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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-10-12 00:00:00Z and 2023-10-13 00:00:00Z
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im a little bit confused with map loading. when you load a 20,000x20,000 map with a completely filled game layer and nothing else. how much ram would it take up? i mean a block is basically an integer right? so 32bits * 20,000 * 20,000 (1.6GB) should be the space it would take in ram right? im a little bit confused because when you actually load the map on the client it takes more than 30GB of ram (at which my computer overflows).
16:12
what other data is getting loaded here?
16:18
in the map editor loading the map works fine
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Maybe you can try with OpenGL 1 so it doesn't cache tile layers etc.
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i was running GLES btw
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not sure how much tile buffering that does
16:26
ram is overflowing still when joining
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okay i successfully loaded a 10x10k map but half of the map isnt showing in enties for some reason. its just cut off
17:14
@Jupstar ✪ jupsti vulkan chad may you help me?
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okay i feel like everything is the fault of wayland. piece of shit
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agreed, frick wayland! (edited)
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wayland+nvidia drivers sucks, but other than that it works fine in my experience
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well, imagine you write a switch with no default case, and some other parts of the code test for some specific bits, and voila, you got unofficial opcodes that are completely implementation dependent
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k2d222
wayland+nvidia drivers sucks, but other than that it works fine in my experience
I'm using amd but some things are still very buggy for example obs, screenshotting and weird graphic bugs
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MilkeeyCat
NOW I HAVE A RECTANGLE
now i have a rectangle with anime in it justatest (edited)
SPOILER
Image attachment
whatduh 2
brownbear 3
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MilkeeyCat
now i have a rectangle with anime in it justatest (edited)
dude you just set yourself up to be laughed at
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Voxel
dude you just set yourself up to be laughed at
and?
18:49
laught at me, me 🤡
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tf does that mean
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did you not get "im a clown" part? (edited)
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oh i understood it now
18:52
yeah dude out of all the images idk why you chose to showcase that one
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it was the best justatest
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u aint funny, me no talking to you feelsbadman (edited)
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k switched to xorg now
19:29
will try the big map again and check if it was really waylands fault
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okay. the bug is still there but my client isnt crashing anymore
19:45
where are entities drawn? it seems like on huge maps half of the entities arent drawn for some reason
19:45
havent tested with design
19:45
wont embed?
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You could try using a profiler to see what the memory is allocated for. For example https://github.com/KDE/heaptrack
A heap memory profiler for Linux. Contribute to KDE/heaptrack development by creating an account on GitHub.
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Yek-H
Click to see attachment 🖼️
Why you building 0.7.5? monkaS There's a good chance those are already fixed on teeworlds master
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Robyt3
Why you building 0.7.5? monkaS There's a good chance those are already fixed on teeworlds master
owo
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so u can get undeep and loose weapons (auto weapon pick up timing skill) to try parts over again (u can always use /tp anyway if u want something)
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Some new suggested qol changes: Delete saves from ddnet-saves.txt after loading them. And maybe a section in the client where the saves are printed, or only the recent ones (edited)
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aeb1530 Improve layout of demo render popup on 5:4 resolutions - Robyt3 c746f70 Merge pull request #7338 from Robyt3/Demo-Render-Popup-Layout - def-
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Messages in #records aren't "published", so you can't receive them in another server by following the channel (edited)
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@deen have not tried it, would this be useful for not needing the mac to codesign the mac build? https://gregoryszorc.com/docs/apple-codesign/stable/
Exported 46 message(s)