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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-08-29 00:00:00Z and 2023-08-30 00:00:00Z
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@Jupstar ✪ my guy
00:58
my man
00:58
my broski is there a way to change a skin's name without eradicating the date created
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Doubt. Except manually
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hey guys I was trying to compile ddnet on windows but when compiling the client specifically (server and most other things work fine) I get a ton of these weird errors and I have no idea what they mean. can anyone help me?
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Sounds like missing include
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metamuffin BOT 2023-08-29 09:11:55Z
Sounds more like missing libraries for the include.
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No
09:12
Standard library that is
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metamuffin BOT 2023-08-29 09:12:23Z
idk much about windows but you might need to install sdl2.
09:12
that might be a problem too
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Robyte once cleaned up includes
09:12
Maybe it was too aggressive in rare cases
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I kinda worried that it can't find int
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It's unrelated
09:13
Only read the first etror
09:13
Error
09:13
The ones after are basically useless
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Jupstar ✪
Sounds like missing include
well what does that mean? which include is missing and in which file? any steps for debugging this further?
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In the files that the error shows
09:24
Defined in header <cstdint>
09:25
So include that file in the failed files
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Fourier optics is the study of classical optics using Fourier transforms (FTs), in which the waveform being considered is regarded as made up of a combination, or superposition, of plane waves. It has some parallels to the Huygens–Fresnel principle, in which the wavefront is regarded as being made up of a combination of spherical wavefronts (als...
11:42
maybe ur interested @heinrich5991 @Learath2
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3 players were banned on the stream at the same time, the reason for VPN
11:57
nouis
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Matodor
3 players were banned on the stream at the same time, the reason for VPN
Astral|Crying🌙 2023-08-29 11:57:48Z
stop use vpn then? 🤔
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Astral|Crying🌙
stop use vpn then? 🤔
no vpn, one of them from Kazakhstan
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nicknames: Tumbler, Timondr
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what was that email provider deen told us before?
12:13
nvm found it
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Sometimes players will show up as the default skin, but it's not easy to know whether this is because you don't have their skin installed or because they simply chose the default skin. This can also be useful if you see a player using a cool skin and want to use it yourself but don't know what it's called. !nameplates with skin names A screenshot with debug mode enabled, and cl_nameplates_clan en...
14:01
@Jupstar ✪ when ddnet ai powered server
14:01
jokes aside, this hardware is insane
14:02
8x NVIDIA H100 GPUs With 640 Gigabytes of Total GPU Memory 18x NVIDIA® NVLink® connections per GPU, 900 gigabytes per second of bidirectional GPU-to-GPU bandwidth 4x NVIDIA NVSwitches™ 7.2 terabytes per second of bidirectional GPU-to-GPU bandwidth, 1.5X more than previous generation 10x NVIDIA ConnectX®-7 400 Gigabits-Per-Second Network Interface 1 terabyte per second of peak bidirectional network bandwidth Dual Intel Xeon Platinum 8480C processors, 112 cores total, and 2 TB System Memory Powerful CPUs for the most intensive AI jobs 30 Terabytes NVMe SSD High speed storage for maximum performance
14:02
xd
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Ryozuki
8x NVIDIA H100 GPUs With 640 Gigabytes of Total GPU Memory 18x NVIDIA® NVLink® connections per GPU, 900 gigabytes per second of bidirectional GPU-to-GPU bandwidth 4x NVIDIA NVSwitches™ 7.2 terabytes per second of bidirectional GPU-to-GPU bandwidth, 1.5X more than previous generation 10x NVIDIA ConnectX®-7 400 Gigabits-Per-Second Network Interface 1 terabyte per second of peak bidirectional network bandwidth Dual Intel Xeon Platinum 8480C processors, 112 cores total, and 2 TB System Memory Powerful CPUs for the most intensive AI jobs 30 Terabytes NVMe SSD High speed storage for maximum performance
I want this xd
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Astral|Crying🌙 2023-08-29 14:20:23Z
someone have video about triple hammer run bug or no?
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We are building a next-generation AI developer platform for the world. Read our latest post on how How Mojo🔥 gets a 35,000x speedup over Python – Part 2
14:21
MLIR
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Xd
15:01
If i optimize away one function. Did i speed up the function call by infinity?
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wtf is that, looks like a tuto for newbies who gets hired at valve working on cs2 (edited)
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When the text cursor/selection mode is set to calculate, values of -1 are used when the selection is empty. These values were not being handled anymore due to a regression from #7028. This was causing the selection to be set to the last position instead, which was causing text to subsequently be inserted there instead of at the cursor position. An assertion is added to ensure that the selection cannot be desynchronized from the cursor position anymore. Closes #7099.

