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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2023-12-13 00:00:00Z and 2023-12-14 00:00:00Z
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JUST A SNIPER ツ 2023-12-13 09:36:57Z
Hey, I have 2 questions. I want to stack Endless Hook, Super Jump, and Jetpack in the same tile, but I can't create more Game layers. Is there a way to stack game entities? I managed to stack using the Game, Front, and Switch layers, but it's a bad workaround because I can't stack all the weapons later if I wanted to. What does the Front layer do? (edited)
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Why u want to stack all of this
09:50
Try to find a way without stacking 10 tiles
09:51
Game front switch tele
09:51
That's all u can do
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Cøke
Why u want to stack all of this
JUST A SNIPER ツ 2023-12-13 09:53:00Z
I was trying to create a compact map. In the end, the map will teleport the player to the start and give them all weapons and powers so they can try to find ways to beat the map a second time, even faster.
09:53
This is the workaround that I got.
09:53
I would prefer to not have that line on top, but oh well.
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better use a small room with all stuff and speedup above it
09:53
then just tele to start
09:54
u can put that room somwhere els
09:54
spawn - all stuff u need - tele to start
09:55
but i can say if u give all, its too much
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Cøke
better use a small room with all stuff and speedup above it
JUST A SNIPER ツ 2023-12-13 09:56:57Z
The map is simple and really small, it's my first map to learn. I was trying to keep that simple look.
09:57
Simple look, but more replayability. That's what I was going for.
09:59
It's unfortunate that there isn't a different way to stack.
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The stopper is skippable with shotgun bug
10:00
So everyone could have all the weapons
10:00
I would just use multiple teleports
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Teero
The stopper is skippable with shotgun bug
JUST A SNIPER ツ 2023-12-13 10:00:50Z
Oh yea, I forgot about that one. Thank you!
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JUST A SNIPER ツ
Oh yea, I forgot about that one. Thank you!
its bcs startline is after
10:02
join team+unjoin b4 start = same like using /spec (edited)
10:03
better try to do a map without weapons and special stuff
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Cøke
join team+unjoin b4 start = same like using /spec (edited)
JUST A SNIPER ツ 2023-12-13 10:03:38Z
I thought it was only possible with /spec, that's good to know.
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just simple map, its way harder but u can learn better
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Cøke
just simple map, its way harder but u can learn better
JUST A SNIPER ツ 2023-12-13 10:05:08Z
Yeah, I realized that. I wasn't going to put much thought into the map design for the weapons. That's why the map gives the player all the weapons.
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what u want to do
10:07
novice map?
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JUST A SNIPER ツ 2023-12-13 10:08:49Z
Since this was the first day actually trying to use the editor at all, I don't even know where to start designing a bigger map than this.
10:09
I want to create a novice map though, yeah.
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how long do u play the game
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JUST A SNIPER ツ 2023-12-13 10:10:15Z
400+ hrs, mostly just multeasymap.
10:12
its not enough to build a solid map
10:13
@JUST A SNIPER ツ you can always try and upload the maps you made to get feedback from the tresters
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yes spend much time and get a decline
😂 1
10:14
its important to play the game b4
10:14
idc actually but i can say it leads to nothing if newbies build a map without any map knowledge
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If he thinks he made a good map then ppl can give him feedback atleast
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everyone thinks this
10:15
😄
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JUST A SNIPER ツ 2023-12-13 10:16:07Z
Not everyone is realistic though. ^^
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your own map is the best
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lotr is better xdd
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u can also build much better parts with more game experience
10:19
and btw its much harder to build a good novice map
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JUST A SNIPER ツ 2023-12-13 10:20:21Z
Ever since I played multeasymap, I have thought about trying to make a map. I really like maps that are simple, but have another level of complexity when you try to master and speed run it.
10:20
@Cøke Your map is great btw. xd (edited)
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JUST A SNIPER ツ
@Cøke Your map is great btw. xd (edited)
thx which one
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JUST A SNIPER ツ 2023-12-13 10:22:41Z
A lot of them, but I mostly like multeasymap and LearnToPlay
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today u can play the new 1* novice 😛 at 6pm) (edited)
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JUST A SNIPER ツ
A lot of them, but I mostly like multeasymap and LearnToPlay
thx
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Cøke
today u can play the new 1* novice 😛 at 6pm) (edited)
JUST A SNIPER ツ 2023-12-13 10:23:40Z
There's a new novice map? Nice!
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"Teeasy" by Tridemy & Cøke release on Novice on Wednesday 13 at 6PM CET!
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JUST A SNIPER ツ 2023-12-13 10:24:47Z
Can't wait ^^
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u can also join the testing section
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JUST A SNIPER ツ 2023-12-13 10:26:39Z
Do I need to do something to join?
10:26
Apparently I can't see the channel.
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read all pls
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JUST A SNIPER ツ 2023-12-13 10:27:14Z
Oh wait, I can. I guess discord bugged and was saying #Unknown
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its working if u react? or still bugged
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JUST A SNIPER ツ 2023-12-13 10:28:05Z
I don't have permissions to react.
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@murpi why is this still
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JUST A SNIPER ツ 2023-12-13 12:18:18Z
How big does a map need to be accepted?
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Depends on what you're going for
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JUST A SNIPER ツ 2023-12-13 12:21:42Z
Oh, that has a lot more information than the website.
12:21
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Maybe they should update the website, by just adding screenshots of the written discord rules (edited)
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That would look clunky no? xD
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why does it work?
13:50
1 freeze tile is, how I understand, freeze tile that makes you unfreeze faster
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pisisik
1 freeze tile is, how I understand, freeze tile that makes you unfreeze faster
catseyenebulous 2023-12-13 14:41:58Z
The switch-freeze with a delay of 1, freezes you for one second.
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its jank and you arent frozen for like 1 tick every second (edited)
15:10
something like that
15:10
Probably
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catseyenebulous
The switch-freeze with a delay of 1, freezes you for one second.
isnt that what I wrote?
15:16
I mean why rocket works
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pisisik
isnt that what I wrote?
catseyenebulous 2023-12-13 15:17:47Z
Well, kind of. :D You just wrote it as how you understand it so I wanted to give you the details.
