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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-01-19 00:00:00Z and 2024-01-20 00:00:00Z
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I really hope that we could get like a massive project involving us mappers trying to manually fix these static (not flexible) entity issues with a new entity set that can be implemented (smth like ddnet 2.0 entities) and map out the entities which need to be replaced with the new one. At least we could do 500 maps as a start and continue from there, till older maps (excluding ddmax) will be also converted into the ddnet 2.0 entity set (edited)
02:28
Good idea no? Way easier to implement, as in with a new entity tileset, we could implement flexible changes without harming the other maps in the process.
02:29
@heinrich5991 I kinda need an expert dev's opinion on this
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chillerdragon BOT 2024-01-19 02:34:42Z
I didn’t fully understand what you want to do. But doing some search and replace automatically in all ddnet maps should be relatively straightforward thanks to @Patigas map library
Replying to @Cellegen maybe chillerdragon could make a bot which does that tbh
02:36
@Cellegen: pinging Heinrich to ask for breaking backwards compatibility :D He will say no won’t do because old clients do not support it. You have to ping @Jupstar ✪ instead and uninstall ddnet and play his new game
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maybe breaking backwards compatibility aint a bad thing
02:37
it just means moving forward from a worse version
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chillerdragon BOT 2024-01-19 02:38:08Z
xd
02:38
If we break compatibility the first thing we should do is remove 0.6 network code
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most versions you guys release have greater compatibility than like... 0.5 vanilla
02:38
(0.5 vanilla was a jk)
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chillerdragon
If we break compatibility the first thing we should do is remove 0.6 network code
I mean... ye?
02:39
vanilla is already ahead to 0.7 so
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chillerdragon BOT 2024-01-19 02:39:59Z
Yep ddnet stuck in the past
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who has still 0.6 vanilla? justatest
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chillerdragon BOT 2024-01-19 02:40:16Z
Only ddnet
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well its controversial on how devs want and not want this to change
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chillerdragon BOT 2024-01-19 02:40:54Z
But you are not getting what I’m saying
02:41
We don’t break compat unless Heinrich is afk for a year
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If you say that first we need to settle down on the 0.7 problem before all the other ones I mentioned then ye. You are right (edited)
02:41
didnt realize that is also an issue
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chillerdragon
We don’t break compat unless Heinrich is afk for a year
Is he the only one capable or the only one who decides?
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chillerdragon BOT 2024-01-19 02:42:40Z
I think he is the one with the strongest feelings about backwards compatibility
02:42
The rest of the people who decide do not care as much. But not sure.
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so the latter
02:43
well so be it, it he says no to these, who am I to argue
02:43
but if he says yes and needs help with it, Im here to contribute
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chillerdragon BOT 2024-01-19 02:43:43Z
Yes that’s why I say go to @Jupstar ✪ (edited)
02:43
Pog
Replying to @Cellegen but if he says yes and needs help with it, Im here to contribute
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jupstar big sleepy head rn troll
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chillerdragon
If we break compatibility the first thing we should do is remove 0.6 network code
the first thing is to remake the whole protocol lmao
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chillerdragon BOT 2024-01-19 06:36:10Z
Why protocol is okay as it is. It’s just not compatible with teeworlds servers if it’s not 0.7
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The way we are doing it is defs unhealthy But 0.7 is also not the future
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chillerdragon
Why protocol is okay as it is. It’s just not compatible with teeworlds servers if it’s not 0.7
no since you can't say what protocol it is on connection proceeding/connless state
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chillerdragon BOT 2024-01-19 07:37:24Z
Yea having protocol version in the very first message sounds cool
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