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ReiTW
wtf is that, looks like a tuto for newbies who gets hired at valve working on cs2 (edited)
Good advice
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3ab4c52 Update gameclient.cpp - k-i-o 0570465 . - k-i-o 4e1fbd7 Fixed, now my pc is alive xd - k-i-o d7d6358 I found out he didn't save himself... - k-i-o 6534728 fix style - k-i-o 73f68c7 done i hope - k-i-o e3700ac Merge pull request #7016 from k-i-o/k-i-o-patch-1-3 - Robyt3
17:13
17:13
only 1 player*
17:13
drop the -s
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Ryozuki
no i didn't, but it looks like just a change of domain to simplify optics problem
17:15
just like you can use laplace transform to solve differential equations
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elementx doesnt support loading images from the discord bridge 😭
Replying to Zwelf Ok, the resolution seems to be: [use ElementX](https://github.com/mautri…
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@Jupstar ✪ I suppose we can just remove gfx_finish if there's no reason for using it. Should I remove only the config variable or also the commands in the backend? So is there any use for the finish-command for debugging or something like that so it would make sense to keep it?
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i don't really know what the usecase is, lets search the internet xd
17:59
i see, it was basically the way to synchronize stuff before fences/semaphores existed in opengl
18:00
if we'd need that functionality somewhere in the backend, it can add it manually, i don't see a reason why graphics_threaded should ever call it
18:00
so you can remove the config and the command
👍 2
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Good job Mr jupstar detective
18:00
brownbear
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chillerdragon BOT 2023-08-29 18:06:45Z
Gold
Replying to @ReiTW eng_subs_-_ig-_python_is_trash.mp4
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@Ryozuki let's say two libs in your repo use serde.. you should probably keep the features (of the serde dep) in sync? or does it not bloat the binary if they differ?
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metamuffin BOT 2023-08-29 18:19:14Z
i am (somewhat) sure that if they are in the same workspace, the union of all features will be enabled.
18:19
the version however must be exactly the same.
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ok interesting
18:22
can't that make problems in some cases
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It's better if in ur crate u specify 1.0
18:24
And no minor
18:24
So cargo can avoid duplicates easier
18:25
Well should be no prob according to semver here
18:25
Nvm me
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u could still asnwer my question which isnt related to versions xd
18:30
but to features
18:30
i could also just search the internet
18:30
but then it doesnt look like im interested in a conversation about rust with you
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I updated #7094
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Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a unit test (especially base/) or add...
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"m_ClAssetsEntities" ohh unlucky xd
18:32
that will overwrite all config again xD
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Nah, it's only the internal name, it shouldn't break configs
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oh ok
18:33
glück im unglück
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But we should rename it to cl_asset_entities so it's consistent santatrollet
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but it's less correct 😉
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Just rename them all when doing the whole zip-assets rework
18:35
https://github.com/ddnet/ddnet/pull/7094/files#diff-4ff6cdeafe314c59f4e164922231de19c027161f296ef5e8592750903f60ffc4L6470-R6469 Any issues with this diff? The finish command itself didn't do anything in the Vulkan backend, but it's special-cased here.
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yes, my impl thinks that at some point swap command will come at last.. the finish command broke this xd
18:36
so the diff is fine
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So less hacky now, nice
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Happening hundreds of times on official servers: `` Core was generated by ./DDRace64-Server_sql -f servers/8304.cfg'. Program terminated with signal SIGSEGV, Segmentation fault. #0 0x00007f36d81b877b in ?? () from /home/teeworlds/servers/libantibot.so [Current thread is 1 (Thread 0x7f36d6b37a00 (LWP 11904))] (gdb) bt #0 0x00007f36d81b877b in ?? () from /home/teeworlds/servers/libantibot.so #1 0x00007f36d81adcec in AntibotOnDirectInput () from /home/teeworlds/servers/libantibot.so...
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Some refactorings are kept and rotation being bound to R is also not reverted. One other thing #6844 changed is that ctrl moves quadpoints instead of shift. This is not yet changed back.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null point...
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The log message is otherwise shown multiple times when starting the client. Now it's only shown when the record command is used manually, i.e. not for automatically recorded demos anymore.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers an...
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Column and key names are stored as CLocConstStrings, which automatically return the localized string with the operator const char *(). Calling Localize manually for these is unnecessary.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and...
21:00
95b1c7d Hide client is not online log message except when using record - Robyt3 7ad18de Merge pull request #7104 from Robyt3/Client-Demo-Record-Verbose - def-
21:04
b7773d2 Fix lineinput selection getting desynchronized from cursor - Robyt3 7231d83 Merge pull request #7100 from Robyt3/Lineinput-Selection-Desync - def-
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In addition to the warning message a button will be shown allowing for easy restart. !restart-button-1 !restart-button-2

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a uni...
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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Ryozuki
It's better if in ur crate u specify 1.0
nah, IMO it's better to specify the version you need
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Ryozuki
Nvm me
correct
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Jupstar ✪
u could still asnwer my question which isnt related to versions xd
the union of features is taken
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Ah yes and that's why features should be additive not sub
22:36
That's why many no std features switched to std enabled by default feature
22:37
It's better if the feature enables std support than disables it
22:37
Which in the past was common
22:37
I go sleep
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