15:19
All weapons work while in a one second freeze. The game only checks if you are still in a freeze tile every second so there is a small time window in which you can use weapons. Can't tell you why moving slightly doesn't work though.
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catseyenebulous
All weapons work while in a one second freeze. The game only checks if you are still in a freeze tile every second so there is a small time window in which you can use weapons. Can't tell you why moving slightly doesn't work though.
oh thx got it (edited)
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catseyenebulous 2023-12-13 15:22:30Z
Maybe the game predicts movement different than weapons. Like movement is instant but weapons have a longer delay in which you can use them and it just lines up perfectly with the one second freeze.
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catseyenebulous
All weapons work while in a one second freeze. The game only checks if you are still in a freeze tile every second so there is a small time window in which you can use weapons. Can't tell you why moving slightly doesn't work though.
Maybe some delay or slight acceleration, and just isn't enough to move you. after all, you only have a single game tick to move
15:33
Well ig getting lasered lets u move (edited)
15:33
So idk exactly xd
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catseyenebulous 2023-12-13 15:37:59Z
🤷
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Cøke
@murpi why is this still
User or discord issue, it works for me and on my alts.
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murpi
User or discord issue, it works for me and on my alts.
catseyenebulous 2023-12-13 16:01:43Z
Funny, I tried it earlier and it didn't work and now you said that and it's working. 😄
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catseyenebulous
Funny, I tried it earlier and it didn't work and now you said that and it's working. 😄
I have a slight hunch as to why it didn't work
16:11
If you're still around in an hour or so, give it another try. ^^
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I'm sure this is known, but just in case it isn't there are some problems with the elasticity tunings
17:35
lots of non-bouncing stuff occurring
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Guys, explain how to make a flashing light for this lamp? Help me pls
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didnt you ask week ago lol
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sqart
Guys, explain how to make a flashing light for this lamp? Help me pls
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wook
didnt you ask week ago lol
Bro, lol. I asked again because I thought the other person would give his answer in a different way 🤓
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bottom right corner, envelopes, color envelope
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sqart
Bro, lol. I asked again because I thought the other person would give his answer in a different way 🤓
make envelope color change from 1 to 0.6~ in graph and back
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and make your "light" a quad so you can apply the envelope
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tnx ❤️
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JUST A SNIPER ツ 2023-12-13 20:40:13Z
What do I do with a declined map? Do I submit another one or is there a way to reopen and update the same submission? (edited)
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declined means its a no go
20:41
aka start a new one
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Or redo it)
20:41
xD
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depends on why it's declined but if you're a new mapper then take fjp's advice 👍
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For a new one
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JUST A SNIPER ツ 2023-12-13 20:41:59Z
It's just that I fixed the things, so yea.
20:43
I'm still unsure why exactly coke declined it, still didn't get his feedback. But I fixed the unbalanced issues that others pointed out.
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I would take a look at the other maps in testing, and get a feel for what the testers are looking for
20:44
keep in mind just because you follow the rules in testing doesn't mean your map will get approved
20:44
its ultimately up to the testers to decide
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that map was way too short btw for the type of parts it has 😅
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FJP
keep in mind just because you follow the rules in testing doesn't mean your map will get approved
JUST A SNIPER ツ 2023-12-13 20:45:00Z
Oh yea, I know that. It's more of a problem when there is no feedback from guidelines or from the decline. (edited)
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its kind of hard to start out mapping theres not many good tutorials or resources
20:45
and testers arent rly able to give super good feedback for every new mapper
20:46
best way is to look at how other mappers map
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JUST A SNIPER ツ
Oh yea, I know that. It's more of a problem when there is no feedback from guidelines or from the decline. (edited)
It affects the choice of the map (design, its characteristics (complexity) and dimensions, as well as whether there are errors or not)
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louis
that map was way too short btw for the type of parts it has 😅
JUST A SNIPER ツ 2023-12-13 20:46:56Z
My question is, how big does it need to be? I didn't know length was even a requirement for what testers are looking for.
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much longer
20:47
I would say a very short map is at least 1 minute, but I would aim for longer
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JUST A SNIPER ツ
My question is, how big does it need to be? I didn't know length was even a requirement for what testers are looking for.
Look at the sizes of other maps
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I might judge the length of your map based on the amount of parts it has
20:48
one part is definitely nowhere near enough
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JUST A SNIPER ツ 2023-12-13 20:48:12Z
It's a short map in size, but there's more behind it. I made it more obvious though.
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there are exceptions tho
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JUST A SNIPER ツ 2023-12-13 20:49:32Z
This time, it's mandatory to make 2 runs in order to finish the map. Which was what I was going for since the start. Do you think that would still not be interesting enough for the testers?
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its less about how "long" it is and more about how much content you provide
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JUST A SNIPER ツ
It's a short map in size, but there's more behind it. I made it more obvious though.
In addition to its huge grid, there is also a pattern of plotformers. If all 2 small platforms are on a huge grid, then this is -cammostripes
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JUST A SNIPER ツ 2023-12-13 20:49:59Z
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JUST A SNIPER ツ
Click to see attachment 🖼️
Terribly small)
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why should we rls a map with very little content/playability when other maps have more content (players will enjoy the other map better)
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louis
why should we rls a map with very little content/playability when other maps have more content (players will enjoy the other map better)
And if he has this map in his soul and wants to continue it?
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JUST A SNIPER ツ 2023-12-13 20:51:17Z
The goal of the map was to focus on a single design mechanic.
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What should he do about it?
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JUST A SNIPER ツ
The goal of the map was to focus on a single design mechanic.
then stretch out the mechanic
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then thats fine but ddnet doesnt have an obligation to release all maps that get submitted
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you can easily focus on one mechanic and make a longer map out of it
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FJP
then stretch out the mechanic
JUST A SNIPER ツ 2023-12-13 20:51:45Z
Does it stop being interesting though?
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if you are creative enough then no
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louis
then thats fine but ddnet doesnt have an obligation to release all maps that get submitted
roblox
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but making one good part and calling it a map doesn't really cut it
20:52
just how it is
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JUST A SNIPER ツ 2023-12-13 20:52:40Z
The design mechanics is to do the map twice, but the second time solo with weapons. I imagine it would be boring to do the same big map twice.
