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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-08-15 00:00:00Z and 2023-08-16 00:00:00Z
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What is 'shared' and why is it necessary?
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shared code between the server and client
00:19
abstractions, system stuff
00:19
game logic?
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Ewan
shared code between the server and client
a, okay
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Sedonya
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
i can't remember but i think this might be rust related
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I installed it right before launching the IDE
00:35
:c
00:35
I'll try reinstalling
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disable the ffmpeg build flag
02:08
for demo rendering
02:08
don’t remember what it’s called hold on
02:09
you should be able to discover through cmake
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nah not like that
02:09
try cmake -L it’ll show you
02:09
oh maybe that thing in the bottom corner
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ah it's fuckin
02:12
videorecorder
02:12
-DVIDEORECORDER=OFF
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ah.....
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nothing wrong with that
02:42
i feel like you missed a step though
02:42
did you install any prerequisites besides build tools
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I want to use my controller and my keyboard to play this game, however, that requires to execute custom config files every time i want to use my controller and before exiting DDNet. Would be really good to be able to store multiple keymappings and edit them in-game dynamically.
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certified4346 BOT 2023-08-15 04:38:12Z
Please anyone with idea about gmoserver.jp
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bot moment
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Implement CEditorComponent for CEditorMap and all CLayer types. This commit is already base on #7017. Unfortunately it was not possible to keep this commit much smaller because of how these types depend on each other.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [...
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is here possible to add some fixes with languages ?
09:08
to game
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Jurai!
is here possible to add some fixes with languages ?
yes, just edit the language files in data/languages/ you can then send the updated versions to deen or make a pull request on github
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Hello! In the editor, when loading between maps you used to be able to copy the game group elements, to be able to copy parts and put it in other map. I tried it but wasn't able to do It in the new version. Is it another way of doing it now or it got removed? (edited)
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ChillerDragon BOT 2023-08-15 09:36:52Z
Indeed seems like the layer selection is gone when loading a new map. Seems like a bug @QuiX
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Reported on discord
│11:22:44 bridge_ | <QuiX> Hello! In the editor, when loading between maps you used to be able to copy the game group elements, to be able to copy parts and put it in other map. I tried it but wasn't able to do It in the new version. Is it another way of doing it now or it got removed?
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Aah I see, okey cool, thanks!
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As mentioned by Pipou on discord, before #6844 it was easy to select the same corners on multiple quads. You just had to select multiple quads using shift + drag and then every corner would be selected on all quads. I agree that this seems to be a very useful feature which got removed. There are a few ways I could think of to solve this: 1. Add a shortcut to use the old selection style. So when some corners are selected on one quad you could press alt + click to select the quads on which t...
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imagine commit from chilller without mention 0.7 brownbear
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ChillerDragon BOT 2023-08-15 10:20:19Z
hrhrhr
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@heinrich5991 how can i decode snapshot with twlib2? :D
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ChillerDragon BOT 2023-08-15 10:22:20Z
libtw2*
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Idk why but i always write it twlib2 :(
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ChillerDragon BOT 2023-08-15 10:23:23Z
no tpyos alwoed in this chanel
10:24
im not sure if the snap stuff if usuable yet
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ChillerDragon
Indeed seems like the layer selection is gone when loading a new map. Seems like a bug @QuiX
Hope it gets fixed soon, not nice if u do a map together
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ChillerDragon BOT 2023-08-15 10:24:04Z
what are you working on?
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The quad copy thing was also better b4
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ChillerDragon BOT 2023-08-15 10:24:51Z
@Cøke agree i also like mapping "together" :D steal a bit from here and a bit from there apply a new design and call it new work
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ChillerDragon
what are you working on?
Im trying to get snapshot data pepeW
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Its the best way, both mapper do entities and put it together
10:25
So nobody has to wait
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ChillerDragon BOT 2023-08-15 10:26:05Z
@MilkeeyCat yes but why? for what?
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Someone should make we version of map editor poggers
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ChillerDragon
@MilkeeyCat yes but why? for what?
Maybe to render a demo in browser
10:26
Idk
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With multiplayer poggers2 (edited)
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ChillerDragon BOT 2023-08-15 10:26:48Z
@Cøke whats "we" ?
