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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-11-19 00:00:00Z and 2023-11-20 00:00:00Z
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chillerdragon BOT 2023-11-19 02:54:09Z
!info
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chillerdragon
!info
Command not found!
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chillerbot BOT 2023-11-19 02:54:10Z
https://github.com/ChillerDragon/ddnet-bot-irc eth0= commands: !mods, !ping, !p (hex traffixc), !sh (bash)
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chillerdragon BOT 2023-11-19 02:54:48Z
Omg eth0= is empty. I forgot my raspberry pi ip again
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becffb9 Add sv_gametype and sample mod - ChillerDragon d4713cb Merge pull request #7475 from ChillerDragon/pr_gametype_mod - heinrich5991
03:23
d42513e Overload GetCharacter() with const version - ChillerDragon 9b024fc Merge pull request #7476 from ChillerDragon/pr_const_char - heinrich5991
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chillerdragon BOT 2023-11-19 03:32:34Z
Seems like my prognosis was too pessimistic. Still got controller in this weekend :) thanks
Replying to @heinrich5991 why weeks?
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Allows the antibot to receive arbitrary console commands.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind...
🤖 5
08:18
71e42f0 Version 17.4 - def- 2a58812 Merge pull request #274 from ddnet/pr-17.4 - def-
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heinrich5991
went through all the PRs
thanks a lot!
09:01
28b0089 Allow more complex interaction with the antibot via the console - heinrich5991 d369238 Merge pull request #7495 from heinrich5991/pr_ddnet_antibot_command - def-
09:43
5ea8a0f Try to fix code coverage upload (fixes #6277) - def- 5ab96de Merge pull request #6279 from def-/pr-headless-cov - Robyt3
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@Jupstar ✪ What is benchmark_quit used for? I like to change it so the file is written to the dumps folder in the config dir instead of being an absolute path. I also think it would be easier to use as a CSV file, so instead of printing Frametime %d us to each line I would only print %d so it can be used as a number.
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it used for the benchmark suite
10:54
i think the format was done on purpose
10:54
but deen did it, better ask him
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Fix compilation with MinGW due to memset call added to system.h in #6256.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [AS...
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cyberFighter
I HATE THE EDITOR GRAHHHHH
why do i have to make a new group to change the position of layers
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
11:59
3d485a9 coverage: Don't complain on PRs (fixes #7497) - def- f9464d8 Merge pull request #7498 from def-/pr-codecov-prs - Robyt3
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someone ran into the same issue when mergin ddnet? in demo.cpp there's if(io_read(File, pDemoHeader, sizeof(CDemoHeader)) != sizeof(CDemoHeader) || !pDemoHeader->Valid()) which screams at me that there's no member named 'valid' (couldnt find it aswell) my problem is that i only ever changed server-side, so i never touched demo.cpp or anything related to it.
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Then you are missing some changes that added the CDemoHeader::Valid function in src/engine/demo.h
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that would be weird, i merged, accepting all incoming git merge DDNet/master --strategy-option theirs
12:09
but i'll take a look, thanks
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In this comment robsti asked me to add a "broadcast" command to the client. So I was wondering how bad conflicting names are and if we want to avoid them or not. As far as I know there is no overlap between chat commands, local console commands and remote console commands right now. Yes there are shared commands such as exec but then they do the same thing and have the same command description. Even quit client side...
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meloƞ
that would be weird, i merged, accepting all incoming git merge DDNet/master --strategy-option theirs
Why not use the default merging strategy and solve conflicts manually? You are throwing away arbitrary changes with theirs strategy.
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i tried doing it manually, but even then the error happened (with even more happening on the src/engine/client/backend/* stuff for some reason
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If our changes cause compile errors in your new code then you also need to fix that, throwing your code away in case of conflicts seems suboptimal
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true - thanks tho!
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Where is this coming from?

Robsti suggested this could be a separate pr. And I welcome every chance of getting pieces of https://github.com/ddnet/ddnet/pull/5949 merged and discussed separately. So this used to be part of the 0.7 client support pr and now is extracted into this one.

What is a client broadcast?

0.7 moved the broadcast to the bottom of the screen. And at the 0.6 location there now sometimes are mess...
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7500
🎉 1
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ChillerDragon BOT 2023-11-19 13:01:39Z
Does anyone have xp with bug bounties?
