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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-09-17 00:00:00Z and 2023-09-18 00:00:00Z
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Voxel
Well I DO want to do an update to this game, but I don't know which of the 500+ issues i could choose
Do #6030
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There could be an icon at the edge of the hud that displays if your team is either locked or unlocked, it could look like the dummy indicators that were recently added.
🔥 1
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I think it’s not that hard to code but a great quality of life improvement (edited)
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how was this solved upstream? i had a fix that was working for a while but it seems to not cooperate in my new setup
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Voxel
Is it possible to fish out if any player is AFK with m_ppServerlist->m_Info?
Yes, afk state is available through the master. But you would have to add the reading of Client["afk"] as it's currently not used anywhere. You can take a look at https://master1.ddnet.org/ddnet/15/servers.json to see all the available variables.
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hey that's awesome
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chillerdragon
Do I need a lawyer?
i guess next time he gets banned using that client, they should ban you instead 😂
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chillerdragon BOT 2023-09-17 08:19:02Z
chillerbot-zx is not available to the public. Only it’s legit brother is.
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closed source
08:19
shame
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chillerdragon BOT 2023-09-17 08:19:25Z
Wait he got banned? Maybe I red the wrong part in the questions channel
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no no
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chillerdragon BOT 2023-09-17 08:19:32Z
Closed source and closed binary
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he asked me if he gets banned
08:19
but in pm
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chillerdragon BOT 2023-09-17 08:19:52Z
A
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bcs he thought asking it is not allowed.. and i think he did good here xd
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chillerdragon BOT 2023-09-17 08:20:12Z
with ux i only know of one ban and that was a confused Bombay staff
nouis 1
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Ewan
how was this solved upstream? i had a fix that was working for a while but it seems to not cooperate in my new setup
Probably using the wrong rust toolchain for MSVC, or you switched between Debug and Release
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chillerdragon
with ux i only know of one ban and that was a confused Bombay staff
didn't ban anyone, just asked to change client
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Konfuzius🤡
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Ewan
how was this solved upstream? i had a fix that was working for a while but it seems to not cooperate in my new setup
My friend had this problem and I just added ntdll into linking libraries in CMakeLists.exe
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same but it’s not working anymore
09:56
well, ntoskrnl on mingw, but same effect
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Robyt3
Probably using the wrong rust toolchain for MSVC, or you switched between Debug and Release
i think in the case of it being the wrong toolchain it’ll silently fail & the build fails when going to link the libddnet engine shared lib
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Ewan
i think in the case of it being the wrong toolchain it’ll silently fail & the build fails when going to link the libddnet engine shared lib
i have a strange error with building android emulator on windows. It seems that MSVC compiler cannot link a rust code with windows .dll library Does anyone have suggestions how could i resolve this issue? [5038/9992] Linking CXX executable netsim.exe FAILED: netsim.exe cmd.exe /C "cd . && D:\emu\prebuilts\cmake\windows-x86\bin\cmake.exe -E vs_...
09:59
This also suggests adding ntdll
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and it didn’t work
10:00
hmm
10:01
i have my rustup toolchain on gnu anyway so idk what the deal is
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Ewan
i have my rustup toolchain on gnu anyway so idk what the deal is
GNU toolchain + MSVS is not going to work
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yeah… Im not using vs
10:02
i pretty much never use vs or msvc
10:02
only when making sure my code works on both
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Ewan
how was this solved upstream? i had a fix that was working for a while but it seems to not cooperate in my new setup
What's the screenshot from, then?
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Qt Creator
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Looks like MSVC errors to me
10:03
So maybe Qt just uses that internally...
10:03
It’s a whole IDE, they have extensive configuration for which tools to use
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Which toolchain are you using in Qt creator then?
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Have you tried building release instead of debug (or the other one)?
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No. Why would that change anything
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Because it did fix exactly this issue the last time someone asked IIRC
10:06
Although they got those error messages in MSVC I think (edited)
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In MSVC sometimes different DLLs are linked for debug symbols
10:07
I’ve not seen this with any other compiler
10:08
I don’t think a dll of this nature would have a separate debug version anyway. It being basically user/kernel mode glue and whatnot
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It could be a transitive dependency in any other library
10:09
Where one of the debug/release versions includes it but not the other
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I could try it
10:09
I’ll let you know but it’s 4 am
10:14
I know
10:15
monkaStop
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i have
11:08
a PROPOSITION !
11:08
console_page_up 5 will scroll up 5 pages instead of 1
11:08
console_page_down 5 will scroll down 5 pages instead of 1
11:09
console_page_up -5 will scroll down 5 pages (i.e. equals to console_page_down 5) (edited)
11:09
console_page_up 0 will do nothing
11:10
wadda ya think
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Also proposition to change value of rcon movement by a set amount Example: rcon right 1 - move 1 tile to the right instantly rcon right 4 - move 4 tile to the right instantly rcon [movement key] [amount] - Move the Tee a certain amount of distances towards the prefered direction. If no value is set, it is set to default (Value: 1) .
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Currently when swapping this happens. I personally can't see why it was done like this. 1: /swap 2 3: /swap 4 Wait 30 seconds 1: /swap 2 // swaps 3: /swap 4 // creates a new swap request