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thats kinda been done in a different sense
20:53
maps that come to mind are pranki
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JUST A SNIPER ツ
The design mechanics is to do the map twice, but the second time solo with weapons. I imagine it would be boring to do the same big map twice.
yeahh
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FJP
maps that come to mind are pranki
JUST A SNIPER ツ 2023-12-13 20:54:59Z
I see, you do the path back to the start.
20:55
but its a much longer map
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JUST A SNIPER ツ 2023-12-13 20:56:18Z
How many sections do you think a map should have?
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depends on how long they are
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JUST A SNIPER ツ 2023-12-13 20:56:51Z
I wish those things would have been in the guidelines as a suggestion.
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theres some clearly divided maps like barren or lumine
20:57
i think they have around 10-15 parts
20:57
but they can take people some time
20:57
even those maps when done quickly can be done in about a minute tho
20:57
I would aim for that to start
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JUST A SNIPER ツ 2023-12-13 20:59:07Z
Every time I play a ddnet map for the first time, I take more than 30-45 minutes. After a while, it gets a bit heavy on the player. I even see many players quit multeasymap. (edited)
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JUST A SNIPER ツ
I wish those things would have been in the guidelines as a suggestion.
look at the new novice that just came out. You can't do shorter than that (edited)
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JUST A SNIPER ツ
Every time I play a ddnet map for the first time, I take more than 30-45 minutes. After a while, it gets a bit heavy on the player. I even see many players quit multeasymap. (edited)
I would recommend getting some experience udner your belt before you do much mapping tbh
21:00
the more you play different maps the more you learn
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FJP
I would recommend getting some experience udner your belt before you do much mapping tbh
JUST A SNIPER ツ 2023-12-13 21:08:14Z
I'm not a competitive player, but not a new player either. The only reason I decided to finally try mapping is because I experienced good maps. But that's why I decided to start with a small map, not focused on length but on map design. (edited)
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Devinci
look at the new novice that just came out. You can't do shorter than that (edited)
JUST A SNIPER ツ 2023-12-13 21:09:19Z
Do you know the name of the map? Is it Purple Peaks 2?
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JUST A SNIPER ツ
Do you know the name of the map? Is it Purple Peaks 2?
Teeasy
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JUST A SNIPER ツ
I'm not a competitive player, but not a new player either. The only reason I decided to finally try mapping is because I experienced good maps. But that's why I decided to start with a small map, not focused on length but on map design. (edited)
just giving advice ❤️
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JUST A SNIPER ツ 2023-12-13 21:10:59Z
Oh, yea I did play that one already.
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FJP
just giving advice ❤️
JUST A SNIPER ツ 2023-12-13 21:12:54Z
I know, I appreciate it. It's difficult to start mapping when you can't start small, since one of the hidden requirements is a lengthy map.
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You can start small. But why would you want to submit your map? Think about it from another perspective, the player perspective. If I test your map and I finish it in like 6 seconds... well, I won't be an amazing experience.
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If people were able to release short maps without much resistance then the mappool would just get bloated no? Also, mapping rules change as the game develops, a short map made like it's from 2016 isn't likely to get pass nowadays (edited)
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JUST A SNIPER ツ 2023-12-13 21:23:43Z
The experience isn't only in the length of the map, though. From what I have experienced while playing many ddnet maps, it's too repetitive. It's the same thing on every other map, which I can't blame since mappers have to repeat extra content. There's a map that I really liked called "DetrimentalFactor." It's one of the only maps to actually have interesting mechanics. There are no interesting sections, but interesting things are happening. It changes the theme of the map, going inside a dark cave. And at the end, you can redo the whole map and help other players with weapons and infinite jumps.
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May I ask what your in game name is
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JUST A SNIPER ツ 2023-12-13 21:24:47Z
Have you guys played an old game called Happy Wheels? That game was amazing because every map was short, focusing on a single interesting mechanic.
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Draggory
May I ask what your in game name is
JUST A SNIPER ツ 2023-12-13 21:24:56Z
JUST A SNIPER
21:25
Like I said before, half of my time is playing multeasymap.
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Well, I do suggest playing more maps
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JUST A SNIPER ツ
Have you guys played an old game called Happy Wheels? That game was amazing because every map was short, focusing on a single interesting mechanic.
Well, if you like that style why not making a map with different sections, like levels. And each section got a different gameplay. Like that you will have what you want while learning different mapping styles
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A lot of brutal, dummy, and moderate maps have quite a lot of interesting mechanics
21:26
But from what it seems it's mostly novices that you have played
21:27
And as for novice it's hard to make interesting mechanics for it without making it too hard
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Devinci
Well, if you like that style why not making a map with different sections, like levels. And each section got a different gameplay. Like that you will have what you want while learning different mapping styles
JUST A SNIPER ツ 2023-12-13 21:27:50Z
That's exactly what I wish I could do. But going that ambitious shouldn't be for a new mapper. And if there's no other way to get player feedback, it's difficult to improve.
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JUST A SNIPER ツ
That's exactly what I wish I could do. But going that ambitious shouldn't be for a new mapper. And if there's no other way to get player feedback, it's difficult to improve.
you can post your map in this channel, or just screenshots of different parts to get some feedback (you may not get it, but you don't lose anything by trying) Updating your map is only used when it's completely finished. Anyways, I don't think it's tooooooo ambitious as long as you do it part by part and not everything in 1 go
21:32
and you can take a look at map "level", it has different parts that go increasingly hard. It's not exactly what you want but it may give you some global ideas. (try to do better tho, I don't particularly like that map xd)
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Devinci
and you can take a look at map "level", it has different parts that go increasingly hard. It's not exactly what you want but it may give you some global ideas. (try to do better tho, I don't particularly like that map xd)
JUST A SNIPER ツ 2023-12-13 21:37:12Z
Did you play it with the goal of doing the 2nd run with the grenades?
