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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2023-09-07 00:00:00Z and 2023-09-08 00:00:00Z
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not really
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Teero
not really
you could possibly say ddnet has their own farlands.. at a long distance Things kinda break
08:30
I tested
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I think Konsti is right on that one, we had problems with the servers once people went out of bounds
08:34
probably due to the insane speeds or something
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How would a server crash because of that? Ig it would be undefined behaviour to exceed floating point limit but it shouldn't crash
08:39
And I have trouble believing they went that far
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Accessing the 2d array of tiles outside of its bounds
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Collision clamps them
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Maybe not everywhere consistently
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That's why tiles at the border repeat
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I wonder how border kill tiles are made tho
08:42
with enough speed easily skippable but those are just different
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Border aren't kill tiles
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in disguise kekw
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It's just a check if ure outside bounds
08:43
Then it kills you (edited)
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maybe one day someone will find a way to skip them
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Well you can always just remove them serverside
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Teero
How would a server crash because of that? Ig it would be undefined behaviour to exceed floating point limit but it shouldn't crash
I think the server simply slowed down, maybe because of the collision checks
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Steinchen
maybe one day someone will find a way to skip them
they're unskippable, they simply check whether you're out of bounds
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heinrich5991
they're unskippable, they simply check whether you're out of bounds
does this mean that even if you ""skip"" them you will still be killed?
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yes
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struct CSample { short *m_pData; int m_NumFrames; int m_Rate; int m_Channels; int m_LoopStart; int m_LoopEnd; int m_PausedAt; }; struct CChannel { int m_Vol; int m_Pan; }; struct CVoice { CSample *m_pSample; CChannel *m_pChannel; int m_Age; // increases when reused int m_Tick; int m_Vol; // 0 - 255 int m_Flags; int m_X, m_Y; float m_Falloff; // [0.0, 1.0] int m_Shape; union { ISound::CVoiceShapeCircle m_Circle; ISound::CVoiceShapeRectangle m_Rectangle; }; }; im kinda confused by the sound stuff. what does m_Shape do? is it only related to positional falloff or is it smth else? (edited)
09:36
what sound library does ddnet use?
09:36
and what is m_Pan? what does it do?
09:38
ah ok panning is for stereo
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Teero
what sound library does ddnet use?
it uses SDL_audio for output, wavpack tiny decoder and opus for file formats
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@Jupstar ✪ im using ur vscode workspace
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ah ok good to know
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@Jupstar ✪ doesnt seem to recognize those
09:43
but well its for windows cross stuff
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bro, why u ping me in mapping, lmao
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Ryozuki
@Jupstar ✪ doesnt seem to recognize those
it's for debugging an wine app on linux which is nice if u don't want to start windows for debugging also as the comment says, u need the microsoft cpp extension for that
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oh true
09:47
imagine reading
09:47
@Jupstar ✪ does it enable mysql and stuffs
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Ryozuki
@Jupstar ✪ does it enable mysql and stuffs
the workspace?
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"cmakeSettings": { "DEV": "ON", "CMAKE_CXX_LINK_FLAGS_INIT": "-fuse-ld=mold" }
09:48
i see
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yeah xd
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-DVULKAN=ON \ -DMYSQL=ON \
09:48
i add this usually
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u can also add them to your global cmake settings also VULKAN is on anyway xd
09:49
well im not gonna do mysql stuff
09:49
where should i add this
09:49
CXXFLAGS='-march=native -mtune=native'
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let's switch to #developer xD
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oh true
09:50
i confused the channel
09:50
lmao
09:50
brain off
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ah wrong channel ofc xdd
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heinrich5991
I think Konsti is right on that one, we had problems with the servers once people went out of bounds
ᶰ°Konͧsti 2023-09-07 11:03:31Z
i am actually. On noby fng (based on ddnet) there was some bug with purple team which caused you to be ingame and in spectator mode at the same time. Your tee became purple and was still in the map, people could hook him but the player himself was in free view and could shoot people by just watching at them anywhere in the map. People could only luckshoot your invisible point you were looking at atm. You couldnt die except pointing view into a killtile. But when someone kicked your purple tee off the map into the void you didnt die but after maybe 15 seconds the server crashed
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oh purple tee
11:16
justatest
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ᶰ°Konͧsti 2023-09-07 11:19:23Z
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does somebody have a fish shilloute that i can use? xD
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QuiX
does somebody have a fish shilloute that i can use? xD
A what? 😅
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A fish xD
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Silhouette?
