$ DDNet-Server "sv_register 1"
behind nat with errors looks like this
https://logs.zillyhuhn.com/?url=https://paste.zillyhuhn.com/M9
and a successful register looks like this
https://logs.zillyhuhn.com/?url=https://paste.zillyhuhn.com/Hy
$ DDNet-Server "sv_register 1;dbg_curl 1"
successful register looks like this
https://logs.zillyhuhn.com/?url=https://paste.zillyhuhn.com/k8
pass
isnt it gamecontroller::yourfunction();
? do
and end
for scopesirb
as calculatornode
f5049b8
Guild_Log: Return if announcement message is a reply - murpii pub fn allows_two_phase_borrow(&self) -> bool {
match *self {
BorrowKind::Shared
| BorrowKind::Fake
| BorrowKind::Mut { kind: MutBorrowKind::Default | MutBorrowKind::ClosureCapture } => {
false
}
BorrowKind::Mut { kind: MutBorrowKind::TwoPhaseBorrow } => true,
}
}
twsnap
, a rusty and heavily typed snapshot representation shared between Zwelfs twgame and my twgpu. I am currently nearly done with adding compatibility (via conversion) with the ddnet snap format via libtw2-/
at the endtwsnap
, a rusty and heavily typed snapshot representation shared between Zwelfs twgame and my twgpu. I am currently nearly done with adding compatibility (via conversion) with the ddnet snap format via libtw2 .git
folder? or create new branch per file, push and delete local branch and branch history?nullptr
mem::take
.struct CQuad
{
CPoint m_aPoints[5];
CColor m_aColors[4];
CPoint m_aTexcoords[4];
int m_PosEnv;
int m_PosEnvOffset;
int m_ColorEnv;
int m_ColorEnvOffset;
};
struct CQuad
{
CPoint m_aPoints[5];
CColor m_aColors[4];
CPoint m_aTexcoords[4];
int m_PosEnv;
int m_PosEnvOffset;
int m_ColorEnv;
int m_ColorEnvOffset;
};
void *pID = &pQuad->m_aPoints[4]; // use pivot addr as id
void *pID = &pQuad->m_aPoints[4]; // use pivot addr as id
localtime
function is thread-local, hence our uses of this function are already thread-safe.
On non-Windows, the localtime
function is potentially not thread-safe, so the reentrant localtime_r
function is used instead with a thread-local buffer for the result.
Closes #7788.