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What do you mean
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JUST A SNIPER ツ 2023-12-13 21:38:38Z
Which map did you not like, the one that I submitted or the one that I mentioned? (edited)
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No, I just mentioned you the map "level", an actual existing map. It's a map with multiple sections. I just though you could have gotten inspired from the main idea
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JUST A SNIPER ツ 2023-12-13 21:41:53Z
Oh wait, that's the actual name? Such a weird name when out of context. xd
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Devinci
and you can take a look at map "level", it has different parts that go increasingly hard. It's not exactly what you want but it may give you some global ideas. (try to do better tho, I don't particularly like that map xd)
JUST A SNIPER ツ 2023-12-13 21:44:48Z
I thought you meant map's level as in map's section. But no, the map's name is actually "level". That makes sense now.
21:45
That map does look different though, nice.
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what do you think about my map design?
👀 1
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@JUST A SNIPER ツ Maps should look like up to date standards. And you can mainly see those standards by looking at new released maps, see how their designs are done, parts, flow, structure, ideas etc... Another thing that they didn't mentioned is that, mapping a map takes weeks even months too map, even for expert mappers, this is because: Map should be complete, this means: A proper and suitable length (this is common sense of how long a map should be you cant really have short short maps because its mainly boring and meaning low effort mapping, i dont remember the fastest map so im gonna do a wild guess and say more than 5 min map now dont make it exact 5 min because i said so xD), this includes interesting/creative parts (depending on the category of map); The map should also have a clean and up to date teeish design (You can go for a more creative design if you are good mapper and you do it decent), this also includes nice color palettes. I've seen lots of maps with different color distribution and just looks awful; And finally all parts should be working properly, tested with friends or by people, no bugs, no skips, good flow, and good transitioning between them. Keep in mind, it is CRUCIAL to leave room in parts/transitions for the players throughout the map. And by this i mean, depending of the map structure of your map, you should leave enough space for players to feel comfortably on playing, like moving, doing a nice throw, flying, good hammer hit lenght/height, the parts themselves shouldn't have a 5 tiles gap and then the ceiling. You can have creative tight parts, but this all depends if you are experienced mapper and know how to do it so its not annoying, you get this experience by mapping and mapping and then ask people to play it and see opinions. But it is bad habit to map tight, make things nicier for players. Discord has a word limit xD But to summarize, you cant expect in 1 or 2 days to map, and even more if you are a beginner mapper.
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RedRay32
what do you think about my map design?
That's a very cool idea, i like it.
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QuiX
@JUST A SNIPER ツ Maps should look like up to date standards. And you can mainly see those standards by looking at new released maps, see how their designs are done, parts, flow, structure, ideas etc... Another thing that they didn't mentioned is that, mapping a map takes weeks even months too map, even for expert mappers, this is because: Map should be complete, this means: A proper and suitable length (this is common sense of how long a map should be you cant really have short short maps because its mainly boring and meaning low effort mapping, i dont remember the fastest map so im gonna do a wild guess and say more than 5 min map now dont make it exact 5 min because i said so xD), this includes interesting/creative parts (depending on the category of map); The map should also have a clean and up to date teeish design (You can go for a more creative design if you are good mapper and you do it decent), this also includes nice color palettes. I've seen lots of maps with different color distribution and just looks awful; And finally all parts should be working properly, tested with friends or by people, no bugs, no skips, good flow, and good transitioning between them. Keep in mind, it is CRUCIAL to leave room in parts/transitions for the players throughout the map. And by this i mean, depending of the map structure of your map, you should leave enough space for players to feel comfortably on playing, like moving, doing a nice throw, flying, good hammer hit lenght/height, the parts themselves shouldn't have a 5 tiles gap and then the ceiling. You can have creative tight parts, but this all depends if you are experienced mapper and know how to do it so its not annoying, you get this experience by mapping and mapping and then ask people to play it and see opinions. But it is bad habit to map tight, make things nicier for players. Discord has a word limit xD But to summarize, you cant expect in 1 or 2 days to map, and even more if you are a beginner mapper.
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💀 don't start it
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RedRay32
JUST A SNIPER ツ 2023-12-13 22:14:21Z
Wait, how is that....
22:14
Bruh
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0 pts
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release date: 2016
22:15
no 1 second maps pls cammostripes
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@JUST A SNIPER ツ Btw, there is a rule in info for this too, to make sure everything is done and only THEN, post it. So make sure everything is done before posting again please. You can open your own server with this https://trashmap.ddnet.org/ and test your map with people before posting, and improve and improve the map until you feel that its ready for posting (With all mentioned above). Edit: also you can post screens or the map here and people help, we always help here 🙂 (edited)
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FJP
no 1 second maps pls cammostripes
more 1 second maps pls
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RedRay32
Also, its a race map. So its different + is old very old
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RedRay32
more 1 second maps pls
19 second maps gigachad
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RedRay32
what do you think about my map design?
honestly could be fire if made a lil more teeish
f3 1
22:17
and a suitable background
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QuiX
@JUST A SNIPER ツ Maps should look like up to date standards. And you can mainly see those standards by looking at new released maps, see how their designs are done, parts, flow, structure, ideas etc... Another thing that they didn't mentioned is that, mapping a map takes weeks even months too map, even for expert mappers, this is because: Map should be complete, this means: A proper and suitable length (this is common sense of how long a map should be you cant really have short short maps because its mainly boring and meaning low effort mapping, i dont remember the fastest map so im gonna do a wild guess and say more than 5 min map now dont make it exact 5 min because i said so xD), this includes interesting/creative parts (depending on the category of map); The map should also have a clean and up to date teeish design (You can go for a more creative design if you are good mapper and you do it decent), this also includes nice color palettes. I've seen lots of maps with different color distribution and just looks awful; And finally all parts should be working properly, tested with friends or by people, no bugs, no skips, good flow, and good transitioning between them. Keep in mind, it is CRUCIAL to leave room in parts/transitions for the players throughout the map. And by this i mean, depending of the map structure of your map, you should leave enough space for players to feel comfortably on playing, like moving, doing a nice throw, flying, good hammer hit lenght/height, the parts themselves shouldn't have a 5 tiles gap and then the ceiling. You can have creative tight parts, but this all depends if you are experienced mapper and know how to do it so its not annoying, you get this experience by mapping and mapping and then ask people to play it and see opinions. But it is bad habit to map tight, make things nicier for players. Discord has a word limit xD But to summarize, you cant expect in 1 or 2 days to map, and even more if you are a beginner mapper.
