Library for (ingame) teeworlds bots.. Latest version: 2.4.8, last published: a month ago. Start using teeworlds in your project by running npm i teeworlds. There are no other projects in the npm registry using teeworlds.
problem is. if everyone says "this is the rule" then u can flood servers with bots
i can fully understand that these 1-2 bots make no harm.. but if u don't make easy clear rules. ppl start to lay them out to their wishes
Jupstar ✪
problem is. if everyone says "this is the rule" then u can flood servers with bots
i can fully understand that these 1-2 bots make no harm.. but if u don't make easy clear rules. ppl start to lay them out to their wishes
Yeah there will always be people who try to find loopholes and act in bad faith but this rule doesnt prevent that either; they could just open up many copies of ddnet instead and it wouldnt make the behavior any less annoying
Considering the intent here is pretty important imo, flooding servers/artificially inflating playercount is pretty clearly bad faith but running a bridge bot doesnt seem like it fits that description
I doubt anyone would do that..
If theres some type of reward for revealing bugs I would imagine people would actually report stuff like that
maybe a bug hunter role on discord or something like that
currently getting a rank 1/finish or something like that is far more rewarding than anything else you get for sharing physic bugs