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null point...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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77840a9 Fix everyones swap getting reset when someone swaps - furo321 de8d373 Merge pull request #7194 from furo321/fix-swap - def-
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capitalism at its glance
13:12
i dont want to know how hard godot currently explodes in usage count xd
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it reached all time high in steam
13:13
but idk
13:13
most ppl dont use steam
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i mean it was always UE vs unity
13:13
i doubt everyone just switches to UE permanentially 😄
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because ppl dont value open source
13:13
the good thing about godot
13:13
is it can never happen
13:14
now they woke up
13:14
fck around find out
13:14
depending on a company is bad bad
13:14
embrace godot
13:14
embrace vulkan
13:14
embrace rust
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rust!
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delete directx
13:14
delete windows
13:14
delete propietary
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i hate apple more
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their OS is the fcking worst shit for developers xD
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Ryozuki
Click to see attachment 🖼️
xd
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slightly better than windows tho
13:15
atleast the cli is zsh
13:15
and not winshit cmd
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it's easier to use maybe
13:15
but windows allows most open source tech
13:15
apple is basically u do it apple way or u done
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apple is made for adult's who handle tech like kids
13:16
change my mind
13:16
(i preordered the iphone 15 btw)
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i use qalculate! btw
13:18
such peak linux software
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Add the ability to move X amount of tiles with left, right, up, down commands. Also added for console_page_down and console_page_up. Suggested by Astramast and Cellegen.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bou...
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^ @Astramast @Cellegen
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hi guys, i am using vscode as my editor and i do the steps in here for windows build https://github.com/ddnet/ddnet . it does not work (cmake error: could not find any instance of Visual Studio.)
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
13:31
so what can i do ?
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cant use visual studio code, you need the visual studio compiler version 2017 iirc
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i don't wanna install visual studio cus it's heavy and i don't really like it
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try using wsl/dual boot
13:32
for DDNet development linux >>>>>>>>>>>>>>>>>>>> everything else
13:33
but in the past i compile the ddnet on windows command line with gcc or something i don't really remember
13:34
i see the instruction on readme file on source file or something
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either use MSVS, or use WSL if you wanna stay on windows
13:35
everything else would take you twice as much time as it would just swapping over to linux
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i really love linux but no with the nvidia card. it's such a pain in the butt to install the driver and i have expensive one. so i dont wanna overheat it or something (edited)
13:37
stupid nvidia
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nvidia has linux driver's (edited)
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ofc
13:38
they are quite good quality even
13:38
from pure perf perspective
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my questionmark was confusing, i know they have it, and they have worked like a charm for me
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mamad
so what can i do ?
either install msvc or mingw-64
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Jupstar ✪
either install msvc or mingw-64
ok
13:41
i remember once i had a nvidia graphic card and i was new to linux. it took me a whole day to install the driver and after installation i found out the fan on the graphic card was melted
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i doubt that but ok
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nvidia gforce gt 240
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uff
13:42
that's middle ages
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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@deen can u include the color mapping for teams in the #announcements post, then a few ppl are aware (https://discord.com/channels/252358080522747904/293493549758939136/1151941040945778850) (edited)
14:57
else it's annoying to tell everyone
14:57
for next release
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ChillerDragon BOT 2023-09-17 14:59:52Z
TIL teeworlds servers can send empty packets with only the packet header but with no actual content. Seems like a design decision and not like a bug o.O
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11a16f5 CMake: Revert versioning (move it back to version.h) - Kaffeine 971fa6d Merge pull request #7186 from infclass/for-ddnet2 - def-
15:40
[ddnet/ddnet-web] New branch created: pr-17.3
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Reported by Cøke on Discord:
i dont like that the quad copy thing is a bit bugged, if u copy no quad b4 -> u can copy a color code..if u copy a quad b4 it keeps copying the quad and not the color u copied
Likely caused by #7102 or related changes. @Marmare314
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29fe514 Update translation stats - def-
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e33b747 Increase password size limit from 32 to 128 - def- ca308cc Merge pull request #7195 from def-/pr-password-128 - Robyt3
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Fixes https://github.com/ddnet/ddnet/issues/7155 @trml could you please look into this and whether it's correct like that? The idea is that starttick == -1 means the client should determine it, which is not the case for rifle or shotgun currently, and wasn't the case for any other lasertype before. Reasons for this PR are in the issue. Btw: I am really confused with all the entitiyEx stuff now that it's been solved the way it is @trml. Can't we remove entitiyEx now?

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-...
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remove show hud from multi view
16:47
because its very weird
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33cae23 Update translations for upcoming 17.3 - def- 65aeb59 Merge pull request #7197 from def-/pr-17.3-translations - Robyt3
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i take that as a no
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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furo
^ @Astramast @Cellegen
greenthing
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Programming language for literate programming law specification - GitHub - CatalaLang/catala: Programming language for literate programming law specification
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c23096f Update swedish translations for 17.3 - furo321 829c1e4 Merge pull request #7201 from furo321/swedish-17.3 - def-
19:20

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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New UI elements were being created for every server info after refreshing the server list. At the same time, old UI elements were not being deleted when the server info objects are deleted. The use of mutable for this purpose was also rather unclean. Now, a separate std::vector of UI elements is kept for all server browser entries, instead of associating the UI elements directly with the server info.

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  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is...
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lol, they managed to make a programming language that is as abstruse as legal texts... (edited)
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8dfa0b2 Rename UpdateFilteredPlayers, remove mutable variable - Robyt3 816f1a5 Fix memory leak of server browser entry UI elements - Robyt3 a706074 Merge pull request #7203 from Robyt3/Serverbrowser-Memory-Leak - def-
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366c15d Update Ukrainian translations for 17.3 - JuraIBOZO a4101a7 Merge branch 'master' into Translation - JuraIBOZO 4c97d46 Fix Ukrainian translation - def- e8a657f Merge pull request #7202 from JuraIBOZO/Translation - def-
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ryo when ddnet 2.0 in 100% rust? - i wanna contribute
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I think many players will be unhappy with the new colors for teams as it will change the colors of their favorite teams, so I suggest adding this variable to the config.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array in...
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