container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
I'm trying to print particles
, since that's the name of the set it's being pointed to, but I keep getting an error. (edited).target
before .set
^^assets/awesome/game/*.png
?hit1
and explo1
stay inside particles or should it be grouped with the weapons, since the gun muzzle flashes are also grouped therehit1
and explo1
stay inside particles or should it be grouped with the weapons, since the gun muzzle flashes are also grouped there fast_io may have incomplete or unfair parts in its comparison with traditional streaming I/O.
In terms of speed:
Intel C++ is not included in the comparison (C++ 11 over C++ 20 may not be right, but performance comes first).
Failure to include the rest of the compilers that are part of the Windows GCC implementation in the list of comparisons, while picking the most mediocre performer, MinGW-w64.
Failure to provide (as much as possible) uniform compilation parameters.
When mentioning the speed of the Rust programming language, not mentioning whether to compile in Debug or Release.
Translated with www.DeepL.com/Translator (free version)
ring
:/ring
:/ CNetObj_PlayerInput
CNetObj_PlayerInput
is weird mod_run
calling that function (in the wasmer API) seems to create a rather big call stackmod_run
calling that function (in the wasmer API) seems to create a rather big call stack %
works on #ifdef
s in vim37.230.162.198:8303
[currently offline] (edited)Total download size: 2906.11 MiB
Total size of installed packages: 14624.70 MiB
Update size difference: 1810.77 MiB
uffCNetObj_DDNetPlayer
with pDDNetPlayer->m_Flags |= EXPLAYERFLAG_SPEC;
2. Snap CNetObj_SpectatorInfo
Done. (edited)