tele
and /tp
will now teleport the player to their cursor if they aren't paused or used one of the optional arguments.
https://github.com/ddnet/ddnet/assets/141338449/8a217199-c13d-47fc-a077-3b4360afe3f4
/specteam
:)9029fb9
Remove CTeeRenderInfo
member variables of CPlayers
- Robyt3
1dedde5
Refactor ghost skin updating, ensure current ghost is updated - Robyt3
e41b3a9
Use bool
instead of int
for m_GotAirJump
- Robyt3
6094061
Add CTeeRenderInfo::Reset
, ensure everything is initialized - Robyt3
96ef1fb
Fix client render info not being updated when skin not found - Robyt3
589b047
Track team killmessage victims separately, ensure initialization - Robyt3
161a256
Merge pull request #7284 from Robyt3/Client-Skin-Assertion-Refactoring - def-server {
# Add index.php to the list if you are using PHP
server_name observer.ddstats.org;
access_log /var/log/nginx/teeobserver-access.log;
error_log /var/log/nginx/teeobserver-error.log;
location /ws {
client_max_body_size 10M;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass_request_headers on;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_http_version 1.1;
proxy_pass http://127.0.0.1:6688/ws;
}
location / {
client_max_body_size 10M;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass_request_headers on;
proxy_pass http://127.0.0.1:6688/;
}
listen 443 ssl http2;
listen [::]:443 ssl http2;
ssl_certificate /etc/ssl/cloudflare-ddstats.pem;
ssl_certificate_key /etc/ssl/cloudflare-ddstats.key;
}
the glorious result thats probs not goodWindows.h
or another Windows header that includes it without #define WIN32_LEAN_AND_MEAN
IStorage
which collides with our own interface with the same nameWindows.h
and make sure there is a line #define WIN32_LEAN_AND_MEAN
somewhere before #include <Windows.h>
in that fileWindows.h
not the file/external/
folderdiscord.cpp
?-j 1
as the argument should make the build use only one thread, so the error messages should be in a readable order-j 1
as the argument should make the build use only one thread, so the error messages should be in a readable order if(...)
// code
Seems like it shouldn't compileDiscord()->Update()
is already called in CClient::Update
in client.cpp
-j 1
?void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr)
if you want to update the infosv_dragger_range
and some draggers to see if I can make it happenstr_format
for the tooltip you have to create a buffer for it. But when setting the tooltip from other classes this becomes a bit problematic, because the buffer still has to be part of CEditor
to avoid nullptr exceptions.