JUST A SNIPER ツ 2023-12-13 22:17:39Z
I'm not trying to compare a simple 5-part map to a complete 15-part to 20-part map. Does that mean ddnet is only about 15-20 part maps now? The map I made looks simple, but it has more behind it. It's obviously still nowhere close to a normal map, though.
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Thats nowhere near what i just explained to you
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JUST A SNIPER ツ
I'm not trying to compare a simple 5-part map to a complete 15-part to 20-part map. Does that mean ddnet is only about 15-20 part maps now? The map I made looks simple, but it has more behind it. It's obviously still nowhere close to a normal map, though.
not at all, short and non-normal maps are releasable if they are good. Once again, good is subjective
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JUST A SNIPER ツ 2023-12-13 22:18:43Z
You talked about up to date standards and a proper and suitable length. (edited)
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Yes, did you look at new released maps?
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JUST A SNIPER ツ
You talked about up to date standards and a proper and suitable length. (edited)
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You guys are trying to compare ddmax and solo to novice
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FJP
JUST A SNIPER ツ 2023-12-13 22:19:48Z
That looks really nice, I like that. Looks simple.
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quix cooking up something mean
pepeH 1
22:24
justatest
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JUST A SNIPER ツ
I'm not trying to compare a simple 5-part map to a complete 15-part to 20-part map. Does that mean ddnet is only about 15-20 part maps now? The map I made looks simple, but it has more behind it. It's obviously still nowhere close to a normal map, though.
In my text i never included comparison of parts or lenght of parts, you can have how many parts you want. But, what i mean is that, when actually playing the map, it shouldn't really be less than 5 min (and this is speculation) we dont really have a lenght rule, but its mostly common sense as i said, i call it low effort mapping because it kinda is. Mapping 2 parts only wont do it for a release (by to looks of your map), and maping 50 parts its just annoying and shit, so its based on common sense and depends on structure of your map too. So, you can have whatever parts you want, heck even 1 if it has crazy concept xD but the problem is timer. Map shouldnt be finished in like 1 min. Thats why i say more than 5 min, and parts should be atleast interesting. Yes its hard to map for novice new parts but you can take those existing known parts and make them different ways to do it. (edited)
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RedRay32
what do you think about my map design?
The threads look a bit too detailed to me, but it looks really nice ^^
f3 2
22:31
Have you thought about adding a bolt to make it look like the segments are screwed together? Not from the sides like you've shown, but face on (relative to the camera)
monkaStop 1
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QuiX
In my text i never included comparison of parts or lenght of parts, you can have how many parts you want. But, what i mean is that, when actually playing the map, it shouldn't really be less than 5 min (and this is speculation) we dont really have a lenght rule, but its mostly common sense as i said, i call it low effort mapping because it kinda is. Mapping 2 parts only wont do it for a release (by to looks of your map), and maping 50 parts its just annoying and shit, so its based on common sense and depends on structure of your map too. So, you can have whatever parts you want, heck even 1 if it has crazy concept xD but the problem is timer. Map shouldnt be finished in like 1 min. Thats why i say more than 5 min, and parts should be atleast interesting. Yes its hard to map for novice new parts but you can take those existing known parts and make them different ways to do it. (edited)
JUST A SNIPER ツ 2023-12-13 22:32:58Z
I understand what you're saying, but I feel like you're looking at it in the wrong way. I didn't try to put together 2 generic parts and call it a map. The map I tried to create has 2 different gameplays within the same 2/3-part map. Of course, I could add more parts, and it gets doubled, but my question is... how much does a map mechanic need to be extended to be up to current ddnet standards? I would like if you played the new version of that simple map I made, so maybe you can see I'm not trying to do a "low efford" map, and then I could get feedback.
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The map may not look low effort to you, but to me it seems low effort at you can entirely skip the part where you replay the map in solo with a single swing
22:34
Also after you have finished you can replay the map again with the weapons already unlocked and effectively skip the entire map again
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Draggory
The map may not look low effort to you, but to me it seems low effort at you can entirely skip the part where you replay the map in solo with a single swing
JUST A SNIPER ツ 2023-12-13 22:35:22Z
It takes a second run to get the weapons to be able to skip it. I made the 2nd run mandatory now.
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Leaving something like a map doesn't feel right when playing it, if you can just ignore an entire part
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JUST A SNIPER ツ
It takes a second run to get the weapons to be able to skip it. I made the 2nd run mandatory now.
It's not though, you can swing really easily
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JUST A SNIPER ツ 2023-12-13 22:36:47Z
I tried, I wasn't able to. But I wouldn't mind if you could play the new version and tell me feedback.
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Draggory
It's not though, you can swing really easily
As such
22:37
If I am reading that as hookable right though
22:37
If it's not then fair play
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JUST A SNIPER ツ 2023-12-13 22:37:33Z
Let me check again then.
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But it looks like hookable to me
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JUST A SNIPER ツ 2023-12-13 22:38:09Z
I wouldn't mind extending the unhookable wall more.
22:39
You're right, you can. I will extend the wall.
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Dude is still typing justatest
monkaStop 1
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JUST A SNIPER ツ
I understand what you're saying, but I feel like you're looking at it in the wrong way. I didn't try to put together 2 generic parts and call it a map. The map I tried to create has 2 different gameplays within the same 2/3-part map. Of course, I could add more parts, and it gets doubled, but my question is... how much does a map mechanic need to be extended to be up to current ddnet standards? I would like if you played the new version of that simple map I made, so maybe you can see I'm not trying to do a "low efford" map, and then I could get feedback.
I know, and its good you ask these questions. But that is not the main problem here. I think its very cool that you finish 2 times and second time with a certain weapon etc... i can give you some feedback from just that image you sent.
  • The design is outdated with no background and nothing changed from when you open a file and import a mapre. So look for ideas on released maps, and try for yourself then post here for opinions. Like the other guy did.
