





tele and /tp will now teleport the player to their cursor if they aren't paused or used one of the optional arguments.
https://github.com/ddnet/ddnet/assets/141338449/8a217199-c13d-47fc-a077-3b4360afe3f4




/specteam :)










9029fb9 Remove CTeeRenderInfo member variables of CPlayers - Robyt3
1dedde5 Refactor ghost skin updating, ensure current ghost is updated - Robyt3
e41b3a9 Use bool instead of int for m_GotAirJump - Robyt3
6094061 Add CTeeRenderInfo::Reset, ensure everything is initialized - Robyt3
96ef1fb Fix client render info not being updated when skin not found - Robyt3
589b047 Track team killmessage victims separately, ensure initialization - Robyt3
161a256 Merge pull request #7284 from Robyt3/Client-Skin-Assertion-Refactoring - def-

server {
    # Add index.php to the list if you are using PHP
    server_name observer.ddstats.org;
      access_log /var/log/nginx/teeobserver-access.log;
      error_log /var/log/nginx/teeobserver-error.log;
    location /ws {
        client_max_body_size 10M;
        proxy_set_header Host $host;
        proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
        proxy_set_header X-Real-IP $remote_addr;
        proxy_set_header X-Forwarded-Proto $scheme;
        proxy_pass_request_headers on;
        proxy_set_header Upgrade $http_upgrade;
        proxy_set_header Connection "upgrade";
        proxy_http_version 1.1;
        proxy_pass http://127.0.0.1:6688/ws;
    }
    location / {
        client_max_body_size 10M;
        proxy_set_header Host $host;
        proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
        proxy_set_header X-Real-IP $remote_addr;
        proxy_set_header X-Forwarded-Proto $scheme;
        proxy_pass_request_headers on;
        proxy_pass http://127.0.0.1:6688/;
    }
    listen 443 ssl http2;
        listen [::]:443 ssl http2;
        ssl_certificate /etc/ssl/cloudflare-ddstats.pem;
        ssl_certificate_key /etc/ssl/cloudflare-ddstats.key;
}
the glorious result thats probs not good

























Windows.h or another Windows header that includes it without #define WIN32_LEAN_AND_MEAN

IStorage which collides with our own interface with the same name


Windows.h and make sure there is a line #define WIN32_LEAN_AND_MEAN somewhere before #include <Windows.h> in that file



Windows.h not the file
/external/ folderdiscord.cpp?








-j 1 as the argument should make the build use only one thread, so the error messages should be in a readable order




-j 1 as the argument should make the build use only one thread, so the error messages should be in a readable order 

































if(...)
// code
Seems like it shouldn't compile









Discord()->Update() is already called in CClient::Update in client.cpp

-j 1?



void SetGameInfo(const NETADDR &ServerAddr, const char *pMapName, bool AnnounceAddr) if you want to update the info















 he disappeared before sharing repro steps
 he disappeared before sharing repro stepssv_dragger_range and some draggers to see if I can make it happen







 
 




str_format for the tooltip you have to create a buffer for it. But when setting the tooltip from other classes this becomes a bit problematic, because the buffer still has to be part of CEditor to avoid nullptr exceptions.