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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-02-01 00:00:00Z and 2024-02-02 00:00:00Z
05:15
Shouldn't this rank be deleted?
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Every teamrank on any solo should :P
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☠BlackWolf☠ 2024-02-01 07:44:24Z
failed update
07:44
@Jupstar ✪
07:44
why
07:45
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Its beeing worked on, known Problem
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☠BlackWolf☠
failed update
You have to manually update this time sadly
08:05
No other way around it
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was there something changed in how loading skins works, since latest nightly? because when activate and deactivate cl_vanilla_skins_only it now loads for a long time and sometimes my game even crashes
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Possible, report on gh
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@furo ^
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Jupstar ✪
Possible, report on gh
👍 1
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<BµmM>
since yesterday
@Davide ^
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<BµmM>
i have lag spikes every 1sec
Can you please run an MTR and share the output?
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Iza
was there something changed in how loading skins works, since latest nightly? because when activate and deactivate cl_vanilla_skins_only it now loads for a long time and sometimes my game even crashes
I'm not sure if this should be considered a bug, it works like intended now. When changing cl_vanilla_skins_only, it now also refreshes the skin list just like it does when changing it from the skin tab. Previously if you changed from console, the skin tab would be out of sync and show non-vanilla skins.'
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furo
I'm not sure if this should be considered a bug, it works like intended now. When changing cl_vanilla_skins_only, it now also refreshes the skin list just like it does when changing it from the skin tab. Previously if you changed from console, the skin tab would be out of sync and show non-vanilla skins.'
it now loads for a long time and sometimes my game even crashes
this part seems like a clear bug to me
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heinrich5991
it now loads for a long time and sometimes my game even crashes
this part seems like a clear bug to me
I would assume they have a lot of skins, as refreshing the skins entails unloading/loading them on to the GPU. They would experience the same effect when changing "Vanilla skins only" from skins tab as well.
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well its bound to happen when i unload and load in a full server
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i had no crashes or any loading times before this change
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Hm, I got my game to crash. But I believe it's unrelated to my changes.
14:13
* thread #1, name = 'DDNet', stop reason = signal SIGSEGV: address not mapped to object (fault address: 0xfed510e0) * frame #0: 0x00000000004fac99 DDNet`CGraphics_Threaded::TextureSet(this=0x00007fffe8043010, TextureID=(m_Id = 1065353216)) at graphics_threaded.cpp:839:2 frame #1: 0x00000000006ccefb DDNet`CRenderTools::RenderTee(this=0x00007fffe0611740, pAnim=0x0000000000bedfa8, pInfo=0x00007fffffffa0e0, Emote=0, Dir=vec2 @ 0x00007fffffff98a0, Pos=vec2 @ 0x00007fffffff9898, Alpha=1) const at render.cpp:361:16 frame #2: 0x00000000006375ba DDNet`CMenus::RenderSettingsTee(this=0x00007fffe05a4d30, MainView=(x = 30, y = 289, w = 886.666626, h = 241)) at menus_settings.cpp:855:18 frame #3: 0x000000000064022d DDNet`CMenus::RenderSettings(this=0x00007fffe05a4d30, MainView=(x = 30, y = 64, w = 886.666626, h = 491)) at menus_settings.cpp:2068:3 frame #4: 0x00000000005ea899 DDNet`CMenus::Render(this=0x00007fffe05a4d30) at menus.cpp:1028:6 frame #5: 0x00000000005f0b79 DDNet`CMenus::OnRender(this=0x00007fffe05a4d30) at menus.cpp:2012:2 frame #6: 0x000000000069b290 DDNet`CGameClient::OnRender(this=0x00007fffe0088010) at gameclient.cpp:685:15 frame #7: 0x00000000004cc5b5 DDNet`CClient::Render(this=0x00007fffe3e27010) at client.cpp:898:16 frame #8: 0x00000000004d4fc2 DDNet`CClient::Run(this=0x00007fffe3e27010) at client.cpp:2970:6 frame #9: 0x00000000004dceec DDNet`main(argc=1, argv=0x00007fffffffda48) at client.cpp:4500:11 frame #10: 0x00007ffff416514a libc.so.6`__libc_start_call_main + 122 frame #11: 0x00007ffff416520b libc.so.6`__libc_start_main@@GLIBC_2.34 + 139 frame #12: 0x000000000041b875 DDNet`_start + 37
Texture handle was not invalid, but also did not correlate to an existing texture.
