DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-01-04 00:00:00Z and 2024-01-05 00:00:00Z
Devinci
2024-01-04 05:00:24Z
Should I be caring about this? the specified tiles are out of the map (x should be between 1 and 400)
(edited)
louis
2024-01-04 05:06:12Z
post the map
05:06
or at least describe what caused it
@Devinci
05:07
in my experience usually messages like that wont cause a big issue but it could cause unintended behavior
Devinci
2024-01-04 05:07:16Z
idk, I was just putting some tiles. I just realised I had the error so I don't know when I caused it either
louis
2024-01-04 05:08:00Z
id assume its the shield tile on the border
05:08
try removing that and see if it changes anything
Devinci
2024-01-04 05:08:16Z
is seems like it
05:08
removed it and error disappeared
05:08
this game is so jank xD. I've encountered god knows how many weird behaviours in a few hours of mapping
louis
2024-01-04 05:09:16Z
yeah, id assume shield tiles going past the border can cause rendering / entity limit problem
Devinci
2024-01-04 05:09:37Z
I guess so, I removed it from both sides and the error disappeared. Anyways thanks ^^
Gumba
2024-01-04 06:34:47Z
I will cheat the map there dw
Devinci
2024-01-04 06:47:10Z
06:47
I'm replacing shields by kill tile
1
Devinci
Should I be caring about this? the specified tiles are out of the map (x should be between 1 and 400)
(edited)
heinrich5991
2024-01-04 13:31:56Z
send map to github
heinrich5991
send map to github
Devinci
2024-01-04 13:34:17Z
do I still need to? It's literally just that, putting shields on borders. I could create a mini version with just that if needed ^^'
13:35
Well, I'll create the issue later with a mini version
heinrich5991
2024-01-04 13:35:25Z
or just report an issue if you have reproduction steps
Devinci
2024-01-04 13:35:37Z
Jupstar ✪
probably floating point stuff
Devinci
2024-01-04 13:39:27Z
btw, it did in fact matter. I moved my map by a few hundreds of blocks and half of my speeders broke
gerdoe
2024-01-04 18:56:46Z
funny looking entities
gerdoe
funny looking entities
Jupstar ✪
2024-01-04 19:01:34Z
opengl 2.0
19:01
but not a bug, it's a limitation of the renderer
gerdoe
2024-01-04 19:12:27Z
huh how does it even work in such way
gerdoe
huh how does it even work in such way
Jupstar ✪
2024-01-04 19:26:27Z
well it's a glitch bcs of missing mip maps
Exported 26 message(s)