn't finished and won't kill it
experimentally, in fish, the jobs are terminated (after a warning message)
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gigachad 3
brownbear 1
08:43
09:09
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bencie
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omgg
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bencie
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whats the game
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dude its kingdom hearts
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alr
09:59
never seen before
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Mugi-chan✰
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Lol , i love it
10:06
Omg the cube xD
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Create FFrieren Network
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FrierenFernRace
⭐ 3
11:17
In 5:30hrs
11:17
The last ep
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Teero
The last ep
I beg the anime gods that they let madhouse make a second season
🙏 3
11:31
Also Apotecary Diaries has been quite nice. Though there are a couple very anime things in it that put me off a bit (edited)
💗 1
11:33
Also whatever new age search algorithm discord uses can't search for the word "apothecary" I hate 2020 ai machine learning search magic
11:34
Just give us back indexed searches pepeW
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Lerato speaks truth, he missed gushing over magical girls tho
11:36
I feel "judgement stare" from somewhere, must have been the wind
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Learath2
Also whatever new age search algorithm discord uses can't search for the word "apothecary" I hate 2020 ai machine learning search magic
works for me
12:03
Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.
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Overlord
Lerato speaks truth, he missed gushing over magical girls tho
The producers have big balls
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Teero
The producers have big balls
Especially considering source material is way tamer
🤣 1
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Teero
Click to see attachment 🖼️
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heinrich5991
works for me
It mow works. I swear it didn't when I posted that. Even worse. Inconsistent search pepeW
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Overlord
Lerato speaks truth, he missed gushing over magical girls tho
xddd
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somewhat curious, this tendency to use german words but not knowing enough about their meaning …
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Hey remember how Capcom is trying to get rid of mods? I wonder why anyway here's a dragons dogma 2 review
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Learath2
It mow works. I swear it didn't when I posted that. Even worse. Inconsistent search pepeW
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Fussel
somewhat curious, this tendency to use german words but not knowing enough about their meaning …
there is a thing, when ur not native to a language some words sound funny or nice even if not understanding them
13:36
xd
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btw in spain there is a big case of this
13:36
here we call frankfurt the sausage
13:36
but its a city
13:37
but if u ask for a frankfurt here
13:37
u get a sausage
13:37
xd
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that's called frankfurter in german
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Ryozuki
there is a thing, when ur not native to a language some words sound funny or nice even if not understanding them
true, but nowadays it can't be that difficult to know that "Frieren" does not fit ^^
13:37
Frieren is the girls name
13:37
japan loves german words
13:37
xd
13:37
i didnt know frieren is german
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heinrich5991
that's called frankfurter in german
same word as a person living in frankfurt
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›Himmel‹ = heaven/sky, ›Eisen‹ = iron, ›Frieren‹ is a verb …
13:38
well japanese xd
13:38
what does frieren mean?
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wouldn't say anything if she's been called ›Kälte‹ …
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sounds hard to say for japanese
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Ryozuki
what does frieren mean?
depends. I can be ›freeze‹ or ›feeling cold‹
13:39
›Kälte‹ sounds like ›Kelte‹ ^^
13:40
i think they struggle with L
13:40
or was it R
13:40
i forgot
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r and l are mapped to the same sound in japanese
13:40
which sounds a bit like both
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›Frost‹ would be possible, but lame indeed
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kelte doesnt sound nice as an outsider pov
13:41
frieren sounds nice xD
13:41
but since im not german i dont attach a meaning to the word
13:41
i guess thats it
13:42
@Ewan do u like notorious big
13:42
big flow
13:42
xd
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They could have chosen ›frierend‹ (feeling cold), that would at least make some sense
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I guess "frieren" sounds more like german
13:42
because it's a common verb ending
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warum frieren? ist doch 10°C
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Lass dich mal in die Magie des Bild↑ einweihen :p
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Ryozuki
there is a thing, when ur not native to a language some words sound funny or nice even if not understanding them
True, I can read "Immortal plum spirit" in eng without cringing but equivalent of that especially the immortal part in PL...
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Overlord
True, I can read "Immortal plum spirit" in eng without cringing but equivalent of that especially the immortal part in PL...
UUUUNSTERBLICHER PFLAUMENGEIST
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Ryozuki
@Ewan do u like notorious big
I think tupoc better
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meloƞ
Click to see attachment 🖼️
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meloƞ
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Last frieren Friday :c
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and tomorrow will be the last apothecary diaries saturday, truly a sadge week for anime enjoyers
15:44
I guess atleast we have a decent spring lineup coming up
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Creating my own ddnet day 3: That didn't work: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased) { p_move.x = 0; p_move.y = 0; } That lags: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased && event.type != Event::KeyPressed) { p_move.x = 0; p_move.y = 0; } Event::KeyReleased called every time, while Event::KeyPressed Idk why is that, but it is so uncomfortable and i can't realize it. (edited)
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probably because KeyPressed and KeyReleased are not a pair
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btw @Nik_Hard what game library are you using?
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Fussel
btw @Nik_Hard what game library are you using?
SFML, learning on youtube.
