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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-02-14 00:00:00Z and 2024-02-15 00:00:00Z
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chillerdragon BOT 2024-02-14 00:03:27Z
xd
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639a587 Add tooltips for all icon-based menu and browser tabs - Robyt3 5cb37c2 Merge pull request #7974 from Robyt3/Menus-Tabs-Tooltips - def-
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I do not know why shift was locked on WASD. If that is conflicting with something else then it is bad. The speed 128 feels a bit more natural as an increase. But 200 is more useful to get some distances done. Otherwise it has a hard time competing with mouse dragging speed.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/)...
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volume warning
01:13
01:13
sea of spiders
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Ewan
Click to see attachment 🖼️
Insane 3 fps xddd
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ws-client BOT 2024-02-14 04:20:31Z
<ChillerDragon> dude wtf i just spend 4 hours to get inotify to almost work half of the time and then achieved to solve my problem in 5mins unsing stat(2) instead lmao
04:21
<ChillerDragon> time spend is totally worth it it saves me like 10s recompile time poggies
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is there any source so I can learn how to construct and encode snapshots?
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Miguilim
is there any source so I can learn how to construct and encode snapshots?
Some Teeworlds stuff in Rust.™. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
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There seemed no any doc about snap ex
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ws-client BOT 2024-02-14 04:35:24Z
<ChillerDragon> ddnets snap? no dont think so
04:35
<ChillerDragon> its basically registering it self with a high id
04:36
<ChillerDragon> what are you working on @Miguilim ?
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I read the code many times then i finish my work to do it
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ws-client BOT 2024-02-14 04:37:39Z
<ChillerDragon> @Miguilim there is code for that in rust, javascript and ruby already in case you need that
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ws-client
<ChillerDragon> its basically registering it self with a high id
If it's really that simple, then porting it doesn't require much judgment
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ws-client BOT 2024-02-14 04:45:25Z
<ChillerDragon> @Bamcane i do not understand what you mean
04:46
<ChillerDragon> @Miguilim ?
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ws-client
<ChillerDragon> @Bamcane i do not understand what you mean
I'm just amazed at how DDNet Snap is implemented (If you couldn't understand, that's right, sorry my bad English)
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ws-client
<ChillerDragon> @Bamcane i do not understand what you mean
украiнiцъ 2024-02-14 05:39:55Z
whats os r u use
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chillerdragon BOT 2024-02-14 05:41:30Z
linux
Replying to @украiнiцъ whats os r u use
05:42
@Miguilim: ?
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chillerdragon
@Miguilim: ?
Hey man, it would be for 0.6 version. Is there a difference between both versions? Your documentation seems solid
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ws-client
<ChillerDragon> what are you working on @Miguilim ?
I'm currently working on teeframe
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morning
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Teero
i am so confused what is wrong with github ppl
LGTM
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Alternative for https://github.com/ddnet/ddnet/pull/7954 I did not like the complexity of #7954 at all. It was 3 callbacks and one of them gets called for every tile. Working with that was not nice. So I decided to go with one vector that can just be red by everyone who needs it. I like it from a developer experience now. But I hate the performance. It is iterating over all tiles in all layers every tick and pushing the ones under the cursor in some vector. I still get similar cpu/ram usag...
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ws-client BOT 2024-02-14 06:51:57Z
<ChillerDragon> what is teeframe o.O
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ws-client BOT 2024-02-14 06:52:44Z
<ChillerDragon> @Miguilim conceptually no. Just different snap items.
06:53
<ChillerDragon> i see nothing here but i assume you mean this https://github.com/teeframe
The Framework that was missing in the Teeworlds ecosystem. Coming not too soon. - TeeFrame
06:53
<ChillerDragon> why does teeframe need snaps?
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ws-client BOT 2024-02-14 06:54:12Z
<ChillerDragon> is it a documentation? or code? what does it do @Miguilim
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I remember the TeeFrame had some project
06:54
but why now there's nothing
06:56
Oops, they moved to https://github.com/teemods
TeeMods has 5 repositories available. Follow their code on GitHub.
06:56
@Miguilim Did you working on OpenGores?
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ws-client BOT 2024-02-14 06:57:11Z
<ChillerDragon> i still have no idea how that relates to snaps
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Morning 🌄
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hey, i was trying to do issue #7971 and came up with this https://github.com/ddnet/ddnet/commit/9a594112d304ce38f931110e1a15d70434a82542 what do you think about it(i had to move m_CapType in public)
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chillerdragon BOT 2024-02-14 09:37:41Z
@MilkeeyCat: Hope you have your GitHub Smurf account ready. Because if they see your profile pic it’s straight decline.
