std::linalg
is coming in C++26? p
but still it'd be better UXtemplate<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, Real s);
(edited)template<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, Real s);
(edited)c++
template<__in_matrix InMat1, __in_matrix InMat2, __out_matrix OutMat>
void matrix_product(InMat1 A, InMat2 B, OutMat C);
Idk, it doesn't look particularly awful to use, just ignore the templatingstd::mdspan
, which is like a slice with optionally a strideecho "blah blah" > file
echo "blah blah" > file
#!/bin/bash
# Simple Bash Text Editor
# Check if a filename was provided
if [ $# -eq 0 ]; then
echo "Please provide a filename."
exit 1
fi
FILENAME=$1
# Function to display the file content
function view_file() {
clear
echo "Editing: $FILENAME"
echo "--------------------------"
cat $FILENAME
echo
echo "--------------------------"
echo "Type 'SAVE' to save."
echo "Type 'EXIT' to exit without saving."
echo
}
# Main loop
while true; do
view_file
echo "Enter your text (append mode):"
read INPUT
if [ "$INPUT" == "EXIT" ]; then
echo "Exiting without saving..."
break
elif [ "$INPUT" == "SAVE" ]; then
echo "File saved."
break
else
echo "$INPUT" >> $FILENAME
fi
done
vulkan_debug: validation error: Validation Error
m_RenderingPaused = false;
is only called on a specfic sdl eventfeet
hue in the json is different from that of hands
but in TeeInfo mapping we had identical colors).
The idea is to later use those mapping to leverage 0.7 skins for DDNet protocol.
Note: maybe we'd want to use the same .json
files i...