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why is there neither a ddnet filter nor an official checkmark in the server browser now
13:11
on the latest nightly
13:12
i really do hope this is just a bug or something
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bug
13:22
2e7cb9e Add missing <cstring> include for memset to system.h - Robyt3 4d00e8c Merge pull request #7496 from Robyt3/Base-cstring-Include-Fix - heinrich5991
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@heinrich5991 isn't there a risk since merging #6256 to have uninitialized vec2 somewhere ?
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My preferred alternative to #6219. Thanks to @Chairn for laying the groundwork for making this safer. This PR simply doesn't allow to call mem_zero on nontrivial types. I like that better than ...
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Ooh, I missed the merge of #7325 while I was away. That's exciting
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Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranke...
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I predict this one will cause the long awaiting fork
😄 1
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Chairn
@heinrich5991 isn't there a risk since merging #6256 to have uninitialized vec2 somewhere ?
yes
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Learath2
I predict this one will cause the long awaiting fork
so we all wait that ddnet kills itself, or what?
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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Jupstar ✪
so we all wait that ddnet kills itself, or what?
ddnet killing itself is not in my expectations at all, so no, I'm not waiting for that
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heinrich5991
ddnet killing itself is not in my expectations at all, so no, I'm not waiting for that
what is so horrible about the idea to ask the community first?
13:53
all guys here always say its a community game
13:53
but whenever you and deen have an idea you go all ego
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I mean asking the community would probably prevent vulkan, too. showing that not in all questions, the community's opinion is best
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Jupstar ✪
so we all wait that ddnet kills itself, or what?
Kill itself? No I expect a couple people to go off on a fork because they are pissed, then it'll be maintained for a while, then they'll get bored of it and disappear or they'll change their mind and come back
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well a huge majority
13:54
i bet 75% of the community likes more FPS
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ChillerDragon BOT 2023-11-19 13:54:22Z
do we have stats?
13:54
on community feedback to community browser
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Jupstar ✪
i bet 75% of the community likes more FPS
I bet most of the community doesn't care as long as it's stable and reasonably high
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ChillerDragon BOT 2023-11-19 13:54:59Z
probably hard to get because even asking people if they like it results in random responses
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heinrich5991
I bet most of the community doesn't care as long as it's stable and reasonably high
so you agree
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no, I do not agree
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i know
13:55
u always against anything i say
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I wouldn't object to asking the community as long as you keep it in mind that people that don't care won't show up
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Jupstar ✪
u always against anything i say
that's incorrect
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when i say: this change will be liked you say "no i dont like it"
13:56
i understand your way to argument
13:56
it's not logic based
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you seem to only remember the instances where we disagree
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ChillerDragon BOT 2023-11-19 13:56:14Z
@Learath2 people not caring not showing up is a good think right? So only the people that care have a voice
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u the poor person, that has no chance oh no
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ChillerDragon BOT 2023-11-19 13:56:43Z
thing*
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ChillerDragon: not really. sometimes there are good changes that are welcomed by the community, but get held up by few
13:57
yet the people who like it won't show up on the discord
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ChillerDragon BOT 2023-11-19 13:57:20Z
so the people that dont care miss out on stuff they dont care about? :D
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There is a silent bulk of players that just don't care all that much as long as things aren't broken, then there is a group of people that like any change but will only react with a 👍 and disappear (which will always look weaker than the 8 paragraphs that people who don't like it will write)
💯 1
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ChillerDragon BOT 2023-11-19 13:57:43Z
ah okay but thats not what i understood from leratos message
13:58
i though everyone who has a opinion might show up and the rest does not
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Then there is the Chinese community which makes up 50% of this game that everyone that speaks english is completely okay in not even taking the opinions of because they came after the steam release 😄
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ChillerDragon BOT 2023-11-19 13:59:07Z
I am big fan of asking the community and then letting a dictator decide anyways
13:59
So everyone has a chance to give feedback
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I'm okay with asking with opinions on it aswell, just need to keep the factors at play in mind when polling for stuff
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ChillerDragon BOT 2023-11-19 13:59:52Z
Yea you can always overrule poll results
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e.g. look at chat tees
14:00
I'd expect the vote to come out as a "no"
14:00
if you suggested the feature before it was in the client
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heinrich5991
I'd expect the vote to come out as a "no"
I think it did come out as a "no" and then a config option was added for it as a compromise
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ChillerDragon BOT 2023-11-19 14:00:52Z