09:38
i didnt pull request anything yet
09:38
i dont want anyone get pinged if it's absolute garbage
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chillerdragon BOT 2024-02-14 09:38:46Z
xd sure
09:39
#7908
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chillerdragon BOT 2024-02-14 09:39:39Z
even SP | Someone's first pr got merged axaxaxax
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chillerdragon
even SP | Someone's first pr got merged axaxaxax
Hello, can you answer the question in PM?
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chillerdragon
even SP | Someone's first pr got merged axaxaxax
mine 😛
09:57
#7937
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Improvement of #7873 Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a unit test (es...
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chillerdragon BOT 2024-02-14 10:05:45Z
I where did you pm me
Replying to @VaLl Hello, can you answer the question in PM?
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chillerdragon
linux
украiнiцъ 2024-02-14 10:10:22Z
ik but what distro
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украiнiцъ
ik but what distro
i think debian
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chillerdragon
I where did you pm me
@ChillerDragon
10:11
p sure chiller is debian
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chillerdragon BOT 2024-02-14 10:12:10Z
Debian on laptop and arch on desktop
10:12
? Which platform did you pm me on
Replying to @VaLl ChillerDragon
10:12
Is that a discord account link?
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украiнiцъ 2024-02-14 10:12:53Z
omg
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chillerdragon BOT 2024-02-14 10:12:53Z
Very troll of you
10:13
wot
Replying to @украiнiцъ omg
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he's disgusted that it's not gentoo
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chillerdragon
Debian on laptop and arch on desktop
what laptop are you use
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chillerdragon BOT 2024-02-14 10:14:26Z
I might have a look within the next 3 years :) @VaLl
10:14
Some razer mostly
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украiнiцъ 2024-02-14 10:14:48Z
where u r live
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chillerdragon BOT 2024-02-14 10:14:57Z
In Germany mostly
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what city
10:15
street?
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chillerdragon BOT 2024-02-14 10:15:11Z
Munich
10:15
Private
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chillerdragon
I might have a look within the next 3 years :) @VaLl
so fast
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украiнiцъ 2024-02-14 10:15:18Z
where your laptop (edited)
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chillerdragon BOT 2024-02-14 10:15:28Z
On my desk
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мой вопрос в лс: how can I send messages to the chat via a bot on twnet-parser and how do I get the nickname of the person who sent messages to the chat with his ID?
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chillerdragon BOT 2024-02-14 10:15:37Z
Wtd is happening
10:15
Ouch
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chillerdragon
On my desk
украiнiцъ 2024-02-14 10:15:43Z
give me screen from google maps pls
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chillerdragon: i though you were in Asia ;-;
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indonesia
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chillerdragon BOT 2024-02-14 10:15:57Z
Yes thus the mostly
10:16
I am not in Germany right now
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he's mixing it up i guess
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VaLl
мой вопрос в лс: how can I send messages to the chat via a bot on twnet-parser and how do I get the nickname of the person who sent messages to the chat with his ID?
why do you need it though
10:16
another chat-bot spreading
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zhn
why do you need it though
for the server
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VaLl
мой вопрос в лс: how can I send messages to the chat via a bot on twnet-parser and how do I get the nickname of the person who sent messages to the chat with his ID?
украiнiцъ 2024-02-14 10:16:42Z
сазать член
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ws-client BOT 2024-02-14 10:16:42Z
<ChillerDragon> @VaLl yea asking me such questions here is totally fine
10:16
<ChillerDragon> uhm how far did you get?
10:16
<ChillerDragon> what do you need?
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you can make fake player to interact via chat
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ws-client BOT 2024-02-14 10:17:03Z
<ChillerDragon> a server or a client?
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on server-side
10:17
there's no need to use bot-player/client-player
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ws-client BOT 2024-02-14 10:17:32Z
<ChillerDragon> @украiнiцъ did you get any of the examples running?
10:18
<ChillerDragon> The whole thing is a bit immature still. If you leak more details about your use case I can give you some more hints
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украiнiцъ 2024-02-14 10:18:19Z
this is so easy
10:18
on js
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ws-client BOT 2024-02-14 10:18:40Z
<ChillerDragon> then use js?
