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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-01-04 00:00:00Z and 2024-01-05 00:00:00Z
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Should I be caring about this? the specified tiles are out of the map (x should be between 1 and 400) (edited)
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post the map
05:06
or at least describe what caused it @Devinci
05:07
in my experience usually messages like that wont cause a big issue but it could cause unintended behavior
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idk, I was just putting some tiles. I just realised I had the error so I don't know when I caused it either
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id assume its the shield tile on the border
05:08
try removing that and see if it changes anything
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is seems like it
05:08
removed it and error disappeared
05:08
this game is so jank xD. I've encountered god knows how many weird behaviours in a few hours of mapping
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yeah, id assume shield tiles going past the border can cause rendering / entity limit problem
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I guess so, I removed it from both sides and the error disappeared. Anyways thanks ^^
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I will cheat the map there dw gigachad
06:47
I'm replacing shields by kill tile gigachad
tee_thinking 1
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Devinci
Should I be caring about this? the specified tiles are out of the map (x should be between 1 and 400) (edited)
send map to github
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heinrich5991
send map to github
do I still need to? It's literally just that, putting shields on borders. I could create a mini version with just that if needed ^^'
13:35
Well, I'll create the issue later with a mini version
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or just report an issue if you have reproduction steps
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Jupstar ✪
probably floating point stuff
btw, it did in fact matter. I moved my map by a few hundreds of blocks and half of my speeders broke 👍
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funny looking entities
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gerdoe
funny looking entities
opengl 2.0
19:01
but not a bug, it's a limitation of the renderer
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huh how does it even work in such way
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gerdoe
huh how does it even work in such way
well it's a glitch bcs of missing mip maps
Exported 26 message(s)