cl_skin_download_url
, cl_skin_community_download_url
, cl_download_skins
, cl_download_community_skins
and cl_vanilla_skins_only
just like it does when doing it from settings.
"afk":"false"
to the master server instead of "afk":false
x=1;ls | x=2;echo "$x"
/join #foo
c1fe1b4
Allow joining started teams that have practice enabled - furo321
ec70556
Don't print the team cannot finish anymore
message when team is already in practice - furo321
d149ab6
Remove unused ConAccept
function - furo321
5179850
Add console chain for refreshing skins - furo321
c3e3ac5
Merge pull request #7885 from furo321/practice-improvements - def-
984457a
Merge pull request #7887 from furo321/add-conchain-skin-cmds - def- extern const char *Localize(const char *pStr, const char *pContext = "")
GNUC_ATTRIBUTE((format_arg(1)));
(edited)tab
)tab
) aBuf
which is char
so I guess it doesn't need to clamp or AND?aBuf
which is char
so I guess it doesn't need to clamp or AND? #pragma GCC diagnostic ignored "-Warray-bounds"
char
is signed on most platformschar
is signed on most platforms twmap-edit --mapdir INPUT_PATH OUTPUT_PATH
charset=*
parameter for Content-Type: application/json
because no parameters are defined for it: https://datatracker.ietf.org/doc/html/rfc7158#section-11.
Fixes #6955.
>>=
c++
template <typename T, typename PR = void, typename = typename std::enable_if_v<std::is_invocable<T> || std::is_invocable<T, PR>>>
struct invocable {
template<typename = typename std::enable_if_v<std::is_invocable<T>>>
using result_t = std::invoke_result_t<T>;
template<typename = typename std::enable_if_v<std::is_invocable<T, PR>>>
using result_t = std::invoke_result_t<T, PR>;
};
std::invocable<T>
or an std::invocable<T, PR>
for some PRc++
template <typename T, typename PR = void, typename = typename std::enable_if_v<std::is_invocable<T> || std::is_invocable<T, PR>>>
struct invocable {
template<typename = typename std::enable_if_v<std::is_invocable<T>>>
using result_t = std::invoke_result_t<T>;
template<typename = typename std::enable_if_v<std::is_invocable<T, PR>>>
using result_t = std::invoke_result_t<T, PR>;
};
enable_if_t
s sorrystd::invocable<T>
and std::invocable<T, PR>
s, so that if the result of a futures type matches the next futures input they can be chainedpause_game
command) but I'm not sure how well it's testedpause_game
command) but I'm not sure how well it's tested std::function<void(void)>
back to the drawing board