yea that was a intense change
14:01
remember emojis? xd
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I wonder how many people still use the config option, some sort of telemetry on configuration would actually be pretty cool
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Learath2
Kill itself? No I expect a couple people to go off on a fork because they are pissed, then it'll be maintained for a while, then they'll get bored of it and disappear or they'll change their mind and come back
my problem is rather: in the pr i said, we could at least make custom tabs.. i don't really care about the community feature itself. but completely objective, the UI is worse for persons that play: kog, ddnet, fng sadly got ignored, maybe bcs it's too hard. and yes maybe only 25% of the community play these 3 like me and dont need tabs but then heinrich with his absurf backward compability acts like it would kill ppl, even tho it probably affects less ppl i simply dislike the weird argumentations i propose useful ideas, fixing it for all ppl's opinions/needs. try to stay logical, describe my problems with the changes... complete ignore
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ChillerDragon BOT 2023-11-19 14:01:42Z
i think newtee and fokkonaut still play with the old gun position
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I think my cute ideas for that PR were also ignored 😦
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Jupstar ✪
my problem is rather: in the pr i said, we could at least make custom tabs.. i don't really care about the community feature itself. but completely objective, the UI is worse for persons that play: kog, ddnet, fng sadly got ignored, maybe bcs it's too hard. and yes maybe only 25% of the community play these 3 like me and dont need tabs but then heinrich with his absurf backward compability acts like it would kill ppl, even tho it probably affects less ppl i simply dislike the weird argumentations i propose useful ideas, fixing it for all ppl's opinions/needs. try to stay logical, describe my problems with the changes... complete ignore
I think a PR to allow people to add tabs by themselves would be accepted
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yes, but for now it's getting worse
14:02
there is no hurry to merge this community stuff pr
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we could aswell wait 6 months and implement all missing features
14:03
now i either use old client or do this PR i dont want to do
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There is no way custom tabs ever has decent UX for the layman
14:05
Moving the community filter buttons up top right below the tabs could make it more palatable for people who think the filter ui on the rhs is not friendly
14:06
Which I do kinda agree with, such an important thing hidden away in a sidebar that most people forget exists isn't really the best idea
👏 1
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to me filters are smth u rarely change, in any UI
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Hm, depends on the sort of UI, on steam I use filters alot
14:09
cl_old_gun_position 1 be like
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heinrich5991
I mean asking the community would probably prevent vulkan, too. showing that not in all questions, the community's opinion is best
90% of the community doesn't know what vulkan is, or whether it'll affect their game experience. xd
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doesn't stop people from having an opinion ^^
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It stops people from caring, so your example isn't really a good comparison to a major change like the server browser one
14:12
(it directly affects all players, the graphics api does not)
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I guess that makes sense
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Learath2
I wonder how many people still use the config option, some sort of telemetry on configuration would actually be pretty cool
rgpd says hello
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Learath2
I wonder how many people still use the config option, some sort of telemetry on configuration would actually be pretty cool
I mean it was probably an insignificant amount of people from the start
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I'm already used to the new server browser tbh, so it didn't take very long to adjust
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Chairn
rgpd says hello
GDPR doesn't ban all sorts of telemetry outright, as long as we anonymize it properly it should be fine, no?
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Chairn
rgpd says hello
ohhhh, that's the french abbreviation?
14:14
😄
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no idea about that, just saying that if we go into that direction, we need to look into it
14:14
yeah, RGPD "Règlement Général sur la Protection des Données"
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GDPR in english DSGVO in german 😄
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vinifoxhd1901 2023-11-19 14:17:57Z
Is there any way to kick out people who use ddos??
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@heinrich5991 sometimes it feels you will not accept a no from the community so you just lobby against asking them, making a public announcement, gathering opinions and deciding on that later among active devs is probs better than doing changes blindly and waiting for a reaction
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ChillerDragon BOT 2023-11-19 14:18:09Z
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$ rg m_Intersection | cat src/game/server/gameworld.cpp: pChr->m_Intersection = IntersectPos; src/game/server/entities/character.h: vec2 m_Intersection;
14:18
looks like it
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it ia objectively better to ask the community and then take that into account when making the decision
14:18
rather than not doing ao
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ChillerDragon BOT 2023-11-19 14:18:40Z
why pipe into cat?
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try without
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my 5 cents (edited)
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ChillerDragon BOT 2023-11-19 14:19:09Z
interesting
14:19
it gets rid of the interactive mode
14:19
truely minimal
14:19
i like it
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*truly btw
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ChillerDragon BOT 2023-11-19 14:19:48Z
forgot who the proper term for the pipe environment is called
14:19
not interactive is it?
