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Is the new bit3 skip getting fixed? Asking cuz I saw some ppl in general getting angry over it and while I think this skip is hard enough to stay, it does break the map completely
I assume nothing will be done until the first skipped finish comes around and this might be a big problem since many players already wasted 10+ hours on this speedfly
So like do we keep dying to a spike repeatedly or will it be fixed anyway
Gazebr
Is the new bit3 skip getting fixed? Asking cuz I saw some ppl in general getting angry over it and while I think this skip is hard enough to stay, it does break the map completely
I assume nothing will be done until the first skipped finish comes around and this might be a big problem since many players already wasted 10+ hours on this speedfly
So like do we keep dying to a spike repeatedly or will it be fixed anyway
I recommend setting a /timeout command in "run on join" to always be able to use your timeout protection, basically think of a random code that you can remember, and once you join the server you timed out from, you'll automatically use your protection, or if you joined before your old tee got protection, then you have to type the command manually or rejoin
bencie
I recommend setting a /timeout command in "run on join" to always be able to use your timeout protection, basically think of a random code that you can remember, and once you join the server you timed out from, you'll automatically use your protection, or if you joined before your old tee got protection, then you have to type the command manually or rejoin
Stupid question but why is the game called ddracenetwork/ddnet/teeworlds I mean I understand teeworlds also l the race and the network but why dd?(edited)
This sort of cooperative racing was inspired by the “dummy drag”. Where one player hooks a ceiling and stays still, and another drags them. Early ddrace maps used it very liberally.
Learath2
This sort of cooperative racing was inspired by the “dummy drag”. Where one player hooks a ceiling and stays still, and another drags them. Early ddrace maps used it very liberally.