cl_vanilla_skins_only
it now loads for a long time and sometimes my game even crashescl_vanilla_skins_only
it now loads for a long time and sometimes my game even crashes cl_vanilla_skins_only
, it now also refreshes the skin list just like it does when changing it from the skin tab. Previously if you changed from console, the skin tab would be out of sync and show non-vanilla skins.'cl_vanilla_skins_only
, it now also refreshes the skin list just like it does when changing it from the skin tab. Previously if you changed from console, the skin tab would be out of sync and show non-vanilla skins.' * thread #1, name = 'DDNet', stop reason = signal SIGSEGV: address not mapped to object (fault address: 0xfed510e0)
* frame #0: 0x00000000004fac99 DDNet`CGraphics_Threaded::TextureSet(this=0x00007fffe8043010, TextureID=(m_Id = 1065353216)) at graphics_threaded.cpp:839:2
frame #1: 0x00000000006ccefb DDNet`CRenderTools::RenderTee(this=0x00007fffe0611740, pAnim=0x0000000000bedfa8, pInfo=0x00007fffffffa0e0, Emote=0, Dir=vec2 @ 0x00007fffffff98a0, Pos=vec2 @ 0x00007fffffff9898, Alpha=1) const at render.cpp:361:16
frame #2: 0x00000000006375ba DDNet`CMenus::RenderSettingsTee(this=0x00007fffe05a4d30, MainView=(x = 30, y = 289, w = 886.666626, h = 241)) at menus_settings.cpp:855:18
frame #3: 0x000000000064022d DDNet`CMenus::RenderSettings(this=0x00007fffe05a4d30, MainView=(x = 30, y = 64, w = 886.666626, h = 491)) at menus_settings.cpp:2068:3
frame #4: 0x00000000005ea899 DDNet`CMenus::Render(this=0x00007fffe05a4d30) at menus.cpp:1028:6
frame #5: 0x00000000005f0b79 DDNet`CMenus::OnRender(this=0x00007fffe05a4d30) at menus.cpp:2012:2
frame #6: 0x000000000069b290 DDNet`CGameClient::OnRender(this=0x00007fffe0088010) at gameclient.cpp:685:15
frame #7: 0x00000000004cc5b5 DDNet`CClient::Render(this=0x00007fffe3e27010) at client.cpp:898:16
frame #8: 0x00000000004d4fc2 DDNet`CClient::Run(this=0x00007fffe3e27010) at client.cpp:2970:6
frame #9: 0x00000000004dceec DDNet`main(argc=1, argv=0x00007fffffffda48) at client.cpp:4500:11
frame #10: 0x00007ffff416514a libc.so.6`__libc_start_call_main + 122
frame #11: 0x00007ffff416520b libc.so.6`__libc_start_main@@GLIBC_2.34 + 139
frame #12: 0x000000000041b875 DDNet`_start + 37
RefreshSkins()
which calls both m_Skins.refresh
and RefindSkins
.* thread #1, name = 'DDNet', stop reason = signal SIGSEGV: address not mapped to object (fault address: 0xfed510e0)
* frame #0: 0x00000000004fac99 DDNet`CGraphics_Threaded::TextureSet(this=0x00007fffe8043010, TextureID=(m_Id = 1065353216)) at graphics_threaded.cpp:839:2
frame #1: 0x00000000006ccefb DDNet`CRenderTools::RenderTee(this=0x00007fffe0611740, pAnim=0x0000000000bedfa8, pInfo=0x00007fffffffa0e0, Emote=0, Dir=vec2 @ 0x00007fffffff98a0, Pos=vec2 @ 0x00007fffffff9898, Alpha=1) const at render.cpp:361:16
frame #2: 0x00000000006375ba DDNet`CMenus::RenderSettingsTee(this=0x00007fffe05a4d30, MainView=(x = 30, y = 289, w = 886.666626, h = 241)) at menus_settings.cpp:855:18
frame #3: 0x000000000064022d DDNet`CMenus::RenderSettings(this=0x00007fffe05a4d30, MainView=(x = 30, y = 64, w = 886.666626, h = 491)) at menus_settings.cpp:2068:3
frame #4: 0x00000000005ea899 DDNet`CMenus::Render(this=0x00007fffe05a4d30) at menus.cpp:1028:6
frame #5: 0x00000000005f0b79 DDNet`CMenus::OnRender(this=0x00007fffe05a4d30) at menus.cpp:2012:2
frame #6: 0x000000000069b290 DDNet`CGameClient::OnRender(this=0x00007fffe0088010) at gameclient.cpp:685:15
frame #7: 0x00000000004cc5b5 DDNet`CClient::Render(this=0x00007fffe3e27010) at client.cpp:898:16
frame #8: 0x00000000004d4fc2 DDNet`CClient::Run(this=0x00007fffe3e27010) at client.cpp:2970:6
frame #9: 0x00000000004dceec DDNet`main(argc=1, argv=0x00007fffffffda48) at client.cpp:4500:11
frame #10: 0x00007ffff416514a libc.so.6`__libc_start_call_main + 122
frame #11: 0x00007ffff416520b libc.so.6`__libc_start_main@@GLIBC_2.34 + 139
frame #12: 0x000000000041b875 DDNet`_start + 37
cl_vanilla_skins_only 1
twice (while in game and having the skin tab open). Not sure, how I would fix this.2024-02-01 17:28:54 I webdl: http failed, falling back to gameserve