Devinci
I'm I the only one who kinda miss a few things on editor? Like:
-Why do we have 3 draggers and not 1 where we can change lenght/strenght.
-change direction of weapon through cp (somehow somehow, did not think too deeply about it)
-Some way to change gravity X and Y and potentially spin up the tee with the changed gravity (so we stop walking with our heads). This would probably break existing physics + would be a hassle to implement, but ehh.
And idk those were just 3 examples that I was thinking on top of my head. If I'm not the only one kinda missing those things I might look a bit into implementing some of it (if devs aren't against ofc).
Most of the blocks are specified and arent flexible as you would expect. It would need more parameters to be implemented and those parameters would also need to be translatable to older client versions which dont support it's flexibility. As long as ddnet supports old versions, we wouldn't be able to have flexible options.