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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-09-08 00:00:00Z and 2023-09-09 00:00:00Z
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does someone knows why when i render a demo from other players the hud, chat and all the stuff cant be switched off? i even turned off on console and on the options b4 render it
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I'm finding all your guys secrets
15:37
To reproduce: using OpenGL join a server and wait for chat to disappear, then use chat all hi
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ah yea
15:37
I also had that bug
15:38
could you report it, please? ^^
15:38
I didn't get around to it yet
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on github?
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yes
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thanks ❤️ (edited)
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heinrich5991
I also had that bug
on which operating system?
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Ravie
I'm finding all your guys secrets
this is a bug in your driver, probably since IME change
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Yeah, seems like it's related to IME changes
15:43
Does it happen on all maps?
15:43
I can't reproduce it on my test map
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yeah I think so
15:44
you have to wait for the chat to disappear so nobody can say anything for a while
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you mean wait for messages to fade out? I did that
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Jupstar ✪
on which operating system?
arch linux
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Robyt3
you mean wait for messages to fade out? I did that
yeah
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Which config options are you using for chat?
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heinrich5991
arch linux
and you are 100% sure it's this bug?=
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need to use the f1 command
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Jupstar ✪
and you are 100% sure it's this bug?=
no. it was the background not getting cleared after opening the chat, though
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heinrich5991
no. it was the background not getting cleared after opening the chat, though
well that's surprising to me tbh
15:45
i dunno what SDL is doing in the IME calls, but i'd have thought this is some weird windows thing
15:46
where windows cant access the driver image correctly or smth
15:46
which shouldnt happen on linux
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@Ravie @heinrich5991 Do you both use cl_chat_old 0 and cl_showchat 1? Last one has to be because messages don't fade otherwise
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Robyt3
@Ravie @heinrich5991 Do you both use cl_chat_old 0 and cl_showchat 1? Last one has to be because messages don't fade otherwise
idk what I use unfortunately. it didn't happen on the computer I'm currently using
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Robyt3
@Ravie @heinrich5991 Do you both use cl_chat_old 0 and cl_showchat 1? Last one has to be because messages don't fade otherwise
ravie uses old chat
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how do I know it's old chat?
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the little box where chat is does get cleared btw
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heinrich5991
how do I know it's old chat?
Old chat has no tees and no background behind the text (edited)
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definitely not intentionally enabled
15:47
but can't say for sure
15:47
anyway, gotta go
15:48
I guess I'll add to the report once I get to the computer where it happened
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Ravie
the little box where chat is does get cleared btw
you sure? e.g. even when deleting characters?
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ah funny, when I remove the characters, the clearing flashes with the cursor xD
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If you are in the mood to compile, you could try to remove this line (https://github.com/ddnet/ddnet/blob/f3eaa10d7a51c227c99078814abaeb485acdaf7e/src/game/client/components/chat.cpp#L437) and see if that fixes it. It doesn't seem to be necessary to have this line, since the IME gets activated before rendering, so maybe this early activation of the IME causes the issue. (edited)
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
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i'd find a renderdoc sample interesting xd i wonder if glClearAttachment is actually not called at all
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I actually can't get it to happen on the latest compiled code
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Ravie
I actually can't get it to happen on the latest compiled code
did u verify it's opengl
16:13
also I noticed on the last release it only happens in entities
16:14
but I guess that's because maps have a background quad?
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yes
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☮ KuronikeBlue ☮ 2023-09-08 21:05:44Z
lag in ddrace brazil
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Robyt3
If you are in the mood to compile, you could try to remove this line (https://github.com/ddnet/ddnet/blob/f3eaa10d7a51c227c99078814abaeb485acdaf7e/src/game/client/components/chat.cpp#L437) and see if that fixes it. It doesn't seem to be necessary to have this line, since the IME gets activated before rendering, so maybe this early activation of the IME causes the issue. (edited)
Nope, that doesn't seem to fix it.
Exported 51 message(s)