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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-02-05 00:00:00Z and 2024-02-06 00:00:00Z
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Mauve
06:19
Mauwu
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bagpotato
Hello, what do you think about this?
Maumau
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cool logo
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bagpotato
Hello, what do you think about this?
Unhook tele don't blends together . There are gaps :/
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can someone tell me how speeders work, i want to make weapons move around, but can't figure it out.
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Weapons dont use speeders
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for speeders you must make speedup group and put certain values in these bars
13:26
to make weapons move you use these arrows
13:26
in this case grenade is in front layer and arrows in game layer
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how does work floating points, i have a part that is boken since i moved it ...
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VéNa
how does work floating points, i have a part that is boken since i moved it ...
it has a lot to do with rounding numbers and how precise numbers can be on computers. the further the part is away from the map origin (top left at 0, 0), the more numbers get rounded and the more precision is lost. the precision does not go down linearly with increased distance, but precision is lost whenever you cross another power of 2. this means that for example after x: 128, a bit of precision is lost for the x coordinate, then again at 256 and 512 etc. the precision is separate for x and y. if you move a part into another level of precision, it might change the physics in some ways. If the part stays in the area where it has the same precision for x and y, I can't think off the top of my head why there could be a difference
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Patiga
it has a lot to do with rounding numbers and how precise numbers can be on computers. the further the part is away from the map origin (top left at 0, 0), the more numbers get rounded and the more precision is lost. the precision does not go down linearly with increased distance, but precision is lost whenever you cross another power of 2. this means that for example after x: 128, a bit of precision is lost for the x coordinate, then again at 256 and 512 etc. the precision is separate for x and y. if you move a part into another level of precision, it might change the physics in some ways. If the part stays in the area where it has the same precision for x and y, I can't think off the top of my head why there could be a difference
Wtf yall are smart to figure this shit out
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Michel
Wtf yall are smart to figure this shit out
you learn a lot of cool stuff when you study computer science :)
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Floats are just compression for numbers imo
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Patiga
you learn a lot of cool stuff when you study computer science :)
im too low iq for that
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texnonik
Unhook tele don't blends together . There are gaps :/
That no to Is frezze whit gaps
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bagpotato
That no to Is frezze whit gaps
:/ add black in holes !
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♂S1mple♂
in this case grenade is in front layer and arrows in game layer
thank you so much i've literally done it the other way around and it doesn't seem to work that way ^^
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I have missed a cp. Is it possible to get between 2 Cps? So for example i have Tele 5 and 6 and i want to move Tele 6 to 7. Would help a lot if you have like 60 Teles.
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iTom
I have missed a cp. Is it possible to get between 2 Cps? So for example i have Tele 5 and 6 and i want to move Tele 6 to 7. Would help a lot if you have like 60 Teles.
no :)
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Why not. We even have that for envelopes. That would be so helpful
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texnonik
:/ add black in holes !
Ohh fack srry
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bagpotato
Ohh fack srry
It's probably not only this bugs i assume.
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