










benchmark_quit used for? I like to change it so the file is written to the dumps folder in the config dir instead of being an absolute path. I also think it would be easier to use as a CSV file, so instead of printing Frametime %d us to each line I would only print %d so it can be used as a number.


memset call added to system.h in #6256.




if(io_read(File, pDemoHeader, sizeof(CDemoHeader)) != sizeof(CDemoHeader) || !pDemoHeader->Valid())
which screams at me that there's no member named 'valid' (couldnt find it aswell)
my problem is that i only ever changed server-side, so i never touched demo.cpp or anything related to it.
CDemoHeader::Valid function in src/engine/demo.h
git merge DDNet/master --strategy-option theirs
exec but then they do the same thing and have the same command description. Even quit client side...

git merge DDNet/master --strategy-option theirs theirs strategy.
src/engine/client/backend/* stuff for some reason

































































cl_old_gun_position 1 be like



















$ rg m_Intersection | cat
src/game/server/gameworld.cpp: pChr->m_Intersection = IntersectPos;
src/game/server/entities/character.h: vec2 m_Intersection;




















rwatch to break everytime memory is accessed








auto *pPtr = (auto*)pBasePtr
















































