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DDraceNetwork
DDraceNetwork / off-topic
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Between 2024-02-18 00:00:00Z and 2024-02-19 00:00:00Z
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i love frieren
06:08
but u know who i love more
06:08
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Moltes gràcies Barcelona. (◎血◎)
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Ok so for today here comes little croissants with pistachio filling, take one and pass the plate to the next person
brownbear 1
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Was he also extremely awkward in barcelona 😄
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idk wasnt there xD
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Ryozuki
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damn
10:23
brownbear 3
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ReiTW
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nice aloe
10:24
food's looking good too!
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yup was delicious
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how much for the aloe vera bottle tho?
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no clue wasn't mine lmao
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ach xD
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ReiTW
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nice
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💀 3
😳 1
👉 1
🥰 1
10:47
lmfao
10:47
the last one is crazy
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Ryozuki
idk wasnt there xD
Oh, I thought you were going for some reason. He was turbo awkward in Berlin it was cute
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chillerdragon BOT 2024-02-18 11:12:09Z
Who?
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Yoko Taro
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chillerdragon BOT 2024-02-18 11:13:02Z
Uhm
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@bencie its really strange though, OnChangeMap is called literally before map change/map load
12:37
if i can't use OnChangeMap so its just unimplementable
12:37
seems jobpool does it too late
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also if you manage to /save the same tick server changes map, you can experience the same ig
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chillerdragon BOT 2024-02-18 13:56:18Z
Just don’t use a job or make the job blocking
13:57
That sounds like you just leaked an intense all maps cheat in the public discord lmao
Replying to @zhn also if you manage to /save the same tick server changes map, you can ex…
13:57
@konsti plz verify
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chillerdragon
Just don’t use a job or make the job blocking
writing in database shouldn't happen on main thread lol
14:07
imagine 32 teams being pushed to db
14:07
i still don't get why it saves after map change and not before
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chillerdragon BOT 2024-02-18 14:19:52Z
Ideally that is fast. And it’s a map change anyways so delay doesn’t matter too much there … but yea would be nicer if it could just get the current info and then write that to DB in a thread.
Replying to @zhn imagine 32 teams being pushed to db
14:22
So I assume the issue is that OnMapChange gets called when sv_map was already updated. So it stores the save game to the new map name. Then the code has to run before that. In the config callback that is about to change the value of sv_map
14:27
Or if that really is the case then OnMapChange should get const char *pOldMap as an argument anyways. That seems useful.
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chillerdragon
So I assume the issue is that OnMapChange gets called when sv_map was already updated. So it stores the save game to the new map name. Then the code has to run before that. In the config callback that is about to change the value of sv_map
no, OnMapChange is called before map name changes on server side (edited)
14:32
event loop calls CServer::OnMapChange(...) which calls IGameServer::OnMapChange(...) and then copies map name and loads map itself (edited)
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mañana rindo física :v
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@meloƞ imagine being surprised that im in game
19:21
look at mine
19:21
°_°
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since tomorrow i wont be able to play ddnet feelsbadman
19:23
time to make a program which will be able to make art on ddnet profile page
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MilkeeyCat
time to make a program which will be able to make art on ddnet profile page
based
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MilkeeyCat
time to make a program which will be able to make art on ddnet profile page
Time to make bad apple using tee's, I haven't seen this in tw gigachad
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Mʎɹ シ
Time to make bad apple using tee's, I haven't seen this in tw gigachad
what's "bad apple"?
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MilkeeyCat
what's "bad apple"?
https://youtu.be/FtutLA63Cp8 A lot of ppls implementing this video in different games/tools
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Mʎɹ シ
Time to make bad apple using tee's, I haven't seen this in tw gigachad
its too easy to make though, not incredible :p
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zhn
its too easy to make though, not incredible :p
Ye
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Cipy29
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That's how unemployed or either businessman looks like
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Cipy29
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Imagine not playing 25 hours a day
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chicos ahora en una hora y media juega bocaaaa
22:59
vamos boca!
22:59
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