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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-09-09 00:00:00Z and 2023-09-10 00:00:00Z
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Pablik 1???
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ok. But why not move ranks?
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Please do proper questions
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Maybe why max players are 40 ? No other ideas what he could ask .
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#developer
06:33
apparently the map was renamed
06:33
and ranks are not yet moved
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furo
Nope, that doesn't seem to fix it.
Okay, but thanks for testing
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triki
Click to see attachment 🖼️
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fps drops on input(mouse/kb), any idea why? the issue fixes itself on restart but sometimes reappears in-game note that i am using a slightly modified version which interacts with renderer (edited)
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Ar1gin
fps drops on input(mouse/kb), any idea why? the issue fixes itself on restart but sometimes reappears in-game note that i am using a slightly modified version which interacts with renderer (edited)
upgrade video card drivers . try set cores different amount for ddnet client .
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i will update, but the issue is still weird, the fps is completely fine when im not touching inputs and i dont think thats because of gpu drivers
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Ar1gin
fps drops on input(mouse/kb), any idea why? the issue fixes itself on restart but sometimes reappears in-game note that i am using a slightly modified version which interacts with renderer (edited)
can you press ctrl+shift+g and take another video
21:16
also screenshot your graphics settings
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ok but ill have to wait for the issue to appear again cuz i restarted the game
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Tater
also screenshot your graphics settings
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Ar1gin
Click to see attachment 🖼️
if you use vsync you should be able to move the refresh rate slider to infinite
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refresh rate doesnt to anything with vsync i believe
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It does
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vsync locks fps to monitor refresh rate
21:29
what???
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Also doesn't windowed fullscreen prevent tearing anyway?
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oh, it can limit it even further...
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Jupstar ✪
Also doesn't windowed fullscreen prevent tearing anyway?
no xd
21:30
oh wait windowed fullscreen?
21:30
maybe
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Tater
no xd
Weird, thought Windows does tripple buffering
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i also dont like wasting gpu time on rendering extra 2000 frames
21:30
im on linux
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I thought you said regular fullscreen (edited)
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Ar1gin
im on linux
Ah on Linux it has no effect anyway
21:31
It's simply like desktop fs
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anyways, im still wondering what could cause the issue
21:32
maybe networking?? cuz fps dropped on input CHANGE, not hold
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Hard to say. I once tested to resize the window for like 5 minutes the whole time and it made the game drop fps too
21:33
But was not a leak inside the game
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gotta rewrite ddnet in rust so we dont have these issues anymore :)
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You could try the flatpak version
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im on my custom client as i said earlier, so it wont work
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Did u build in release mode xd
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hm? is there a different way to compile??
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There are many different ways
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i do like... cmake .. when needed + make -j12
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Should be fine
21:36
The cmake output also tells u
21:37
But anyway. It could be anything. The easiest thing to do is switching software and hope that this is enough
21:37
Different desktop
21:37
Different drivers
21:37
Etc
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I changed my drivers so we will see if it appears ever again
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I would still try moving the slider higher
21:39
It shouldn't render extra frames with vsync
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Ar1gin
i do like... cmake .. when needed + make -j12
i accidentally cmake ..'d in src directory 😅
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you got that nvidia control panel monitor overclock
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Hi,I have encountered a bug in the game where enabling the "vanilla skin only" option on any server map causes the game to crash. The error message is shown in the screenshot below. I have tested this issue on both the latest release version and the nightly builds. Could you please look into fixing this? Thank you.
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Nice 4090 xd
brownbear 1
Exported 57 message(s)