14:20
how
14:20
omg
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ChillerDragon BOT 2023-11-19 14:20:26Z
wanted to say that too
14:20
but that sounds wrong xd
14:21
@Chairn burn it with fire
14:21
bloat variable
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doing it
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ChillerDragon BOT 2023-11-19 14:21:37Z
pog
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i also think ddnet needs to consider the opinions of the community more
14:45
referring to jupstar
14:46
at least with ui stuff
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could someone take a look at https://github.com/ddnet/ddnet/pull/7501 and merge it if it's okay?
Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a unit test (especially base/) or add...
14:54
I'd like to deploy an antibot update, but this would require another one, so I'd like to do both in one
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Ensure that community/country/type filters do not exclude all allowed elements, which can happen when a previously selected community is not available anymore or when arbitrary community filter values are set with the console. Also update server browser filtering/sorting when changing the community/country/type filter config variables with the console. Clean the filter config variables when they are changed instead of only when the community filter is rendered. Closes #7494. ## Ch...
15:20
a5b72fe Allow antibot to kick people - heinrich5991 9a652ec Merge pull request #7501 from heinrich5991/pr_ddnet_antibot_kick - Robyt3
15:23
Gets rid of more CGameControllerDDRace casts. Those did not show up during compile time only during runtime of another active controller when asan is active.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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ChillerDragon BOT 2023-11-19 16:05:58Z
TIL watching memory in gdb is super nice for detecting UB
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welcome in 1990
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ChillerDragon BOT 2023-11-19 16:06:33Z
:c
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but pro
16:06
not ez to detect it reading memory xd
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ChillerDragon BOT 2023-11-19 16:06:59Z
you can use rwatch to break everytime memory is accessed
16:07
it broke twice on my debug prints
16:07
and the third time was in score.cpp which should not access my variable
16:07
ez
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so u run it in production?
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ChillerDragon BOT 2023-11-19 16:07:38Z
nono locally
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why not simply use sanitizers then xD
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ChillerDragon BOT 2023-11-19 16:08:11Z
actually i went with sanitziers first they also got the issue instantly xd
16:08
but with gdb i felt more under control
16:08
and verified that the asan stuff was not just a warning or unrelated
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xdd
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ChillerDragon BOT 2023-11-19 16:08:58Z
but yeah asan is super pog
16:09
but i will for sure keep using gdb to watch variables
16:09
so nice to see every place a variable is access
16:09
ed
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it's funny
16:09
my brain actually: "ryo: with rust u wouldn't need asan"
16:09
instantly when u said it's pog
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ChillerDragon BOT 2023-11-19 16:09:46Z
xd
16:10
Gets rid of more CGameControllerDDRace casts. Those did not show up during compile time only during runtime of another active controller when asan is active. Checklist Tested the change ingame P...
16:10
this bitsh ass cast
16:10
cast my ctf controller into ddrace controller
16:10
and started overwriting my variables in score thread xd
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auto *pPtr = (auto*)pBasePtr
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ChillerDragon BOT 2023-11-19 16:10:53Z
Gets rid of more CGameControllerDDRace casts. Those did not show up during compile time only during runtime of another active controller when asan is active. Checklist Tested the change ingame P...
16:10
dis i mean
16:11
such trol language wasting all my time
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i hate that discord cuts the path in the attachment
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ChillerDragon BOT 2023-11-19 16:11:52Z
axaxaxax discord
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it cuts anything after the #
16:12
16c5a60 Move m_pLoadBestTimeResult to IGameController - ChillerDragon 44d378c Merge pull request #7503 from ChillerDragon/pr_score_controller - def-
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ChillerDragon BOT 2023-11-19 16:12:13Z
just fork it
16:12
.. oh wait
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yeah soz that IRC sucks compared to discord from user experience wise
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ChillerDragon BOT 2023-11-19 16:13:06Z
my links is cut after the 7
16:13
much better
16:13
LOL
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ChillerDragon BOT 2023-11-19 16:13:20Z
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ChillerDragon BOT 2023-11-19 16:13:34Z
gnome terminal cant click multi line links like that xd
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xDDD
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ChillerDragon BOT 2023-11-19 16:13:43Z
so i have to zooz this pane before i click
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gnome issue
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ChillerDragon BOT 2023-11-19 16:13:45Z
xd
16:13
yea not sure :D
16:14
how is gnome supposed to know :D
16:14
16:14
maybe ochristi should also be part of the link
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choilerdrugon
16:15
xd
16:15
irc online users leak
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ChillerDragon BOT 2023-11-19 16:15:42Z
16:15
now u leak discord users
16:16
trade
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ChillerDragon BOT 2023-11-19 16:16:46Z
completest of them all
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do u want to have 800 screenshots?
