ninja clean
doesn't seem to work?g_pData->m_aSprites[SPRITE_EXAMPLE].m_pSet->m_Gridx
defined? I tried searching m_Gridx but I didn't get any definitions._data_sizes
are the uncompressed onesb945815
Fix JoinVer and Join teehistorian chunks missing in some conditions - Zwelf
d716421
Rename OnClientEngineJoin and OnClientEngineDrop to make the name fit its usage - Zwelf
3c2d8af
Create new teehistorian event for player rejoin - Zwelf
e356d12
Fix teehistorian test comment - Zwelf
1f13a69
Merge pull request #6744 from Zwelf/pr-fix-teehistorian-mapchange - heinrich5991b1f99fc
Allow antibot to record data into teehistorian - heinrich5991[build] CMake Error at cmake/FindSSP.cmake:12 (message):
[build] could not find ssp paths
[build] CMake Error at cmake/FindSSP.cmake:12 (message):
[build] could not find ssp paths
ddnet-libs
FindSSP.cmake
is doing[build] LINK Pass 1: command "D:/Programs/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.26.28801/bin/Hostx86/x64/link.exe /nologo @CMakeFiles/game-client.dir/objects1.rsp /out:DDNet.exe /implib:DDNet.lib /pdb:D:/Programming/ddnet/build/DDNet.pdb /version:0.0 /machine:x64 /debug /INCREMENTAL /subsystem:windows /SAFESEH:NO /ENTRY:mainCRTStartup ../ddnet-libs/freetype/windows/lib64/freetype.lib ../ddnet-libs/png/windows/lib64/libpng16-16.lib ../ddnet-libs/sdl/windows/lib64/SDL2.lib ../ddnet-libs/ffmpeg/windows/lib64/avformat.lib ../ddnet-libs/ffmpeg/windows/lib64/avcodec.lib ..." failed (exit code 1319) with the following output:
[build] ddnet_engine_shared.lib(cxx.o) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in backend_base.cpp.obj
[build] ddnet_engine_shared.lib(cxx.o) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MTd_StaticDebug' in backend_base.cpp.obj
[build] LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
[build] DDNet.exe : fatal error LNK1319: 2 mismatches detected
Maybe there is a difference between the amd64_x86 and x86_amd64 versions? I think I'm just gonna give up xd[build] LINK Pass 1: command "D:/Programs/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.26.28801/bin/Hostx86/x64/link.exe /nologo @CMakeFiles/game-client.dir/objects1.rsp /out:DDNet.exe /implib:DDNet.lib /pdb:D:/Programming/ddnet/build/DDNet.pdb /version:0.0 /machine:x64 /debug /INCREMENTAL /subsystem:windows /SAFESEH:NO /ENTRY:mainCRTStartup ../ddnet-libs/freetype/windows/lib64/freetype.lib ../ddnet-libs/png/windows/lib64/libpng16-16.lib ../ddnet-libs/sdl/windows/lib64/SDL2.lib ../ddnet-libs/ffmpeg/windows/lib64/avformat.lib ../ddnet-libs/ffmpeg/windows/lib64/avcodec.lib ..." failed (exit code 1319) with the following output:
[build] ddnet_engine_shared.lib(cxx.o) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in backend_base.cpp.obj
[build] ddnet_engine_shared.lib(cxx.o) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MTd_StaticDebug' in backend_base.cpp.obj
[build] LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
[build] DDNet.exe : fatal error LNK1319: 2 mismatches detected
Maybe there is a difference between the amd64_x86 and x86_amd64 versions? I think I'm just gonna give up xd Visual Studio Community 2019 Release - x86_amd64
etc), not sure if they can still compile in debug mode but at least selecting it in cmake doesnt workenum
. Organize explanations in separate functions for DDNet, FNG and Vanilla.
Cherry-picked from #7054.
Add the GET parameter w=1
to the URL to view a much shorter diff.
