benchmark_quit
used for? I like to change it so the file is written to the dumps
folder in the config dir instead of being an absolute path. I also think it would be easier to use as a CSV file, so instead of printing Frametime %d us
to each line I would only print %d
so it can be used as a number.memset
call added to system.h
in #6256.
if(io_read(File, pDemoHeader, sizeof(CDemoHeader)) != sizeof(CDemoHeader) || !pDemoHeader->Valid())
which screams at me that there's no member named 'valid' (couldnt find it aswell)
my problem is that i only ever changed server-side, so i never touched demo.cpp or anything related to it.CDemoHeader::Valid
function in src/engine/demo.h
git merge DDNet/master --strategy-option theirs
exec
but then they do the same thing and have the same command description. Even quit
client side...git merge DDNet/master --strategy-option theirs
theirs
strategy.src/engine/client/backend/*
stuff for some reasoncl_old_gun_position 1
be like$ rg m_Intersection | cat
src/game/server/gameworld.cpp: pChr->m_Intersection = IntersectPos;
src/game/server/entities/character.h: vec2 m_Intersection;
rwatch
to break everytime memory is accessedauto *pPtr = (auto*)pBasePtr