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ChillerDragon BOT 2023-11-19 16:17:06Z
no just zoom out
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ChillerDragon BOT 2023-11-19 16:17:38Z
poggies
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that's 40 of 8k users
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ChillerDragon BOT 2023-11-19 16:18:04Z
good enuff
16:18
rest nonames anways
16:18
uff 13.5k already
16:18
so fame
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heres more
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ChillerDragon BOT 2023-11-19 16:19:11Z
woah epic screenshot cyber
16:19
so high res
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np
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ChillerDragon BOT 2023-11-19 16:19:24Z
jopsti nob gaming in 420p
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plugin abuser
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ChillerDragon BOT 2023-11-19 16:20:04Z
wait thats illegal!
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or he has 64k resolution screen
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n
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ChillerDragon BOT 2023-11-19 16:20:37Z
jopsti buy better screen
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no its just an android phone
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ChillerDragon BOT 2023-11-19 16:20:47Z
long phone
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it's THE phone
16:21
u don't call ppl by wireless.. they have the same phone bcs it's so long
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ChillerDragon BOT 2023-11-19 16:21:19Z
xxxxxxxxxxxxxxxxxxxxxD
16:21
facetime
16:21
on one phone
16:34
ad7ad79 codecov: Also disable annotations (fixes #7498) - def- 228810e Merge pull request #7504 from def-/pr-codecov-annotations - Robyt3
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aba67f4 Prevent community filters excluding all elements - Robyt3 ccc470e Fix server browser update on community filter change via console - Robyt3 b4567d6 Merge pull request #7502 from Robyt3/Browser-CommunityFilter-Fixes - heinrich5991
16:46
Due to #6256, vec2 members used in physics calculation are no longer initialized to 0. This PR fixes that. Small cleanup to remove unused members (write only)

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • ...
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ChillerDragon BOT 2023-11-19 19:07:33Z
how do i show all ghosts?
👻 1
19:10
got it
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This also simplifies the code a bit, and further separates ping calculations from the the margin (e.g. so it does not count towards ping spikes calculated in CSmoothTime).

Checklist

  • [ x ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds arra...
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hey i don't know who is responsible for the change log on https://ddnet.org/downloads but my change was client side
20:55
cl_sub_tick_aiming (edited)
20:56
its probably good to say that its disabled by default tho
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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JSaurusRex
hey i don't know who is responsible for the change log on https://ddnet.org/downloads but my change was client side
thanks, let me fix
👍 1
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f2ad98a Move cl_sub_tick_aiming - def-
22:10
d6c7bcd Init vec2 members to 0 following #6256 - Chairn 5b27062 Remove unused members - Chairn 2dcbaf6 Small cleanup: simplify member type and computation - Chairn c15e9b1 Merge pull request #7505 from Chairn/pr_wastelefalse - def-
22:12
717aad2 Make prediction margin take effect immediately - trml 904abae replace sizeof x with sizeof(x) - dobrykafe 472c9f0 Merge pull request #7507 from dobrykafe/pr-replace-sizeof - def- d11a271 Merge pull request #7506 from trml/pr_predmargin_simplify - def-
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This reverts commit 744434be833971ead2de5d10e8abcd4056922339. Potentially causing https://discord.com/channels/252358080522747904/757720336274948198/1175913806703108246 Will wait for feedback from this build before marking as ready (and potentially releasing a .1 release)

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially bas...
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www.beyondallreason.info. Contribute to beyond-all-reason/Beyond-All-Reason development by creating an account on GitHub.
22:40
this seems like a big open source game
😮 2
22:40
Beyond All Reason (BAR) is the ultimate Realtime Strategy Game (RTS). Everything is physically simulated, with over 400 unique units, with true radar and sight where terrain really matters. BAR offers countless possible strategies.
22:40
Zero-K is a FREE multiplatform, open-source RTS game which aims to be dynamic and action-packed.
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hell no how much fps would i have on that crap
23:31
seconds per frame*
Exported 293 message(s)