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yeh a black fish
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Ahhhhhh
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I would like to strongly protest against renaming my most favorite map HDP_Obstaculos, this is unacceptable (edited)
20:29
@Steinchen you know ways around here, who is responsible for this horrible act
❌ 1
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@murpi was it you?
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ᶰ°Konͧsti 2023-09-07 21:00:46Z
maybe this map should be able to find by the name it has for almost 10 years on ddnet. Its a well known and from time to time pretty popular map. At least when you try /map HDP_Obsta... whatever it should lead to Pablik
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it should be called HDP_Obstaculos and no pleblik or pablik or whatever it means, it was there before ddnet even existed
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Axaris
@murpi was it you?
hi, yes as per suggestion by Coke
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COKE!!!
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HDP_Obstaculos earliest known release date is 17-Apr-2016 18:55 Pablik 1 earliest known release date date is 18-Sep-2011 20:23
21:02
Both maps are identical
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i go investigate that
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Please do. if you happen to discover the name of the original map creators, let us know. (edited)
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☮ KuronikeBlue ☮ 2023-09-07 21:06:57Z
What does "quads" and "tunes" do?
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☮ KuronikeBlue ☮
What does "quads" and "tunes" do?
Quads are objects that you use in design, they don't do anything, tunes alter the games physics
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PopCorn181
Quads are objects that you use in design, they don't do anything, tunes alter the games physics
☮ KuronikeBlue ☮ 2023-09-07 21:08:42Z
Oh, thank you! I'm trying to make a complete map with all guns and physics with a use!
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☮ KuronikeBlue ☮
Oh, thank you! I'm trying to make a complete map with all guns and physics with a use!
Np, good luck with ur map
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☮ KuronikeBlue ☮ 2023-09-07 21:09:07Z
:)
21:09
ill find someone to host it soon
21:09
cuz i cant host it
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alright @murpi sry seems u right according to heinrich's archive...
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☮ KuronikeBlue ☮
cuz i cant host it
21:11
I've always used trashmap to test maps off of Lan, the servers are usually good
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☮ KuronikeBlue ☮ 2023-09-07 21:38:38Z
If i put a (CANT) HIT OTHERS and a HOOK OTHERS OFF in the same tile after, the HIT OTHERS wont work?
21:38
cuz its image disappears and the other tile image appears
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murpi
Please do. if you happen to discover the name of the original map creators, let us know. (edited)
ᶰ°Konͧsti 2023-09-07 21:49:57Z
but even in the original pablik map from 2011 El Futuro is written in all the mapres
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☮ KuronikeBlue ☮
If i put a (CANT) HIT OTHERS and a HOOK OTHERS OFF in the same tile after, the HIT OTHERS wont work?
ᶰ°Konͧsti 2023-09-07 21:50:42Z
u have to use front layer to put two game tiles on one place
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murpi
Please do. if you happen to discover the name of the original map creators, let us know. (edited)
ᶰ°Konͧsti 2023-09-07 21:53:00Z
btw in this Pablik map that is on DDNet now theres an unused layer
21:53
(just like in the original from 2011 btw)
21:55
also the name is written in the map so El Futuro is most likely the original mapper
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tried to look into website mentioned there but nothing relevant 😦 https://web.archive.org/web/20111031084125/http://trutee.ru/
True Team - это русскоязычное сообщество, объединяющее в себе людей увлекающихся DDRace модом игры Teeworlds и занимающихся организацией турниров.
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ᶰ°Konͧsti 2023-09-07 21:56:40Z
ive already done that too but the sub pages arent archived
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Great, so no changes required then.
