// TODO: at least i know its bad
guru/games-action/ddnet on dev [$⇡] took 2s
❯ git push
Enumerating objects: 9, done.
Counting objects: 100% (9/9), done.
Delta compression using up to 16 threads
Compressing objects: 100% (5/5), done.
Writing objects: 100% (5/5), 1.35 KiB | 1.35 MiB/s, done.
Total 5 (delta 3), reused 0 (delta 0), pack-reused 0
remote: Push certificate time is too skew (sign-nonce).
remote: It's possible your system clock is off by up to 50 seconds vs limit 30
remote: Run NTP, pull & rebase your commits if needed, and push again.
remote: ---cut-here---
remote: certificate version 0.1
remote: pusher A526411959A794FE 1706771467 +0100
remote: pushee git.gentoo.org:repo/proj/guru.git
remote: nonce 1706771417-02f371ec4c754c35b70034f005cca50294f476a6
troll project not meant to be actually used
c154963
Cleanup CVoting::RenderBars
function - Robyt3
df95ca7
Extract CVoting::RemoveOption
function - Robyt3
f34a583
Remove redundant Show kill messages checkbox - bencie
0972dc2
Move Show chat checkbox to Chat tab - bencie
dfc2e80
Move voting rendering from CHud
to CVoting
- Robyt3
fa62d3c
Close voting HUD when remaining seconds are negative - Robyt3
1955905
Improve voting HUD - Robyt3
3133676
Merge pull request #7889 from bencie/master - def-
2ed899a
Merge pull request #7890 from Robyt3/Voting-Hud-Improvement - def-Build started...
1>------ Build started: Project: rust_engine_shared_target, Configuration: Debug x64 ------
1>Generating release/ddnet_engine_shared.lib
1> Finished dev [unoptimized + debuginfo] target(s) in 0.05s
1>Done building project "rust_engine_shared_target.vcxproj".
2>------ Build started: Project: game-client, Configuration: Debug x64 ------
2>ddnet_engine_shared.lib(std-287abad1c0bdb9b8.std.2781fb3ad214b392-cgu.0.rcgu.o) : error LNK2019: unresolved external symbol __imp_NtCreateFile referenced in function _ZN3std3sys7windows2fs20open_link_no_reparse17h2951eea6795ed2d0E
2>ddnet_engine_shared.lib(std-287abad1c0bdb9b8.std.2781fb3ad214b392-cgu.0.rcgu.o) : error LNK2019: unresolved external symbol __imp_RtlNtStatusToDosError referenced in function _ZN3std3sys7windows2fs20open_link_no_reparse17h2951eea6795ed2d0E
2>ddnet_engine_shared.lib(std-287abad1c0bdb9b8.std.2781fb3ad214b392-cgu.0.rcgu.o) : error LNK2019: unresolved external symbol __imp_NtReadFile referenced in function _ZN3std3sys7windows6handle6Handle16synchronous_read17h2daccb4eddab61b0E
2>ddnet_engine_shared.lib(std-287abad1c0bdb9b8.std.2781fb3ad214b392-cgu.0.rcgu.o) : error LNK2019: unresolved external symbol __imp_NtWriteFile referenced in function _ZN3std3sys7windows6handle6Handle17synchronous_write17h52324ccada88a341E
2>E:\Taha\DDNet_Client\build\Debug\DDNet.exe : fatal error LNK1120: 4 unresolved externals
2>Done building project "game-client.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 11 up-to-date, 0 skipped ==========
can't build DDNet 16.9 (edited)CGameClient::RefreshSkins
function to refresh skins. This function reloads all skins by calling CSkins::Refresh
and then notifies all gameclient components about the skins being refreshed by calling the new CComponent::OnRefreshSkins
function, so the components can properly invalidate their current skin texture handles. The existing RefindSkins
functions are changed to OnRefreshSkins
.
Additionally, OnRefreshSkins
is overridden in CMenus
to set the flag so the skin list wi...if(!str_comp(Config()->m_SvGametype, "mod"))
m_pController = new CGameControllerMod(this);
else
m_pController = new CGameControllerDDRace(this);
The change is nice, but it was nasty without any notice haha