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data/languages/
you can then send the updated versions to deen or make a pull request on github


























(edited)













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but now i know how it should work 
























OnWindowResize listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized.
Closes #7018.















str_utf8_offset_bytes_to_chars and str_utf8_offset_chars_to_bytes functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings.
Previously, this was separately implemented in the textrender and in the lineinput helper.
These textrender functions are entirely replaced by the new functions:
ITextRender::SelectionToUTF8OffSets (by str_utf8_offset_chars_to_bytes)
ITextRender::UTF8OffToDecodedOff (by str_utf8_offset_bytes_to_chars)








downloader crate, which also decodes snaps

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