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ᶰ°Konͧsti 2023-09-07 21:59:46Z
As i can see @sMo0g , FunCat, @PoKeMoN [TD]🌈 @Jamby @geroy231 were registered in that forum for example, maybe they can remember something about it
❤️ 1
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FunCat should be @xula
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ᶰ°Konͧsti 2023-09-07 22:00:50Z
ah yeah justatest
22:01
hes very inactive rn but usually comes back mapping 2 parts once in a year
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☮ KuronikeBlue ☮ 2023-09-07 22:06:36Z
how i make the player dont have any jumps in a tile? like even on the ground and i can restore it later in a tile
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ᶰ°Konͧsti 2023-09-07 22:07:15Z
u need to add switch layer
22:08
delay 0 for zero jumps, aka delay number=number of jumps, then place the jump tile
22:10
this one
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☮ KuronikeBlue ☮ 2023-09-07 22:12:02Z
oh ty
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what exactly does this do in switch layer? im so confused it feels like it has the same description even tho its not
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☮ KuronikeBlue ☮ 2023-09-07 22:16:16Z
Can you guys show me how i make a laser door with switch timer? There is a lot of doors but idk what i use I Want to make it just a door that you can only pass if the timer is still on.
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ᶰ°Konͧsti 2023-09-07 22:17:56Z
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Steinchen
what exactly does this do in switch layer? im so confused it feels like it has the same description even tho its not
☮ KuronikeBlue ☮ 2023-09-07 22:18:01Z
By the description (THATS PROBABLY NOT TRUE!) it seems like it make a shot by a especific gun stop in it (like a wall but for the gun) (edited)
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ᶰ°Konͧsti 2023-09-07 22:18:53Z
right switch will deactivate the door only when a tee is standong on it, left timer will deacticate it for 2 seconds. Use delay for the amount of seconds you want. Take care to use the same switch number for the doors and the buttons
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ᶰ°Konͧsti
right switch will deactivate the door only when a tee is standong on it, left timer will deacticate it for 2 seconds. Use delay for the amount of seconds you want. Take care to use the same switch number for the doors and the buttons
☮ KuronikeBlue ☮ 2023-09-07 22:19:12Z
ok ty
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☮ KuronikeBlue ☮
By the description (THATS PROBABLY NOT TRUE!) it seems like it make a shot by a especific gun stop in it (like a wall but for the gun) (edited)
☮ KuronikeBlue ☮ 2023-09-07 22:19:30Z
is this right Konsti?
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Steinchen
what exactly does this do in switch layer? im so confused it feels like it has the same description even tho its not
ᶰ°Konͧsti 2023-09-07 22:19:54Z
as already mentioned it will make only specific weapons teleportable like with delay 3 it would only work with shotgun
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☮ KuronikeBlue ☮ 2023-09-07 22:20:53Z
Konsti, sorry to say this, but idk what to put in my map ._. so can you give me an idea?
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ᶰ°Konͧsti 2023-09-07 22:21:07Z
what do u mean
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☮ KuronikeBlue ☮ 2023-09-07 22:21:11Z
i already make like a 3 minutes map
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ᶰ°Konͧsti
what do u mean
☮ KuronikeBlue ☮ 2023-09-07 22:21:18Z
idk what feature to put
22:21
like
22:21
fly
22:21
or something else
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ᶰ°Konͧsti 2023-09-07 22:22:19Z
dont put too many features. If your out of ideas dont force yourself to continue, take a break and go forward another time, otherwise the parts could become boring fillers
22:22
flyparts are fillers for example. Some are ok but tons of them will bore the players
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ᶰ°Konͧsti
flyparts are fillers for example. Some are ok but tons of them will bore the players
☮ KuronikeBlue ☮ 2023-09-07 22:23:37Z
yeah i made a short one just to make players think like "oh, lets make fly!" and dont make it boring or too long
22:24
but, i really wanted a good map with good features, but im not a good dev like the others. I started mapping like 3 weeks
22:24
ill stop from now..
22:24
ty
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☮ KuronikeBlue ☮
ill stop from now..
☮ KuronikeBlue ☮ 2023-09-07 22:25:04Z
like, take a break, not stop mapping (edited)
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ᶰ°Konͧsti 2023-09-07 22:25:42Z
make decent parts, dont overload them with tons of features just to have every tile used. There are really good maps that almostg only contain freeze, unfreeze, hook and unhook^^
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chillerdragon BOT 2023-09-07 22:30:12Z
Yes agree with konsti the best mapper
❤️ 4
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chillerdragon
Yes agree with konsti the best mapper
☮ KuronikeBlue ☮ 2023-09-07 22:36:09Z
agree
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theres is a tutorial of mapping on spanish?
23:32
  • no the welshi tutorial*
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