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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-03-09 00:00:00Z and 2024-03-10 00:00:00Z
texnonik
2024-03-09 08:50:00Z
is there old testlog of this map ?
https://ddnet.org/testlogs/show/Nouisification
?
(edited)
texnonik
Have you changed A in this tileset layer in editor ? Should be 255 . Maybe tileset that you have is transparent
MtKuma
2024-03-09 11:40:50Z
thanks, i didnt think transparency would be in color
MtKuma
2024-03-09 19:23:37Z
hello, is there ressources to learn how to make a nice background for a map ? also, for tileset what the size in aseprite ?
MtKuma
hello, is there ressources to learn how to make a nice background for a map ? also, for tileset what the size in aseprite ?
tux
2024-03-09 21:56:01Z
not really I guess, best is to check out different good map designs (maybe load them into the editor to see how its done) and learn from that. anyway here two guides about design, although its probably not exactly what u're looking for:
https://forum.ddnet.org/viewtopic.php?t=4020
https://youtu.be/MXvPVJZodU0?si=2ILJ5mtxIGYTDDIx
(edited)
souli
teeworlds - vanilla jungle speed design
pisisik
2024-03-09 22:07:47Z
why in many maps in solo parts when you fail the part it teleports you to different places like here?
22:08
like when it is not solo I guess it is made so tees don't bump after teleport
(edited)
zhn
2024-03-09 22:08:45Z
yeah check stays even if you go solo
pisisik
2024-03-09 22:10:05Z
but why different "teleport to" tiles and not one
(edited)
♂S1mple♂
2024-03-09 22:18:43Z
Just by looking at the map structure i can tell it is an old map, so there wasn't any particular rule for solo tele to's
(edited)
pisisik
but why different "teleport to" tiles and not one
(edited)
zhn
2024-03-09 22:47:54Z
ask mapper
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