  • The first part (for a novice map) its bad, imagine 64 ppl there trying jumping, and there is no excuse of "they can join team", if im correct testers don't look at parts like "ah its okey, they can kill and join team if they get block in the middle of map" thats not really how it works, it is always looked at as at least 32 ppl. So you need to change that beginning.
  • The second part it's again outdated, and we don't accept those type of parts anymore. Here we are not talking about it being "simple", because you can have a brand new interesting part that is up to date and its simple, so its not due to its simplicity, its more the structure of the part itself.
  • Third part is just way too hard for novice, you have to think like a novice and be like a novice if you map that kind of map. Novice player cant really swing with good movement, they go all over the place. + same problem with space, everything is too clustered and compact. (keeping in mind 32 ppl). As i said, make sure there is room, and it has a nice flow and transitioning between parts. Now the idea its nice, but i think the idea its too hard for novice to realize what they have to do, and id say its more towards moderate. It is also short, doesn't matter if the idea involves doing it again, its still short + the problems i mentioned.
Take more time, my first map for example took 1 year, and through that year i learned everything (i also had best teacher too) even still i do things wrong so xD, but yeah. Take your time, add more parts and share it again
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The 3rd part isn't intended to be a swing
22:56
It can just be skipped like that
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ah okey xD thought it was a swing i saw the wall (edited)
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Yeah it looks like it xD
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JUST A SNIPER ツ 2023-12-13 22:58:34Z
I'm not a designer, as much as I wish I could design custom assets. I'm working with what the game gives me. I was trying to make a tutorial map with a twist.
22:59
This is how a normal run is supposed to be, which can be easily extended with more parts.
22:59
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Feel free to download publicly available map res assets
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But thats not up to date standards, + you can do alot! with what ddnet gives you, also what Draggory said, you can use other mappres too that are publicly available
23:01
@JUST A SNIPER ツ Have a look in here, Teeworlds Data: https://discord.gg/mTVQuEDzzc
Invite to join a server
23:01
You can use everything in there
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JUST A SNIPER ツ
I'm not a designer, as much as I wish I could design custom assets. I'm working with what the game gives me. I was trying to make a tutorial map with a twist.
And this just comes by practice tbh i was shit too, if i show you my first maps you will laugh a lot xD (compared to my released newers maps) (edited)
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JUST A SNIPER ツ 2023-12-13 23:03:40Z
Btw, let me add a frustration with the ddnet's category naming. The "new standard" maps for ddnet novice are way too difficult for a novice player. Not even a single new player finishes a "multeasymap" map without the help of other experienced players, and that map is rated novice. Those maps are supposed to be called easy maps, and instead novice maps should be bite-sized maps for new players to learn new individual mechanics.
23:04
But I understand there's nothing ddnet can do about it now, it comes from deep old roots.
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I disagree, multeasymap is a 5* which is intended to be harder for fresh people, in an ideal world new players wouldn't start out with that, but since the server for it is always full they naturally gravitate towards it
23:08
Wait is it 5*?
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JUST A SNIPER ツ 2023-12-13 23:08:11Z
Yea, it's 5 stars. Still novice tho.
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I disagree on this, there is already a tutorial map to learn each move, multeasymap is just popular and always full with people. And that "not even a single new player finishes map without help from experienced" well thats just how it is, when you play you will encounter people better than you. And what Draggory said.
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That's besides the point, novice 5* is meant to be harder than a 1*
23:09
5 star novices are "meant" to prepare you to move onto the moderate category of maps
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Draggory
5 star novices are "meant" to prepare you to move onto the moderate category of maps
Yes, with a tiny bit harder parts, but nothing crazy
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Even then, the game isn't meant to be easy, you're not supposed to complete every map first try, otherwise it wouldn't be that enjoysble
23:10
Enjoyable*
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JUST A SNIPER ツ 2023-12-13 23:10:18Z
Shouldn't it be Novice -> Easy -> Moderate -> Brutal -> Insane? We are missing Easy. There's no "Tutorial" type of difficulty.
23:11
Even the default ddnet's tutorial has a Hammer Throw, doesn't it? And it's a 1*...
23:11
The entire tutorial is solo afaik
👍 1
23:11
Only the parts after is with someone else
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JUST A SNIPER ツ 2023-12-13 23:11:55Z
Then I'm reading this wrong.
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thats just a doublejump
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Have you played it yourself?
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bencie
thats just a doublejump
JUST A SNIPER ツ 2023-12-13 23:12:18Z
Oh, that looks higher than I thought. lmao
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yea it does but the entire tutorial is solo
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Draggory
Have you played it yourself?
JUST A SNIPER ツ 2023-12-13 23:13:18Z
I have. And I struggled to teach my friend how to play. They gave up in the middle of the map.
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Thats maybe because its not his type of game, and got bored, but that is not maps foult, its not because its hard
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JUST A SNIPER ツ 2023-12-13 23:14:23Z
The tutorial is nice though. It's still a bit saturated, though.
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Not really, it teaches you every basic movement, so ofc some will be hard because thats just the nature of the game, you have to get good at each of them
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QuiX
Thats maybe because its not his type of game, and got bored, but that is not maps foult, its not because its hard
JUST A SNIPER ツ 2023-12-13 23:16:19Z
Half a year later, they play normally now. Only because they learned from being carried by experienced players. Which is the only way for people to learn the whole map and finish them at the same time. (edited)
23:16
The map was boring, not the game.
23:16
There is no bite-sized maps.
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these maps are so easy nowadays, theres no room to complain
23:17
growing up on multimap was different
23:17
the real multimap
23:17
for gigachads only
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Your own movement and knowledge is not based on others, so even if they drag you a part, you still need to learn and be good at them, before i start mapping it also happened to me, but those were old days where everyone was literally shit xD with 3k 5k or 10k max points
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FJP
these maps are so easy nowadays, theres no room to complain
JUST A SNIPER ツ 2023-12-13 23:18:28Z
What changed to be easier nowadays? New players are still new players.