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Nik_Hard
Creating my own ddnet day 3: That didn't work: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased) { p_move.x = 0; p_move.y = 0; } That lags: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased && event.type != Event::KeyPressed) { p_move.x = 0; p_move.y = 0; } Event::KeyReleased called every time, while Event::KeyPressed Idk why is that, but it is so uncomfortable and i can't realize it. (edited)
at least there's no bit3 skips in this one
😹 2
twinbop 1
16:18
@Kei time to jump ship to the new game
nouis 1
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Nik_Hard
SFML, learning on youtube.
did you try it this way? https://www.sfml-dev.org/documentation/2.6.1/classsf_1_1Keyboard.php if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { // move left... } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { // move right... } (edited)
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Nik_Hard
Creating my own ddnet day 3: That didn't work: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased) { p_move.x = 0; p_move.y = 0; } That lags: if (event.type == Event::KeyPressed) { if (event.key.code == Keyboard::D) { p_move.x = 1; } if (event.key.code == Keyboard::A) { p_move.x = -1; } } if (event.type == Event::KeyReleased && event.type != Event::KeyPressed) { p_move.x = 0; p_move.y = 0; } Event::KeyReleased called every time, while Event::KeyPressed Idk why is that, but it is so uncomfortable and i can't realize it. (edited)
you likely want to run the game update at a fixed interval, and then check which keys are pressed
this 1
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Fussel
did you try it this way? https://www.sfml-dev.org/documentation/2.6.1/classsf_1_1Keyboard.php if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { // move left... } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { // move right... } (edited)
the same problem - player moves, then wait for second, then moves normally
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@Nik_Hard I'm not confused about the first behaviour. If you press a key in your editor and keep it pressed, you will see the same behaviour: character <1. delay> same character <2., shorter delay> same character <2., shorter delay> same character … (edited)
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I think, i fixed.
16:36
I did the same, but in if and with sf::Keyboard::isKeyPressed function.
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(and btw: you want to use scancodes for this case anyways)
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Fussel
(and btw: you want to use scancodes for this case anyways)
what is scancodes?
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keycode depends on the keyboard layout, scancodes do not (edited)
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That is good, but I know only default Windows.h scancode function. Is it present in sfml?
16:42
If i understood, what you mean. (edited)
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there are scancodes and keycodes (in sfml) (edited)
monkaStop 1
monkaS 1
16:44
this would not make sense if they are always the same
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I think I had to learn much more about c++ before creating this... pepeW (edited)
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It'll always be my position that you need to learn a language before trying to make things on your own
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i usually try to create basic web server with new language
poggers 1
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I usually just do common exercises as I learn a language. Stairs, RPN calculator, a couple data structures
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id like to try zig one day
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I have no fantasy for it :D
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MilkeeyCat
i usually try to create basic web server with new language
this may be quite challenging or even more challenging^^ (edited)
💀 1
🇽 1
2️⃣ 1
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i wanted to create a compiler for brainfuck in c++. when i was looking for similar projects on github i found brainfuck compiler in brainfuck (edited)
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a bf compiler in C++ is easy
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fair
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however, you will soon meet the problem of "undefined behaviour"
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after ive seen many cool projects, im not doing it feelsbadman (edited)
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Cipy29
@Kei time to jump ship to the new game
🙏
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when i have a script
17:52
and i want it to be accessible from the shell
17:52
like a normal command
17:53
what is the correct way to do that
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chmod u+x <path/to/script>
17:57
(I hope this is what you mean)
17:58
this only adds permission for execution, right?
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u have to move it in ~/.local/bin
17:58
so u can run it without specifying path to the script
17:58
if i have ~/.local/bin in your path justatest
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(whenever things that should be easy getting complicated, you should think about if you're trying something you should not do …)
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so i have to create a folder in my home directory and add it to path
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u can either move it into a dir which is in your path or make a new dir, move there and add it to path
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but how do i add it to path lol
18:00
i guess i need a new directory
18:07
alright it works
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and what you are trying to do is potentially dangerous …
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why cant u add ur scripts to path? thonk
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depending of the order of your PATH, you may or not may override a system wide command, and now guess what happens if a install script expects the system wide, package manager maintained command accidentally runs yours … (edited)
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my scripts have long names so it will never happen 🤷‍♂️
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famous last words :D
18:13
this whole ~/.local stuff is intended to deliberatly override system wide stuff
18:14
and you should not use it because you are too lazy to type ~/ ^^ (edited)
18:14
moah
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what are the chances that thre's system command called tmux-sessionizer.sh 😬
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what are the chances that tmux maintainer add this in the future? answer: you cannot know or guess
18:17
(I can litterally see MilkeeyCat in a year crying what went wrong with the last update because he didn't change anything :D) (edited)
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you..
18:18
have your own opinion and I respect it
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Don't get me wrong: I just thought he should get a warning
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and it ended up with me crying
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Expecting and wishing are two different things
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While on map, in memory ddnet holds array of all blocks ids, right?
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last (edited)
20:20
Wow
20:20
And end update is basically confirmed now
20:21
I mean they might have just put a lot of effort into a video that they know people will interpret as a confirmation of and end update without actually planning an update but that wouldn't make much sense (edited)
20:23
Actually they almost certainly have updates planned for several years already
20:24
So an end update is likely to be already planned
20:24
And worked on
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they should do a mob vote for the end and only add one again
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They should Just add some mods that add so much cool QoL Shit to Vanilla, Just Imagine tinkers Mod or computing in Vanilla Minecraft (edited)
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meloƞ
They should Just add some mods that add so much cool QoL Shit to Vanilla, Just Imagine tinkers Mod or computing in Vanilla Minecraft (edited)
bad examples,
23:02
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Exported 176 message(s)