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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-02-04 00:00:00Z and 2024-02-05 00:00:00Z
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they, in fact, did not use /practice then /tp'ed outside justatest source: #records
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deen
Did 18.0.2 work?
Yes
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And now it's been crashed (Steam version)
13:15
In non-Steam version, when it download a map, it crashed
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Bamcane
In non-Steam version, when it download a map, it crashed
any error?
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Jupstar ✪
any error?
No
13:15
It's just stop any working
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Bamcane
It's just stop any working
also not in console?
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Jupstar ✪
also not in console?
Yes
13:17
I opened by console
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is it a nightly version or stable?
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Stable
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mh ok
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Nightly also had same problems
13:18
I thought maybe it's because my system need update, so i run sudo pacman -Syuu, and nothing happens when i opened ddnet, it was still crashed
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Bamcane
I thought maybe it's because my system need update, so i run sudo pacman -Syuu, and nothing happens when i opened ddnet, it was still crashed
if you know how to compile yourself you could debug it maybe
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Jupstar ✪
if you know how to compile yourself you could debug it maybe
I tried
13:24
But the Steam version still couldn't open
13:25
Seemed so weird
13:25
When i gdb it
13:25
The steam version didn't crash
13:26
Oh sorry
13:26
I found that's a steam bug
13:26
The game is nightly build.
13:26
but
13:26
Steam shows it stable
13:27
I remember that i switch it in the morning
13:27
But i found it was "beta" a few minutes ago
13:28
Now it's able to use
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Sooo, is there an issue or not?
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I think there's an issue in nightly build
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Bamcane
I think there's an issue in nightly build
#7917
13:30
but it should work if you use the website build
13:30
or own build
13:30
~/.steam/debian-installation/steamapps/common/DDraceNetwork/ddnet/DDNet: symbol lookup error: ~/.steam/debian-installation/steamapps/common/DDraceNetwork/ddnet/DDNet: undefined symbol: curl_multi_p...
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Yes it didn't running
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if a website or own build does not work (NOT steam) then try to debug it with gdb
13:32
if you do an own build add -DCMAKE_BUILD_TYPE=Debug to the cmake command
13:32
that enables debug symbols
13:32
then when it crashes write where in gdb
13:32
that stacktrace will be useful
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Bamcane
Yes it didn't running
So there's an issue about it, then i don't need report more messages (Maybe?)
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Bamcane
So there's an issue about it, then i don't need report more messages (Maybe?)
steam bug is reported
13:33
any other bug not
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if it's something other than steam nightly, please report a bug
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So I think we need add a check for fs_listdir
13:37
It's able to block thread when there's a directory that linked its parent directory
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can you elaborate?
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I created a directory link in ~/.local/share/ddnet/maps
13:38
It linked its parent directory
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ah. we follow symlinks?
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heinrich5991
ah. we follow symlinks?
I only found this problem in ddnet
13:40
In 0.7, it didn't be check
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I create a issue about this: https://github.com/ddnet/ddnet/issues/7921
Create a link directory in the maps directory, it linked its parent directory DDNet will try to list it until finishing, but it will never finish
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☠BlackWolf☠ 2024-02-04 22:39:32Z
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Jupstar ✪
You have to manually update this time sadly
☠BlackWolf☠ 2024-02-04 22:40:21Z
justatest
22:40
Ohh
22:40
How?
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Download the latest version from https://ddnet.org/downloads/
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☠BlackWolf☠ 2024-02-04 22:54:11Z
Oh, thanks
Exported 60 message(s)