








.sqlite file is corrupted, the server would crash with the assertion "Tried connecting while the connection is in use" when a player joins and performs any action.
This is fixed by resetting the use-flag when connecting to the SQLite database fails, which is the same behavior as for the MySQL database connection.




./integration_test.sh --valgrind-memcheck max out my bandwith ? xd










Localize for all the tooltips right now













CProofMode::RenderToolbarButton)?

CProofMode::RenderToolbarButton)? 
MapView()->ProofMode()->m_ProofBorders != CProofMode::PROOF_BORDER_OFF

DoToolbarLayers into functions would be good either way, the only difference would then be if they belong to some CToolbar or the different classes
DoToolbarLayers is pretty long







































































