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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2023-11-24 00:00:00Z and 2023-11-25 00:00:00Z
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Vesly
i connect many servers i got 999+ ping and i connect to my own vps and got the same result i ping my vps and got 30-15 ping on my vps's ping and ddnet 999+
some one has anything to fix this?
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hello? what is that?
12:55
I surely was not cheating
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Isn't this fng?
13:04
Dunno how creating a ticket here would help
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catseyenebulous 2023-11-24 13:04:36Z
Well guess then they have to ask noby.
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Robin720
hello? what is that?
Invite to join a server
👍🏼 1
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it's ok?
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pumpkinlatte
it's ok?
i dunno, is it MB or GB xxdd
16:54
yeah dunno, just restart the game i guess
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If thats 13G of ram then damn we must be leaking something
justatest 2
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or skins
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I restarted and everything became ok, but so every time I log into the game
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Jupstar ✪
i dunno, is it MB or GB xxdd
13 000MB (edited)
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pumpkinlatte
it's ok?
how many skins do u have downloaded
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17
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pumpkinlatte
I restarted and everything became ok, but so every time I log into the game
so u restarted => it's ok but when exactly does this problem occur then?
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Jupstar ✪
so u restarted => it's ok but when exactly does this problem occur then?
she plays and then in some moment connections problem start. The problems last for many seconds, then everything is ok for 1-2 seconds, then connection problems again
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Pepsicola_o0
she plays and then in some moment connections problem start. The problems last for many seconds, then everything is ok for 1-2 seconds, then connection problems again
is she using latest version?
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latest (with steam)
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Pepsicola_o0
latest (with steam)
so it's either a leak in ddnet or in some driver.
  • She could try update all drivers (+windows)
  • try different renderers in client->settings->graphics->renderer
  • try an older ddnet version to see if it happens there too
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thx!
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how to make aim line be exact same length as hook?
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Don't move
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because it is a bit longer than hook and it makes me very frustrated
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No
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red means cant hook
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Then it's just visually
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Jupstar ✪
Then it's just visually
yeah how to make it visually the same length as hook
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Fix the hook texture i guess. But the hook line is 100% accurate if not moving and not spec other ppl
22:16
At least color changes accurately
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Jupstar ✪
Fix the hook texture i guess. But the hook line is 100% accurate if not moving and not spec other ppl
in my 2 screenshots I dont move and do not spec
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Jupstar ✪
At least color changes accurately
yes it does, but length is not accurate
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pisisik
in my 2 screenshots I dont move and do not spec
It's possible that the hook behaves like that tho
22:17
The hook might be big longer when rotating
22:17
Because it is bound to ticks and floating point rounding
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well maybe but it looks like aim line is always longer
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I've to admit on your screenshot the difference looks very big
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it is longer approximately by 1/4 of a tile
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Ah yeah
22:19
But that's due to physics
22:19
So you meant you are confused that it hit the tile visually
22:20
But yeah the color is what matters
22:20
Btw you should turn on entities when checking such stuff^^
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Jupstar ✪
Btw you should turn on entities when checking such stuff^^
I always play with entites I turned them off to show it better
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Anyway i can tomorrow look to see if i understand what you mean, but as far as i can remember the hook line is calculated by Fake shooting a hook and see where it would hit
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look I dont change coordinate but cant hook when aim line colides with 1/4 of a tile
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I think the problem is that the hook line is always using the same length
22:23
But physics wise it's tick dependent
22:24
I can't explain it better rn. Just imagine that the hook can stop if you are "unlucky" because in the next tick it would exceed it's range
22:24
And then it is considered over
22:24
That's also why it's much shorter while moving away from the hook
22:24
Moving like hooking
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Jupstar ✪
I can't explain it better rn. Just imagine that the hook can stop if you are "unlucky" because in the next tick it would exceed it's range
yeah makes sense
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Jupstar ✪
That's also why it's much shorter while moving away from the hook
wdym moving away from the hook?
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Shoot right while moving left
22:26
It will be much shorter because the moving it self also makes the hook longer
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Jupstar ✪
Shoot right while moving left
that's like with speed of light bruh (edited)
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If you fall down very long and hook down the hook is there all the time
22:26
U can test that on maps where u can fall out of map
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damn so random
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Welcome to teeworlds physics xd
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Jupstar ✪
Welcome to teeworlds physics xd
do pro players always count ticks in their head and predict hook length depending on velocity? xD
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pisisik
do pro players always count ticks in their head and predict hook length depending on velocity? xD
No but u get a feeling for that
22:29
Especially when playing gores
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pisisik
how to make aim line be exact same length as hook?
anyways still want to know if it is possible
22:31
would be more comfortable for me if it would be shorter (edited)
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It would be possible code wise. But no config exists for that yet
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Jupstar ✪
It would be possible code wise. But no config exists for that yet
that's sad, but thanks for answer and explanation
22:33
I fail relatively often because I look on aim line and think I can hook smth but in reality I cant
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Jupstar ✪
It would be possible code wise. But no config exists for that yet
another question then where can I ask devs to make a setting for changing the length of aim line or consider incorrect length as a bug and fix it? (edited)
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