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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-08-19 00:00:00Z and 2023-08-20 00:00:00Z
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step 1 to writing code: stop watching YouTube videos about writing code
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exactly, use chatgpt
00:31
duuh
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so im splitting up all the images for a PR and uhhhh
justatest 1
00:50
do i split up the debug font
00:52
nvm i dont think we do (edited)
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Okay, I split up every image and named them accordingly. Am I allowed to send the ZIP file here so someone can review?
01:02
Currently, I have organized them by their purest form.
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are you splitting up every single image?
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if you're gonna split that stuff you need to provide a tool for people to split their existing images
01:23
like what mojang did
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louis
are you splitting up every single image?
every image that in content.py that is split in game
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9556f52 M Adragaline, M Skyventure, M nore, M oldpath - ddnet-maps
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Tater
I think he wants to use it for his own client
Yeah, I need it to download exactly what I specify
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Voxel
do i split up the debug font
We are close to removing the debug font entirely. Only some debug 1 information and the entities text in the editor still use it.
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Voxel
so im splitting up all the images for a PR and uhhhh
Are you also moving some of the existing files? For example arrow.png probably belongs in hud
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Reported by Astramast on Discord:
I just updated to 17.2 and i cant render demos i just have the first frame of the demo and it just freeze i can stille control the demo panel while rendering is frozen i can play demos tho i have a .mp4 in the videos folder tho but it always have 261 bytes and doesnt play (tried with 30s & 1m demo)
The demo playback is initially paused due to cl_video_pause_on_start being 1 being default. There should be a better indication that ...
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As #6451 was partially reverted by #5434.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](htt...
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07e9c5a Allow automatic multi-view for players in a team - Possseidon 6ba328d Merge pull request #7009 from Possseidon/dev/multi-view-team - Robyt3
10:09
23e2d93 implement scaling for envelope editor - Marmare314 db1452d Merge pull request #6988 from Marmare314/envelope-scale - Robyt3
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Fixes https://github.com/ddnet/ddnet/issues/7044

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memche...
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is some minecraft modder among us?
justatest 2
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ChillerDragon BOT 2023-08-19 11:27:07Z
sus
11:27
jopsti ryo is pro mc modder
11:27
sometimes i don't write rust code. edg-l has 87 repositories available. Follow their code on GitHub.
11:27
true java enjoyer
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i never coded for forge, so i just wanted to know some stuff
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ChillerDragon BOT 2023-08-19 11:28:35Z
making a client?
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i basically just want to know how exactly they deal with if 2 mods overwrite the same functionality
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ChillerDragon BOT 2023-08-19 11:29:12Z
for ddnet2?
11:29
or you mc modder now?
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yeah i want to expand my knowledge a bit
11:30
i mean i have ideas
11:30
but maybe there are better ones
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bfe1175 Save console output variables again, improve descriptions - Robyt3 ae12d8d Merge pull request #7045 from Robyt3/Loglevel-Variable-Fixes - def-
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29688fb Remove cl_video_pause_on_start; reset the pause option on popup opened - Kaffeine 7c1a667 Merge pull request #7046 from infclass/kaffeine/drop-rendering-paused-by-default - Robyt3
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Jupstar ✪
i never coded for forge, so i just wanted to know some stuff
use fabric
14:48
@Jupstar ✪ wgat u want to know
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Jupstar ✪
i basically just want to know how exactly they deal with if 2 mods overwrite the same functionality
they declare themselves incompatible iirc
14:49
actually
14:49
forge works with hooks iirc? so it depends on the mod load order proba
14:49
probs
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Robyt3
Are you also moving some of the existing files? For example arrow.png probably belongs in hud
yeah, i put arrow in hud
👍 1
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Ryozuki
forge works with hooks iirc? so it depends on the mod load order proba
oh i c
14:50
ty
14:50
@Voxel when /upload xd
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ask louis
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i'm shy
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@louis can you do the next skin upload batch? i did it last time
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@louis cmon work
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shore but i dont have a computer so can't test skins
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14:58
i'll just hope the skin preview is accurate haha
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Robyt3
We are close to removing the debug font entirely. Only some debug 1 information and the entities text in the editor still use it.
in that case should we make debug font an actual font file?
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Voxel
in that case should we make debug font an actual font file?
The remaining issues are with the editor entities text rendering: 1. Using the normal text render might cause a larger FPS drop than using the debug font 2. Someone added the hexadecimal info feature so the info is in hexadecimal and aligns better, but it might not appear monospaced anymore when using the normal text render (edited)
15:04
Using the debug font is fast because it's not a real font file
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Robyt3
The remaining issues are with the editor entities text rendering: 1. Using the normal text render might cause a larger FPS drop than using the debug font 2. Someone added the hexadecimal info feature so the info is in hexadecimal and aligns better, but it might not appear monospaced anymore when using the normal text render (edited)
>someone whoops my fault (edited)
15:07
anyways Yeah, I guess we can stick with the debug font image for a bit until we overcome this. Not like we're splitting EVERYTHING (edited)
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Add a button to manually reload the entities background map instead of automatically reloading it when it's changed. As the background map was only reloaded every 10 seconds, sometimes changing the background map quickly had no effect. Improve the layout of the DDNet settings menu. Align labels and UI elements and reduce unused empty space. Screenshots:
  • 1920x1080:
    • Before:
![ddnet-settings old](https://github.com/ddnet/ddnet/assets/23437060/658d9718-ba31-4fe8-9119-354b65f1361b...
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It was not actually necessary to clear the brushes to prevent the crashes. The crashes were fixed by not storing the texture handles for the layers anymore. Closes #7024.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds arra...
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@Jupstar ✪ someone asked me to ask you how the client knows if it is the dummy playing or the main player
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why do they wanna know
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whats the point of dev channel if the devs ask questions instead of telling something (@Voxel)
why do they wanna know
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Lost Prince
@Jupstar ✪ someone asked me to ask you how the client knows if it is the dummy playing or the main player
g_Config.m_ClDummy is 1 if the dummy is active and 0 if the main player is active
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Dev7z
whats the point of dev channel if the devs ask questions instead of telling something (@Voxel)
because what if they wanna make a bot client
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too bad that many bot clients already exist (@Voxel)
because what if they wanna make a bot client
22:14
also can you like unmute me in discord
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GitHub
Click to see attachment 🖼️
@Robyt3 i tried my best but i dont see a diffrence justatest (edited)
22:25
maybe things are a tiny bit bigger?
22:25
idk
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CMake debug visual studio
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6633e9a Add button to reload entities background, improve DDNet menu layout - Robyt3 a325245 Don't clear saved brushes when loading another map - Robyt3 6598576 Merge pull request #7047 from Robyt3/Menus-Settings-Background-Map-Improvements - def- dc7366f Merge pull request #7048 from Robyt3/Editor-Saved-Brush-No-Clear - def-
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a953481 Fix Ukrainian translation (by Jurai!) - def- 857e954 More Ukrainian fixes by Jurai! - def- f4d3c04 fix by JuralBOZO - def- afbb95f Merge pull request #7043 from def-/pr-ukraine-fix - def-
Exported 84 message(s)