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Actually no need
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ChillerDragon BOT 2023-08-15 10:27:15Z
there is this
10:27
Teeworlds collaborative map editor online. Contribute to k2d222/twwe development by creating an account on GitHub.
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Teero
Someone should make we version of map editor poggers
There's web version of map editor
10:28
Oh
10:28
Lol
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I think it's enough if u can just copy ur game into mates game
10:28
Like it was 😁
10:29
But maybe add new feature 😁 that u can Copy all game layers at once
10:29
Tele front etc
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ChillerDragon BOT 2023-08-15 10:29:54Z
wasnt that possible already?
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We used back then time cp's to mark the teleporters
10:29
XD
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ChillerDragon BOT 2023-08-15 10:29:59Z
with selecting multiple layers
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Idk actually but it was not possible
10:31
I also don't like that u can't make the env thing smaller like b4
10:31
B4 there was like 4 options to make it bigger/smaller (edited)
10:31
(the working area)
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ChillerDragon
im not sure if the snap stuff if usuable yet
Is there docs where described how data is laid down in snapshot. I dont want to do in c++ land 😭
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ChillerDragon made some docs right?
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ChillerDragon BOT 2023-08-15 10:35:10Z
yes
10:35
i also have a snapitem parser in ruby
10:35
@MilkeeyCat 0.7 i assume the only true version
monkaStop 1
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thanks :D
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ChillerDragon BOT 2023-08-15 10:37:59Z
I also have 0.6 but i recommend reading 0.7 since i put more love into it
no 2
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is ddnet based on 0.6?
✅ 4
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ChillerDragon BOT 2023-08-15 10:38:31Z
the layout didnt really change
10:38
ddnet is mostly 0.6 based
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ChillerDragon BOT 2023-08-15 10:38:47Z
servers can also brideg to 0.7
💩 2
10:38
and the client soon(tm) too
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i see, 0.7 useless pepeW
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ChillerDragon BOT 2023-08-15 10:39:11Z
more like ddnet useless
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MilkeeyCat
i see, 0.7 useless pepeW
true
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0.7 skin system is nice. Everything else is kinda meh in my opinion
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ChillerDragon BOT 2023-08-15 10:39:59Z
anyways the snap items changed but the layout is the same in the 0.7 snap docs i described the layout @MilkeeyCat
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Cøke
The quad copy thing was also better b4
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Cøke
I also don't like that u can't make the env thing smaller like b4
Do you mean the envelope editor? You can drag the top bar to change the size
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oh rly? never tried it
11:15
xd
11:15
was thinking its fixed now
11:16
good to know
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Ewan
did you install any prerequisites besides build tools
???
14:25
If that's what it is, I need the same for windows
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Mh
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Sedonya
???
is you ddnet libs folder empty?
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Tater
is you ddnet libs folder empty?
No
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Sedonya
ah.....
it should be able to find these things just from ddnet-libs
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I don't know what happened, but after restarting the IDE everything is fixed
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cleared cmake cache (edited)
16:15
probably
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U creator TClient?
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Cool, I liked your client, it unlike cheat clients just adds convenient visuals
16:17
Especially the binds wheel
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@Jupstar ✪
16:40
would u accept a alegedly web3 job that pays 200k up to 300k
16:40
makes no sense
16:40
(yearly)
16:40
americans are crazy
16:40
thats 25k$ monthly before taxes
16:40
tf
16:40
i make 33 yearly
16:40
xd
16:43
Blockchain Engineer (Rust, Virtual Machine, Distributed Systems, 300'000 USD)
16:43
lmayo
16:44
can u earn this much while living in spain even
16:44
well in spain if u earn more than 60k u pay nearly 40%
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Ryozuki
would u accept a alegedly web3 job that pays 200k up to 300k
i dunno, depends who is behind it
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probs nothing good xd
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just donate 100k to offset the moral loss
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ChillerDragon
anyways the snap items changed but the layout is the same in the 0.7 snap docs i described the layout @MilkeeyCat
my data is wrong and nothing works pepeW but now i know how it should work pepeW
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This is probably not a new request but I would like ddnet to add the reset on switch option directly in the settings
17:36
Maybe it could be added as "reset movements " idk
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and i would like a button to sync colors with my dummy
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MilkeeyCat
and i would like a button to sync colors with my dummy
that's a good idea actually
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how can i see my current taken cp?
