

GameServer()->CreateDamageInd(m_Pos, 0, (m_FreezeTime + 1) / Server()->TickSpeed(), TeamMask()); (edited)






Mask argument all teamates id's


CClientMask Mask;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] && IsTeamate(i))
Mask[i] = true;
}
CreateDamageInd(arg1, arg2, arg3, Mask);




CClientMask Mask;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_apPlayers[i] && IsTeamate(i))
Mask[i] = true;
}
CreateDamageInd(arg1, arg2, arg3, Mask); 



1

(edited)




i probably shouldn't be a mod as well, but i think i'm just here overseeing chn mods

i guess so




































































CDemoPlayer to play a specified demo file and extract all the chat messages.
Proposed tool name: demo_extract_chat
Consideration: Should the chat be logged to stdout or printed to a file (name specified manually or automatically)?









(i had to do it for uni). If you have nothing to do id be very happy if you could check the code and how fukcing bad it is, maybe i had to use x instead of y or smth. :D https://github.com/MilkeeyCat/diagonals (edited)








(edited)

(i had to do it for uni). If you have nothing to do id be very happy if you could check the code and how fukcing bad it is, maybe i had to use x instead of y or smth. :D https://github.com/MilkeeyCat/diagonals (edited)





















