[build] D:/Programming/ddnet/src/game/server/scoreworker.cpp(19): error C2280: 'CScorePlayerResult::<unnamed-type-m_Data>::<unnamed-type-m_Data>(void)': attempting to reference a deleted function
[build] D:\Programming\ddnet\src\game\server\scoreworker.h(59): note: compiler has generated 'CScorePlayerResult::<unnamed-type-m_Data>::<unnamed-type-m_Data>' here
[build] D:\Programming\ddnet\src\game\server\scoreworker.h(59): note: 'CScorePlayerResult::<unnamed-type-m_Data>::<unnamed-type-m_Data>(void)': function was implicitly deleted because 'CScorePlayerResult::<unnamed-type-m_Data>' has a variant data member 'CScorePlayerResult::<unnamed-type-m_Data>::m_Info' with a non-trivial default constructor
[build] D:\Programming\ddnet\src\game\server\scoreworker.h(52): note: see declaration of 'CScorePlayerResult::<unnamed-type-m_Data>::m_Info'
Seems not to be a problem with my setup this time thoughSliced1/*.png
, Sliced2/*.png
)FolderName
into a sliced package of a similar name)static CListBox s_Chat;
static int SelectedChat = 0;
s_Chat.DoHeader(&Chat, pChan->m_Topic.c_str()[0] ? pChan->m_Topic.c_str() : "", 12.0f);
s_Chat.DoStart(12.0f, pChan->m_Buffer.size(), 1, 6, SelectedChat);
for(size_t i = 0; i < pChan->m_Buffer.size(); i++)
{
CListboxItem Item = s_Chat.DoNextItem(&pChan->m_Buffer[i], SelectedChat == i);
if(Item.m_Visible)
{
SLabelProperties Props;
Props.m_MaxWidth = 300.0f;
Props.m_EnableWidthCheck = true;
UI()->DoLabelScaled(&Item.m_Rect, pChan->m_Buffer[i].c_str(), 50.0f, TEXTALIGN_LEFT, Props);
TextRender()->TextColor(1, 1, 1, 1, 1);
}
}
SelectedChat = s_Chat.DoEnd();
Where did I do wrong, why when you shift a message to a new line in IRC chat, and you write a new message, it appears where it was shifted and not after the shift.static CListBox s_Chat;
static int SelectedChat = 0;
s_Chat.DoHeader(&Chat, pChan->m_Topic.c_str()[0] ? pChan->m_Topic.c_str() : "", 12.0f);
s_Chat.DoStart(12.0f, pChan->m_Buffer.size(), 1, 6, SelectedChat);
for(size_t i = 0; i < pChan->m_Buffer.size(); i++)
{
CListboxItem Item = s_Chat.DoNextItem(&pChan->m_Buffer[i], SelectedChat == i);
if(Item.m_Visible)
{
SLabelProperties Props;
Props.m_MaxWidth = 300.0f;
Props.m_EnableWidthCheck = true;
UI()->DoLabelScaled(&Item.m_Rect, pChan->m_Buffer[i].c_str(), 50.0f, TEXTALIGN_LEFT, Props);
TextRender()->TextColor(1, 1, 1, 1, 1);
}
}
SelectedChat = s_Chat.DoEnd();
Where did I do wrong, why when you shift a message to a new line in IRC chat, and you write a new message, it appears where it was shifted and not after the shift. 50.0f
for the messages, which is way to large12.0f
so you can use at most font size 12.0f
as wellDoLabelScaled
anymoreTextColor(1, 1, 1, 1, 1)
functionTextColor(1, 1, 1, 1, 1)
function panic = "abort"
another 0.8MBTeeworlds Copyright (C) 2007-2014 Magnus Auvinen
DDRace Copyright (C) 2010-2011 Shereef Marzouk
DDNet Copyright (C) 2013-2022 Dennis Felsing
void CMapView::OffsetEditor(vec2 Offset)
and vec2 CMapView::GetEditorOffset() const
or vec2 &CMapView::EditorOffset()
and const vec2 &CMapView::EditorOffset() const
better? In the second one it seems a bit redundant to have getters/setters but the first on might lead to slightly less readable code (really not a lot though)void CMapView::OffsetEditor(vec2 Offset)
and vec2 CMapView::GetEditorOffset() const
or vec2 &CMapView::EditorOffset()
and const vec2 &CMapView::EditorOffset() const
better? In the second one it seems a bit redundant to have getters/setters but the first on might lead to slightly less readable code (really not a lot though) EditorOffset() = vec2(1, 2)
to set the variable, which looks weird to meFile .text Size Crate
8.4% 16.8% 1.8MiB std
7.6% 15.2% 1.6MiB cranelift_codegen
2.0% 4.1% 454.9KiB wast
1.7% 3.4% 376.8KiB ddnet_playground
1.7% 3.3% 369.0KiB regalloc2
1.6% 3.2% 355.5KiB tokio
1.5% 3.1% 344.8KiB hashbrown
1.5% 3.0% 332.2KiB wayland_client
1.4% 2.7% 302.9KiB winit
1.3% 2.6% 286.9KiB wasmparser
1.2% 2.4% 270.4KiB graphics
1.1% 2.3% 253.1KiB rustls
1.1% 2.2% 247.4KiB quinn_proto
1.0% 2.0% 217.2KiB egui
1.0% 1.9% 213.8KiB network
0.9% 1.9% 209.4KiB rayon_core
0.8% 1.5% 169.9KiB ring
0.7% 1.5% 166.2KiB tiny_skia
0.6% 1.3% 143.6KiB wasmer_types
0.6% 1.2% 131.1KiB base_fs
wasm so big
the compiler, the parser & regalloc2 alone top 5 xdGetDataString
when it's useful, e.g. when loading an image the filename cannot be empty. It's just that there doesn't seem to be a use case for storing empty strings.rustup show
pls (edited)std::string
with extra stepsconst char *
, to store it you use a char array.std::set<std::string>
it makes sense because you otherwise need to do the char allocation manuallystd::string
or using malloc(DynamicStringLength + 1)
std::string
is superior because it's a RAII wrapper (edited)std::string
, because they can all be at most IO_MAX_PATH_LENGTH
long (in our system)C:\msys2\mingw64\bin\mold.exe
not foundewan@ewanl ~/.c/fish> /c/msys64/mingw64/bin/mold.exe -v
mold 2.1.0 (compatible with GNU ld)
(edited)std::set<std::string>
it makes sense because you otherwise need to do the char allocation manually