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I haven't seen the change, but did you call refind skins
14:14
And invalided the menu items
14:14
Skins are the most horrible thing in ddnet code base (after server) lol
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It uses RefreshSkins() which calls both m_Skins.refresh and RefindSkins.
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furo
* thread #1, name = 'DDNet', stop reason = signal SIGSEGV: address not mapped to object (fault address: 0xfed510e0) * frame #0: 0x00000000004fac99 DDNet`CGraphics_Threaded::TextureSet(this=0x00007fffe8043010, TextureID=(m_Id = 1065353216)) at graphics_threaded.cpp:839:2 frame #1: 0x00000000006ccefb DDNet`CRenderTools::RenderTee(this=0x00007fffe0611740, pAnim=0x0000000000bedfa8, pInfo=0x00007fffffffa0e0, Emote=0, Dir=vec2 @ 0x00007fffffff98a0, Pos=vec2 @ 0x00007fffffff9898, Alpha=1) const at render.cpp:361:16 frame #2: 0x00000000006375ba DDNet`CMenus::RenderSettingsTee(this=0x00007fffe05a4d30, MainView=(x = 30, y = 289, w = 886.666626, h = 241)) at menus_settings.cpp:855:18 frame #3: 0x000000000064022d DDNet`CMenus::RenderSettings(this=0x00007fffe05a4d30, MainView=(x = 30, y = 64, w = 886.666626, h = 491)) at menus_settings.cpp:2068:3 frame #4: 0x00000000005ea899 DDNet`CMenus::Render(this=0x00007fffe05a4d30) at menus.cpp:1028:6 frame #5: 0x00000000005f0b79 DDNet`CMenus::OnRender(this=0x00007fffe05a4d30) at menus.cpp:2012:2 frame #6: 0x000000000069b290 DDNet`CGameClient::OnRender(this=0x00007fffe0088010) at gameclient.cpp:685:15 frame #7: 0x00000000004cc5b5 DDNet`CClient::Render(this=0x00007fffe3e27010) at client.cpp:898:16 frame #8: 0x00000000004d4fc2 DDNet`CClient::Run(this=0x00007fffe3e27010) at client.cpp:2970:6 frame #9: 0x00000000004dceec DDNet`main(argc=1, argv=0x00007fffffffda48) at client.cpp:4500:11 frame #10: 0x00007ffff416514a libc.so.6`__libc_start_call_main + 122 frame #11: 0x00007ffff416520b libc.so.6`__libc_start_main@@GLIBC_2.34 + 139 frame #12: 0x000000000041b875 DDNet`_start + 37
Texture handle was not invalid, but also did not correlate to an existing texture.
But ui? Here render tee settings crashes or not?
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Oh wait, I'm able to reproduce the crash with by doing cl_vanilla_skins_only 1 twice (while in game and having the skin tab open). Not sure, how I would fix this.
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did you try cl_vanilla_skins_only on and off on a full server?
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for me it crashes quite consistantly that way, without being in the skin tab
14:32
and my pc specs arent bad in any way
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It's not PC related
14:34
Something keeps a ref to an invalid texture
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ger10 test servers again loads map for ages
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can you expand on what you're seeing?
16:14
are you stuck on the screen where the client tries to connect?
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heinrich5991
are you stuck on the screen where the client tries to connect?
Map downloads seem extremely slow, no idea how to fix that
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did the http map download fail?
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heinrich5991
did the http map download fail?
Yes, 2024-02-01 17:28:54 I webdl: http failed, falling back to gameserve
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that's the issue then
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Seems to be a GER10 specific issue @Davide ^
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the http failing thing? (edited)
16:32
it's expected that the gameserver download is not working on GER10
16:33
I'd expect http download to fail everywhere, not just ger10
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heinrich5991
I'd expect http download to fail everywhere, not just ger10
I'm not getting the error in other locations, just GER10
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hmmmm 🤔
16:37
weird
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murpi
I'm not getting the error in other locations, just GER10
for the same map?
17:02
nightly?
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Oh, the test servers obtain the test maps from ddnet.org via sshfs, rather than retrieving them through http
17:53
or more specifically, ddnet.org's test maps directory is mounted on the game server's server
17:53
👀
17:58
thonk Some maps are fetched via HTTP, but there are others that aren't
17:58
I'm giving up
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when i share my screen in dc its freezed idk why, if someone can help me
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