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украiнiцъ 2024-02-14 10:19:23Z
a friend of mine wrote such a bot on ws and it works fine idk
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украiнiцъ 2024-02-14 10:19:38Z
maximum 30 lines
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why are u saying it tho
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украiнiцъ 2024-02-14 10:19:39Z
xd
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like you can't also use js?
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ws-client BOT 2024-02-14 10:19:55Z
<ChillerDragon> i still do not have enough information to help you. You left too many questions unanswered @украiнiцъ
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hi guys, discord personally notified me that you are discussing clients here 💀
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ws-client BOT 2024-02-14 10:20:23Z
<ChillerDragon> justatest
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украiнiцъ 2024-02-14 10:20:37Z
I didn't ask you any questions.
10:20
where bro
10:20
maybe @VaLl
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ws-client BOT 2024-02-14 10:20:51Z
<ChillerDragon> ah my bad
10:21
<ChillerDragon> yes i confused u with the other dude xd
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украiнiцъ 2024-02-14 10:21:12Z
np
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ws-client BOT 2024-02-14 10:22:01Z
<ChillerDragon> @VaLl pls read all pings to ukrf as pings for you -,- my bad
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chiller u ever play with mcmmo
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ws-client BOT 2024-02-14 10:22:11Z
<ChillerDragon> wat
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minecraft
10:22
plugin
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ws-client BOT 2024-02-14 10:22:22Z
<ChillerDragon> no
10:22
<ChillerDragon> i only play vanilla 0.7 minecraft
10:23
only vanilla
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ws-client BOT 2024-02-14 10:23:48Z
<ChillerDragon> oke i think he gone
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i thought u had beast computer
10:24
u never play modded
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ws-client BOT 2024-02-14 10:24:06Z
<ChillerDragon> no
10:24
<ChillerDragon> @Miguilim still curious about what you are working on :p
10:24
<ChillerDragon> @Ewan i use open source hacks such as lambda
10:24
<ChillerDragon> thats about it
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most good plugins are source-available
10:24
good ones are switching to a donationware model tho
10:25
u now need to pay for builds of both coreprotect and mcmmo
10:25
u can build it urself still tho
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ws-client BOT 2024-02-14 10:25:30Z
<ChillerDragon> single player or self hosted does not really peek my interest
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ws-client BOT 2024-02-14 10:25:45Z
<ChillerDragon> and mods are usually bloat the base game is good already
10:25
<ChillerDragon> was good*
10:25
<ChillerDragon> the new stuff is ugly af
10:26
<ChillerDragon> have you seen dirt?!
10:26
<ChillerDragon> or what they did to stones
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Ewan
i thought u had beast computer
4000 dollar pc and all he runs is fucking teeworlds and vanilla minecraft
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ws-client BOT 2024-02-14 10:26:09Z
<ChillerDragon> unplayable
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what a waste
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yea they messed some stuff up
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ws-client BOT 2024-02-14 10:26:39Z
<ChillerDragon> eh not dirt i meant gravel*
10:26
<ChillerDragon> dirt is fine
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they fixed netherrack tho
10:27
<ChillerDragon> xxxxxxxD
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chiller my 11 year old pc my father got for free can run tw in 60 fps in like 800x600 i dont see the point in u getting a 4k dollar pc
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ws-client BOT 2024-02-14 10:27:59Z
<ChillerDragon> it runs faster
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yea new minecraft is very well optimized
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ws-client BOT 2024-02-14 10:28:12Z
<ChillerDragon> and i like more than 800x600
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no point?
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ws-client BOT 2024-02-14 10:28:18Z
<ChillerDragon> lmao @Ewan
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cyberFighter
4000 dollar pc and all he runs is fucking teeworlds and vanilla minecraft
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ws-client BOT 2024-02-14 10:29:03Z
<ChillerDragon> my old pc had some glitches idk and screen recording was never smooth @cyberFighter
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screen recordings were never meant to be more than 15 fps
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ws-client BOT 2024-02-14 10:29:37Z
<ChillerDragon> well i guess we have different standards then
10:29
<ChillerDragon> im spoiled. Enjoy your simple desires they make your richer.