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Smetanolub
how can i see my current taken cp?
go in tp
17:58
i mean we should have made it the second ddrace hud was made
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hardware acquired
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ChillerDragon BOT 2023-08-15 18:27:38Z
pog
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ASUS board monkaStop
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murpi
ASUS board monkaStop
u got bad experience with them? xd
18:59
i always thought asus is the high quality shit
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Jupstar ✪
u got bad experience with them? xd
They got huge drama recently for frying amd processors
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rip
19:01
i always go msi for mobo
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Ryozuki
would u accept a alegedly web3 job that pays 200k up to 300k
I've seen this before:
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Ryozuki
i always go msi for mobo
big f3
19:02
msi good
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someone with experience could tell us if it's usually a fixed number regardless if the employee is american or not
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Register the OnWindowResize listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized. Closes #7018.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] C...
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Ryozuki
i always go msi for mobo
well msi had huge drama too
19:04
when ryzen 1 dropped
19:04
asrock: cheap and good xd
👍 1
19:05
i buy gigabyte mostly.. not bcs they good or smth. But simply bcs they have the best features most of the time
19:05
USB-C when everyone was still on USB 3
19:05
stuff like that
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What basically happened is: ASUS ships product which kills another product attached to it, ASUS releases (Beta) BIOS update with quote "Oopsie, now hopefully it wont kill the product attached to it, but also if you install this BIOS you lose all warranty regardless if it kills the attached product or the product itself"
19:17
i bought the bundle so i couldn’t really choose
19:17
but I saved $200
19:17
lol
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u lost 500$
19:19
u never "save"
19:19
in capitalism world
19:19
gigachad
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pure fax
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whatever you want to call it
19:19
how about i got hardware $200 better than what i was expecting to with my money
19:20
😃
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man im an idio
20:18
t
20:18
i forgot my case is only micro atx 😃
20:19
use a pair of scissors and your built in hatred to open the back
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is anyone here also in the CCCamp? :)
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i was distracted by the price tag
20:27
pepeW
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see this, thats capitalism
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it’ll work out
20:46
i have an old piece of scrap materials that used to be considered a case
20:47
i just have to move everything out of my current one. drives and cables and power supply
20:47
ugh
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Add str_utf8_offset_bytes_to_chars and str_utf8_offset_chars_to_bytes functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings. Previously, this was separately implemented in the textrender and in the lineinput helper. These textrender functions are entirely replaced by the new functions:
  • ITextRender::SelectionToUTF8OffSets (by str_utf8_offset_chars_to_bytes)
  • ITextRender::UTF8OffToDecodedOff (by str_utf8_offset_bytes_to_chars)
  • ...
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When the mouse leaves the envelope editor while panning it stops. On entering the map view it pans the map instead. It would be better if the panning would continue in the envelope editor. The same thing happens the other way around.
21:15
When pressing ctrl while moving an envelope point it pans the view instead.
21:16
When pressing ctrl + click to pan the envelope editor it also activates the box selection.
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is this dj khaled making issues
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anotha one
21:30
15be3c3 Remove unused m_DebugSoundIndex variable - Robyt3 5567c56 Reorder CClient interface pointers alphabetically - Robyt3 7168fb1 Move OnWindowResize listener to engine, handle editor - Robyt3 26cf933 Merge pull request #7027 from Robyt3/Client-OnWindowResize-Editor-Fix - def-
21:33
af3870a Add utility functions for converting UTF-8 bytes ↔ chars offsets - Robyt3 b52fa5e Merge pull request #7028 from Robyt3/Base-Str-Utf8-Offset-Functions - def-
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who here is good at AWS?
21:55
nvm, its amazing what happens when you put "*" in the IAM permissions
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when did they stop giving you stock coolers xD
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chillerdragon: ah, interesting mod
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MilkeeyCat
@heinrich5991 how can i decode snapshot with twlib2? :D
there's the downloader crate, which also decodes snaps
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Patiga
is anyone here also in the CCCamp? :)
I'll be at the cccamp starting tomorrow
poggers 1
22:38
anyone else as well? 🙂
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new envelope editor is great
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making edits to the hook top my edits (based on mind's spriting) middle official render bottom the difference between the two
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looks like the official one has a low resolution
23:59
?
Exported 219 message(s)