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This has been stated before, but what you're looking for might be ddrock, they host a lot shorter and more "mastery" focused maps that might be what you consider bite sized (edited)
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JUST A SNIPER ツ
What changed to be easier nowadays? New players are still new players.
the difference between mapping a novice map with unfailable parts
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Draggory
This has been stated before, but what you're looking for might be ddrock, they host a lot shorter and more "mastery" focused maps that might be what you consider bite sized (edited)
which one was only race? unique?
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I think so
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I think failing in a novice map is healthy
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Draggory
This has been stated before, but what you're looking for might be ddrock, they host a lot shorter and more "mastery" focused maps that might be what you consider bite sized (edited)
JUST A SNIPER ツ 2023-12-13 23:19:46Z
Why is ddnet not like that? I thought ddnet was about racing, is there any problem with short racing?
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makes you better by repeating maps
23:20
now you just one tap novice maps because you never replay the parts
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FJP
I think failing in a novice map is healthy
JUST A SNIPER ツ 2023-12-13 23:20:43Z
I agree with that, it's healthy. Should it be frustrating with 15-part long periods before you're rewarded?
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bencie
thats just a doublejump
hello guys today i will be making a ddnet map without knowing how ddnet plays
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JUST A SNIPER ツ
I agree with that, it's healthy. Should it be frustrating with 15-part long periods before you're rewarded?
yes
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FJP
now you just one tap novice maps because you never replay the parts
but that allows to play more novice, and experience different maps, not playing Kobra for 50 times like i did to get good hahaha
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There's probably some history on it that I'm unaware of, but ddnet isn't meant to be a be all end all for co op teeworlds
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QuiX
but that allows to play more novice, and experience different maps, not playing Kobra for 50 times like i did to get good hahaha
i think mastering one map is often better than one timing a bunch of others
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cyberFighter
hello guys today i will be making a ddnet map without knowing how ddnet plays
JUST A SNIPER ツ 2023-12-13 23:21:42Z
Dude, I have 400 hrs. It was a mistake to analyze the map from a spectator.
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a student of many is a master of none
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That's why you have servers like KoG, Unique, and ddrock
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FJP
i think mastering one map is often better than one timing a bunch of others
Then you can just repeat the map each time without dying too, there is not really different
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There meant to fill for the gaps ddnet has
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JUST A SNIPER ツ
Dude, I have 400 hrs. It was a mistake to analyze the map from a spectator.
dont spend 400 hours in the menu
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cyberFighter
dont spend 400 hours in the menu
JUST A SNIPER ツ 2023-12-13 23:22:23Z
Chill your butt.
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QuiX
Then you can just repeat the map each time without dying too, there is not really different
idk its a different vibe to me
23:22
maybe im high or some shit
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Hi high or some shit
owo 3
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We were a bit carried out, we were talking about just a sniper's map xD
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JUST A SNIPER ツ
Why is ddnet not like that? I thought ddnet was about racing, is there any problem with short racing?
JUST A SNIPER ツ 2023-12-13 23:24:26Z
Am I still missing something about this?
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JUST A SNIPER ツ
Am I still missing something about this?
because i dont want to wait another week for an actual map to come out (edited)
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JUST A SNIPER ツ
Am I still missing something about this?
See my messages above
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There are 6 second maps
23:25
Not sure if its allowed anymore though
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Draggory
See my messages above
JUST A SNIPER ツ 2023-12-13 23:25:42Z
So, unknown history?
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because ddnet players arent into tiktok
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💀 1
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Not unknown overall, just not a history that I'm fully aware of
23:26
But at the end of the day, of you don't like the maps ddnet hosts, then try different servers, such as unique or ddrock
23:26
Those seem much more like what you want and prefer
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DDnet is racing yes, but by doing parts, we just dont accept super short maps
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JUST A SNIPER ツ 2023-12-13 23:27:05Z
I like the maps ddnet hosts. I wish there would be shorter options of those maps. I still like the ddnet style. (edited)
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Then you have ddrock
23:27
Some maps rejected here have even been uploaded there because of similar reasons to you, see speedfly
23:28
23:28
FUCK
😂 2
kek 1
23:28
WHY DID IT COPY THE IMAGE
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Draggory
Some maps rejected here have even been uploaded there because of similar reasons to you, see speedfly
JUST A SNIPER ツ 2023-12-13 23:30:44Z
I really was expecting that to be in the mapping guidelines or something... since it's a ddnet style thing
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Guidelines =/= rules
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JUST A SNIPER ツ 2023-12-13 23:31:38Z
It's weird calling it standards when the standards aren't written anywhere.
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Draggory
Guidelines =/= rules
JUST A SNIPER ツ 2023-12-13 23:31:53Z
Yea, that's exactly what I mean with guidelines.
23:32
#📌info
23:32
Something new mappers can read.
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Maybe so, but when it comes to mapping there is so much to take into consideration and so many situational cases and exceptions that it's not exactly feasible to write down all of them
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JUST A SNIPER ツ
It's weird calling it standards when the standards aren't written anywhere.
They are, in info
23:37
everything you need to know its in info (mostly 90%)
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JUST A SNIPER ツ
Yea, that's exactly what I mean with guidelines.
play newer maps and u will see what we want
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QuiX
everything you need to know its in info (mostly 90%)
JUST A SNIPER ツ 2023-12-13 23:40:24Z
How do you plan your maps? You don't question how many sections it should have? I mean, I'm starting new I want to start small. But I still don't know how small "small" is.
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It's probably better to just make a few maps you personally enjoy, and then to move on without submitting them until you have both more gameplay and mapping experience
f3 1
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Nah mate, i just map and map and map until run out of ideas, if the map is too long i short it and create 2
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Broso56
It's probably better to just make a few maps you personally enjoy, and then to move on without submitting them until you have both more gameplay and mapping experience
JUST A SNIPER ツ 2023-12-13 23:41:16Z
Yea, but like I said, I was looking for feedback to improve.
