int ColorFeet = ColorHSLA(m_ColorFeet).UnclampLighting().Pack(ms_DarkestLGT7);
ha ?ColorFeet = ColorHSLA(255,255,255);
__int8 hud;
__int8 sat;
__int8 lig;
__int8 alp;
int hsla[4] = {hud, sat, lig, alp};
__int8 hud;
__int8 sat;
__int8 lig;
__int8 alp;
int hsla[4] = {hud, sat, lig, alp};
SSLKEYLOGFILE
stub->AsyncEventStream(&context_, &this->cq_, reinterpret_cast<void*>(gRPC::Type::CONNECT));
This works great until there is a network problem & the stream stops sending or receiving data. There is a built-in grpc-core reconnect & keepalive feature, but it doesnt restart the stream.
How would you solve the problem? max_level_off
. it needs -O1
to be zero-cost, I think)time teeworlds quit
real 0.7s./target/release/ddnet-playground quit 0,21s user 0,16s system 209% cpu 0,177 total
time DDNet quit
4.3s