



































void CPlayer::Snap(int SnappingClient) (edited)

SnappingClient is the client that receives the snap not what changed

SnappingClient is whoever gets the snap so you can craft a custom snap for that player and you can basically inset snap items from all over the codebase and the engine will bundle and send it for you magically
















OnTik() {
Tok();
}















































































































































































































1






































































































































(edited)














































































































1
1




















































































































HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
from it
That could maybe show installed overlays, e.g. discord, steam, razor, logitech.
Whatever uses them.
Would be interesting ^^







HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
from it
That could maybe show installed overlays, e.g. discord, steam, razor, logitech.
Whatever uses them.
Would be interesting ^^ 




































>>> 6**5
7776




warning: 'pt_guarded_by' only applies to pointer types; type here is 'std::shared_ptr<CHttpRequest>' [-Wthread-safety-attributes]
std::shared_ptr is not a recognized pointer by the C++ compiler, maybe?







std::shared_ptr is not a recognized pointer by the C++ compiler, maybe? 








HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
from it
That could maybe show installed overlays, e.g. discord, steam, razor, logitech.
Whatever uses them.
Would be interesting ^^ 







gfx_dump command before that dumps all relevant graphics related information and settings into a text file in the dumps folder and then opens the dumps folder
















gfx_refresh_rate (1500)




gfx_asyncrender_old
gfx_asyncrender_old 1 is the cause


gfx_asyncrender_old makes the FPS graph look very different in general
(!AsyncRenderOld || m_pGraphics->IsIdle()) &&
(!GfxRefreshRate || (time_freq() / (int64_t)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
if
async == 0 | graphics is idle
AND
no gfx_refresh_rate is set | we can render (edited)









dbg_msg("vulkan", "warning: requested presentation mode was not available. falling back to mailbox / fifo relaxed.");
in backend_vulkan





































TSAN_OPTIONS=ignore_noninstrumented_modules=1











































clang --version
Debian clang version 18.0.0 (++20231122111257+b3a9e8f7c0af-1~exp1~20231122111413.1710)
















ScoreKind

































































