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but thats bcs i prefer like this, but you can plan it for sure like lets say 2 drag parts then a transition then 2, then a transition etc.. or different structure it just depends
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JUST A SNIPER ツ
Yea, but like I said, I was looking for feedback to improve.
i said it b4, without any game experience its hard to build a map xd
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Broso56
It's probably better to just make a few maps you personally enjoy, and then to move on without submitting them until you have both more gameplay and mapping experience
This exactly this
23:42
ive also sent you a link to host for others to test together @JUST A SNIPER ツ
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Cøke
i said it b4, without any game experience its hard to build a map xd
JUST A SNIPER ツ 2023-12-13 23:43:11Z
Saying no game experience is a bit of a stretch, don't you think? Just because the map is small doesn't mean that's the only thing I know to do on ddnet. How many game hours do you need? -_-
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JUST A SNIPER ツ
Yea, but like I said, I was looking for feedback to improve.
And that's fine, but don't stress out over hard set rules. Build your own style first and also having more gameplay experience will greatly improve your maps.
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JUST A SNIPER ツ
Saying no game experience is a bit of a stretch, don't you think? Just because the map is small doesn't mean that's the only thing I know to do on ddnet. How many game hours do you need? -_-
Less about game hours and more about experience with a variety of maps
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JUST A SNIPER ツ
Saying no game experience is a bit of a stretch, don't you think? Just because the map is small doesn't mean that's the only thing I know to do on ddnet. How many game hours do you need? -_-
People have 1000s of hours on this game, and from what it sounds like you spent most of your 400 on a novice map, there's plenty of things to learn still
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JUST A SNIPER ツ
Saying no game experience is a bit of a stretch, don't you think? Just because the map is small doesn't mean that's the only thing I know to do on ddnet. How many game hours do you need? -_-
more of less, we will see it when the maps turns out good
23:45
😄
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JUST A SNIPER ツ
Saying no game experience is a bit of a stretch, don't you think? Just because the map is small doesn't mean that's the only thing I know to do on ddnet. How many game hours do you need? -_-
Is not about hours ingame, is about understanding how everything works and how ppl play etc, being a mapper is a bit hard too
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Just have fun with mapping and mess around, check back in with the community every so often if you want to see how you've improved.
23:49
Probably not going to work out well stressing over rules when you're starting out
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QuiX
Is not about hours ingame, is about understanding how everything works and how ppl play etc, being a mapper is a bit hard too
JUST A SNIPER ツ 2023-12-13 23:50:34Z
Exactly, how do you judge someone's knowledge? Apparently, they can judge mine from my ddnet profile and from a single first short map.
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Yes but this "single first short map" shows the level of understanding and mapping skill
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JUST A SNIPER ツ
Exactly, how do you judge someone's knowledge? Apparently, they can judge mine from my ddnet profile and from a single first short map.
i can see it in ur map
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JUST A SNIPER ツ 2023-12-13 23:51:28Z
What's wrong with this first short map?
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I literally wrote you an essay
23:51
please read again
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JUST A SNIPER ツ 2023-12-13 23:52:29Z
Your points weren't the focus of making a short map. You still compared a 5-part simple map with a 20-part complete map.
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Cøke
i can see it in ur map
today or yesterday u asked somthing about maps, and today submit
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QuiX
I know, and its good you ask these questions. But that is not the main problem here. I think its very cool that you finish 2 times and second time with a certain weapon etc... i can give you some feedback from just that image you sent.
  • The design is outdated with no background and nothing changed from when you open a file and import a mapre. So look for ideas on released maps, and try for yourself then post here for opinions. Like the other guy did.
  • The first part (for a novice map) its bad, imagine 64 ppl there trying jumping, and there is no excuse of "they can join team", if im correct testers don't look at parts like "ah its okey, they can kill and join team if they get block in the middle of map" thats not really how it works, it is always looked at as at least 32 ppl. So you need to change that beginning.
  • The second part it's again outdated, and we don't accept those type of parts anymore. Here we are not talking about it being "simple", because you can have a brand new interesting part that is up to date and its simple, so its not due to its simplicity, its more the structure of the part itself.
  • Third part is just way too hard for novice, you have to think like a novice and be like a novice if you map that kind of map. Novice player cant really swing with good movement, they go all over the place. + same problem with space, everything is too clustered and compact. (keeping in mind 32 ppl). As i said, make sure there is room, and it has a nice flow and transitioning between parts. Now the idea its nice, but i think the idea its too hard for novice to realize what they have to do, and id say its more towards moderate. It is also short, doesn't matter if the idea involves doing it again, its still short + the problems i mentioned.
Take more time, my first map for example took 1 year, and through that year i learned everything (i also had best teacher too) even still i do things wrong so xD, but yeah. Take your time, add more parts and share it again
I explained you in more detail
23:53
Even if the map is short, parts are no good, no design done, and tight structure. So first improve on that, and then create your concept once you know basics
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JUST A SNIPER ツ
400+ hrs, mostly just multeasymap.
I'm personally referring to this, one map will not give you a lot of knowledge on it's own
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JUST A SNIPER ツ 2023-12-13 23:54:52Z
Asset design, player capacity, 2nd part's complexity, and 3rd part's difficult swing. But you misunderstood the 2nd and 3rd part.
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doesnt matter they are outdated
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JUST A SNIPER ツ 2023-12-13 23:55:17Z
I understand where you coming from, but the issue is still the size of the map. Sure.
23:55
thats not the main issue xD
23:55
parts are the issue too
23:55
structure of the map
23:55
and design
23:55
the most important aspects in a map
23:55
this has nothing to do with being short or long
23:56
we are talking about parts itself now, structure
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JUST A SNIPER ツ 2023-12-13 23:57:00Z
But that's exactly what I focused on. Apparently you deducted that from a still image with 2 extra hidden teleports and 1 hidden weapon.
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Didn't you show a video of your map
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Broso56
Didn't you show a video of your map
JUST A SNIPER ツ 2023-12-13 23:57:46Z
Only after he commented.
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JUST A SNIPER ツ 2023-12-13 23:58:45Z
I get it, it looks simple. It's difficult to deduce the fact that the teleport will make you go through the map a 2nd-time solo with a grenade launcher. The idea is easy to expand on.
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It's your first map, just take some of the feedback and move on, play some new maps like a moderate, and make a new map with new knowledge and feedback
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