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dont even get me started on your mapping standards
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ws-client BOT 2024-02-14 10:31:15Z
<ChillerDragon> dude i opened ma laptop to talk pyson protocol and now it was just a bunch of bs xd
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doesnt exist
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ws-client BOT 2024-02-14 10:31:17Z
<ChillerDragon> ok rq
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Get rekt
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cyberFighter
dont even get me started on your mapping standards
чв
10:32
xd
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what mapping standards
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im assuming its 5x5 brush and spraying it all over the map
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is it too unholy if i represent a pointer in edlang like ptr<T>
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chillerdragon BOT 2024-02-14 10:37:42Z
use $ for pointers
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gigachad
10:37
no
10:37
we eurocentric
10:38
ill use €
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chillerdragon BOT 2024-02-14 10:38:04Z
lmao pls do
10:38
xddd
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chillerdragon BOT 2024-02-14 10:38:21Z
xxxxxxxxxD
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actually
10:38
@ would make sense
10:38
@u8
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what's wrong with & syntax
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& is for refs
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chillerdragon BOT 2024-02-14 10:38:57Z
oh @ is cool
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im talking about pointer
10:39
*char
10:39
char*
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oh real pointers
10:39
abolish pointers
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chillerdragon BOT 2024-02-14 10:39:32Z
there is a char @ 0x0a912f938
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im with ptr<T> for now
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chillerdragon
there is a char @ 0x0a912f938
xd
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use [] for pointer
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ptr<T> works nicelywith how i did the ast
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unnecessary keywords ba
10:40
d
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mod Main { pub fn main(argc: i64, argv: ptr<char>) -> i64 { let mut a: i64 = 0; if argc > 2 { a = 1; } return a; } }
10:40
syntax of most stuff is subject to change anyway
10:41
ill probs remove the outer mod
10:41
wait argv would be ptr<ptr<char>>
10:41
kek
10:41
keywords bad
10:42
unless needed
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its not rly a keyword
10:42
its a type
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i think if u are implementing it at compiler level it's a keyword
10:42
a keyword would be fn
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that's just my opinion
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not really different since they are both hardcoded and used to represent one thing
10:43
even if the syntax differs
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technically there is nothing hardcoded, the ast recognizes the type because after : it expects a type
10:44
and the ast supports types with generics
10:44
im just making use of that
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its just at codegen that if i the type name is ptr ill handle it as a pointer
10:45
i guess u could call that hardcoded, but not where u think it is i guess
10:45
idk
10:45
useless
10:45
xd
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i think it would be cool if do like c does * but instead do [ptr] like some assemblies so [ptr] as a type is a declaration like ptr_t *ptr in c and [ptr] like as in *ptr_instance for dereference
10:45
maybe it should be hard to make real pointers
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@Ewan when making syntax choices u need to think about the rest
10:45
[] can be used probs ambiguously
10:45
because its also for indexing
10:45
or to represent array types
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no because you're indexing as type[] to declare and x[y] to access
10:46
always attached to another word
10:46
whitespace
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what about
10:46
fn(a: &[T])
10:46
it this a reference to a ptr?
10:46
or a array slice
10:46
which is handled diferently
10:46
because i store the slice length
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idk about slices
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like rust
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cuz idk how slices work
10:46
so u got me there i guess
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a slice is a struct (ptr, u32, u32)
10:47
idk if its u32 but u get the sense
10:47
ptr is where the data is stored
10:47
the 2 u32 are length and capacity
10:47
ok wait
10:47
a slice is just (ptr, u64)
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@Ryozuki make compiler for https://github.com/TodePond/DreamBerd
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the capacity is only needed for vecs xd
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chillerdragon BOT 2024-02-14 10:53:19Z
Branches have descriptions wot
10:53
ReiTW: also I do not understand what you were saying in dms xd
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TIL i dont know git
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chillerdragon: #5662
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Hi, After discussing with @murpii about multeasymap and funvoting issues, is it possible to implement a new feature to redirect a player to another server ? It could be for example a tile that may ...
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lmao git maintenance
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chillerdragon BOT 2024-02-14 10:58:44Z
ikr
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git gc
11:03
git fsck
11:04
can make git go faster
11:04
after long time use on a repo
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@ReiTW this one is epic
11:13
The git rerere functionality is a bit of a hidden feature. The name stands for “reuse recorded resolution” and, as the name implies, it allows you to ask Git to remember how you’ve resolved a hunk conflict so that the next time it sees the same conflict, Git can resolve it for you automatically.
