.sqlite
file is corrupted, the server would crash with the assertion "Tried connecting while the connection is in use" when a player joins and performs any action.
This is fixed by resetting the use-flag when connecting to the SQLite database fails, which is the same behavior as for the MySQL database connection.
./integration_test.sh --valgrind-memcheck
max out my bandwith ? xdLocalize
for all the tooltips right nowCProofMode::RenderToolbarButton
)?CProofMode::RenderToolbarButton
)? MapView()->ProofMode()->m_ProofBorders != CProofMode::PROOF_BORDER_OFF
DoToolbarLayers
into functions would be good either way, the only difference would then be if they belong to some CToolbar
or the different classesDoToolbarLayers
is pretty long