











std::linalg is coming in C++26? 




























































p but still it'd be better UX



template<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, Real s); (edited)


template<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, Real s); (edited)c++
template<__in_matrix InMat1, __in_matrix InMat2, __out_matrix OutMat>
void matrix_product(InMat1 A, InMat2 B, OutMat C);
Idk, it doesn't look particularly awful to use, just ignore the templating







std::mdspan, which is like a slice with optionally a stride





















echo "blah blah" > file 


echo "blah blah" > file
#!/bin/bash
# Simple Bash Text Editor
# Check if a filename was provided
if [ $# -eq 0 ]; then
echo "Please provide a filename."
exit 1
fi
FILENAME=$1
# Function to display the file content
function view_file() {
clear
echo "Editing: $FILENAME"
echo "--------------------------"
cat $FILENAME
echo
echo "--------------------------"
echo "Type 'SAVE' to save."
echo "Type 'EXIT' to exit without saving."
echo
}
# Main loop
while true; do
view_file
echo "Enter your text (append mode):"
read INPUT
if [ "$INPUT" == "EXIT" ]; then
echo "Exiting without saving..."
break
elif [ "$INPUT" == "SAVE" ]; then
echo "File saved."
break
else
echo "$INPUT" >> $FILENAME
fi
done












































vulkan_debug: validation error: Validation Error



m_RenderingPaused = false; is only called on a specfic sdl event





























feet hue in the json is different from that of hands but in TeeInfo mapping we had identical colors).
The idea is to later use those mapping to leverage 0.7 skins for DDNet protocol.
Note: maybe we'd want to use the same .json files i...