11:15
this talk is gold
11:22
git maintenance start
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what should i eat
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Ewan
what should i eat
i ate rice with chicken
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im out of chicnen
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chillerdragon BOT 2024-02-14 13:44:15Z
Wtf rerere?! For git conflicts???? I need this
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Ewan
im out of chicnen
chicnen
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i ate it all
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🚨 BREAKING: Nvidia just released Chat with RTX, an AI chatbot that runs locally on your PC. It can summarize or search documents across your PC's files and even YouTube videos and playlists. The chatbot runs locally, meaning results are fast, you can use it without the…
15:08
lets read the post and after that if its still cool its cool
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Ryozuki
Click to see attachment 🖼️
make framework first xD
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btw if you unplug your system while DDNet is running and DDNet does some storage action it freezes
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Unplug your electricity?
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we dont do testing like sqlite
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cool smooth pathfinding with flowfields
think_bot 9
❤️ 2
15:47
how bad can the quality get? obs: yes
15:51
@furo maybe later
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Teero
@furo maybe later
😏
😳 1
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its not that efficient yet tho... gotta improve my astar
15:52
its like 300ms for 10k searches
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Teero
@furo maybe later
justatest
16:23
The Erlang Runtime System
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Teero
cool smooth pathfinding with flowfields
thats so cool
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Teero
cool smooth pathfinding with flowfields
why is your client in chinese? justatest
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Teero
cool smooth pathfinding with flowfields
that looks rly cool
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Teero
cool smooth pathfinding with flowfields
by flow field u mean this https://en.wikipedia.org/wiki/Vector_field ?
In vector calculus and physics, a vector field is an assignment of a vector to each point in a space, most commonly Euclidean space R n {\displaystyle \mathbb {R} ^{n}} . A vector field on a plane can be visualized as a collec...
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Ryozuki
by flow field u mean this https://en.wikipedia.org/wiki/Vector_field ?
yep
16:27
its called flow field pathfinding thats why i said it
16:27
@Tater taught me
16:29
@Teero
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Teero
cool smooth pathfinding with flowfields
Looks like wind or smth like this xdd
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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My old flow prototype had a few issues
⬜ 9
justatest 2
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looks really cool tho
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at some point it looks like the particles are somewhat evenly distributed
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epic physics moment
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19.0 changelog [Client] Added schizophrenia [Robyt3]
poggers2 2
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Ger10 just died (edited)
pepeW 5
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bencie
19.0 changelog [Client] Added schizophrenia [Robyt3]
Random AI tees in your prediction that don't exist and disappear when you touch them
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omg thatd be sick (edited)
18:05
and they sometimes randomly shoot you with rocket or sg but it doesnt do anything
18:05
or they start shooting a part with pistol telling you to go there
18:05
and when you go there they disappear
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Robyt3
My old flow prototype had a few issues
Looks like good feature for yonking into my client :)
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does anyone have that old gore client?
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zhn
does anyone have that old gore client?
Fork of Siile's Goreworlds repository. Contribute to black-roland/Goreworlds development by creating an account on GitHub.
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woah i thought siile deleted it and like no one had the sources or even binaries
18:59
thank you a lot
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Ryozuki
Click to see attachment 🖼️
me
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Robyt3
My old flow prototype had a few issues
something something unstable system something something
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Something
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@murpi feature idea for the ticket system of the ddnet bot: add a discord-report button to alert discord moderators
20:54
to report, people would need to tag a user and link a message or something along those lines
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Expose UI element ID for the main map editor as member variable so the select layer by tile funtionality can correctly be enabled when the map editor is the hot item.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array index...
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do u guys know how to make fng2 server without this ugly text in front of my server name
21:50
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what ugly text
21:51
the 64+ ?
21:55
and its writing current player number in there too
21:56
i wanna write it to here
21:57
its doesnt go more than 16 max players even if i make it 32 max players
21:57
but 32 player can play in it
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193157e No more testing leader, Add Savalic as Tester again - murpii
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zenopeer
do u guys know how to make fng2 server without this ugly text in front of my server name
Without that the ddnet client will not load more than 16 player info
22:22
Normally the client should replace that tho, weird
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Jupstar ✪
Without that the ddnet client will not load more than 16 player info
idk what to do just wanna do it like nobys fng
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Jupstar ✪
Normally the client should replace that tho, weird
Really?
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0a776b9 Cleanup select layer UI element handling - Robyt3 f8c9a11 Merge pull request #7978 from Robyt3/Editor-Layer-Selector-UI-Handling - def-
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