Robyt3
It's a tee in a killmessage again
0x000000014032df17: dbg_break() at src/base/system.cpp:222
(inlined by) dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:215
0x00000001401dd3cb: dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:217
0x000000014002ed20: CGraphics_Threaded::TextureSet(IGraphics::CTextureHandle) at src/engine/client/graphics_threaded.cpp:857
0x00000001400fe241: CRenderTools::Graphics() const at src/game/client/render.h:117
(inlined by) CRenderTools::RenderTee(CAnimState const*, CTeeRenderInfo const*, int, vector2_base<float>, vector2_base<float>, float) at src/game/client/render.cpp:370
0x0000000140078d57: CKillMessages::OnRender() at src/game/client/components/killmessages.cpp:330
0x00000001400e943d: CGameClient::OnRender() at src/game/client/gameclient.cpp:681
0x0000000140020a51: CClient::DebugRender() at src/engine/client/client.cpp:1038
(inlined by) CClient::Render() at src/engine/client/client.cpp:1214
0x000000014002aaa8: CClient::Run() at src/engine/client/client.cpp:3302
0x000000014032c045: main at src/engine/client/client.cpp:4828
I once had a crash like this in a mod, where a player shot a grenade, then disconnected, then the grenade hit and killed a target and the killmessage was scuffed/caused a crash. Maybe this info helps, probably not (edited)