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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2023-08-15 00:00:00Z and 2023-08-16 00:00:00Z
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Starkiller
since last client update overwriting old maps is always failing. does anyone else have this bug?
Yek | 신지민 2023-08-15 00:07:07Z
This also happened to me
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Yek | 신지민 2023-08-15 00:20:16Z
IdkZero
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hey this is a known bug but I'd just like to ask for some input: when you view/render a demo, sometimes team bugs and a player in the team becomes transparent. Is there any way to fix this?
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when playing with custom default zoom and using the new multiview spec and unspec, the zoom is not my default and i have to re adjust
02:46
another thing i noticed: with the last updates, i always had to set the graphic settings new
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Starkiller
since last client update overwriting old maps is always failing. does anyone else have this bug?
Release candidate?
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Lime
there is a 70/30 chance to local host server to crash on lunch why?
Send crash logs, then we might know why. They are in your config directory under dumps
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Robyt3
It's a tee in a killmessage again 0x000000014032df17: dbg_break() at src/base/system.cpp:222 (inlined by) dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:215 0x00000001401dd3cb: dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:217 0x000000014002ed20: CGraphics_Threaded::TextureSet(IGraphics::CTextureHandle) at src/engine/client/graphics_threaded.cpp:857 0x00000001400fe241: CRenderTools::Graphics() const at src/game/client/render.h:117 (inlined by) CRenderTools::RenderTee(CAnimState const*, CTeeRenderInfo const*, int, vector2_base<float>, vector2_base<float>, float) at src/game/client/render.cpp:370 0x0000000140078d57: CKillMessages::OnRender() at src/game/client/components/killmessages.cpp:330 0x00000001400e943d: CGameClient::OnRender() at src/game/client/gameclient.cpp:681 0x0000000140020a51: CClient::DebugRender() at src/engine/client/client.cpp:1038 (inlined by) CClient::Render() at src/engine/client/client.cpp:1214 0x000000014002aaa8: CClient::Run() at src/engine/client/client.cpp:3302 0x000000014032c045: main at src/engine/client/client.cpp:4828
I once had a crash like this in a mod, where a player shot a grenade, then disconnected, then the grenade hit and killed a target and the killmessage was scuffed/caused a crash. Maybe this info helps, probably not (edited)
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Lime
there is a 70/30 chance to local host server to crash on lunch why?
maybe it should have a breakfast first (sorry couldn't resist)
🤭 1
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Starkiller
since last client update overwriting old maps is always failing. does anyone else have this bug?
@Robyt3 can you give a hint why it could be failing? e,g. the new changes using the windows API maybe have edge cases or smth?
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Jupstar ✪
@Robyt3 can you give a hint why it could be failing? e,g. the new changes using the windows API maybe have edge cases or smth?
Maybe they are using a different filesystem and something works slightly different there. Maybe the permissions on the config directory are messed up, i.e. they have read/write access but no delete/rename access.
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Robyt3
Maybe they are using a different filesystem and something works slightly different there. Maybe the permissions on the config directory are messed up, i.e. they have read/write access but no delete/rename access.
is it hard to show the appropriate error message for that?
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Hmm, need to test if the errors are useful
09:21
If it just says "access denied" or "the requested resource is already in use" or something generic like that then it's not very useful (edited)
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Robyt3
If it just says "access denied" or "the requested resource is already in use" or something generic like that then it's not very useful (edited)
well for F1 console
09:22
for developers
09:22
but yeah
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If the config directory permissions cause issues, maybe we can at least detect the incorrect permissions in general though (edited)
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ofc only if we can fetch the current permissions or smth
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Maybe it's also a good idea to prevent the game from being launched with admin privileges so no directories are created with different permissions
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yes, if you suspect admin
09:23
i rather suspect that some anti virus still prevents deleting an in-use file
09:24
(that's what you fixed right?)
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Renaming and deleting require a special permission on Windows which we did not set for the files we open
09:24
So now open files can also be renamed and moved
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before temp files, we simply overwrote the current file?
09:25
why did that work when the server was open?
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We already allowed shared read/write
09:25
But not shared delete/rename
09:25
Because this is hidden behind a different Windows API
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and what if we just make a backup write first. then overwrite the original?
09:26
i mean the goal is just to prevent loss of data in some worst case
09:26
e.g. bluescreen while writing etc.
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We are using basically the same approach as Microsoft Office for its files so I don't really understand why it doesn't work for some
09:27
It's possible that another program (e.g. antivirus) keeps the file open without the rename/delete sharing flags
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yeah
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Robyt3
It's possible that another program (e.g. antivirus) keeps the file open without the rename/delete sharing flags
he apparently has ccleaner installed.. dunno if that also checks files
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Hm, CCleaner has a background process, so he should try quitting that if he uses it and test if it makes a different
09:32
He could try: 1) Open map in editor 2) Find map file in Windows Explorer 3) Try to rename the file 4) There should be an error popup that says which application is preventing the file from being renamed
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Robyt3
He could try: 1) Open map in editor 2) Find map file in Windows Explorer 3) Try to rename the file 4) There should be an error popup that says which application is preventing the file from being renamed
rename? or simply delete the original file?
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Should have the same effect
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will a rename replace the file?
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Renaming can replace the target file but it also fails if you don't have the permissions
09:34
I mean just rename the map file that is currently open in the editor
09:34
Or try both deleting and renaming if one works
09:34
If both work in Windows explorer but it doesn't work ingame then I'm out of ideas
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@Robyt3
09:40
he opens the server over the folder
09:40
not main menu
09:40
newest version
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Works for me when starting the server with double-click
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mhh what map do you test?
09:42
maybe it's important what resources the map uses?
09:43
i dunno if e.g. windows knows if the file was completely loaded
09:43
and then flags it as "finished" or smth
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I tested with a small test map and also with Aip-Gores (118 KB) now, which also works
09:44
The map in error message doesn't appear very large either
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yeah
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Is he 100% certain that he is on the latest release version?
09:44
He could try renaming his config directory temporarily
09:44
So it gets recreated with clean permissions
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Robyt3
Is he 100% certain that he is on the latest release version?
that was probs the problem ^^
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very very small bug but all the other commands besides entities only have asset instead of assets (with no s)
11:41
and entities has assets (with s)
11:41
i assume this is a bug anyway
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Broso56
i assume this is a bug anyway
entities have multiple assets (fng, ddrace etc.)
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ah makes sense
11:45
i still think it would make more sense to have it be consistent to avoid confusion but i doubt it matters at all xd
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texnonik
new update , can't save map same name as server is running the map :/ worst update ever ( for server) , when fix ? (edited)
i just found issue . the issue is if i use old server i can't save same map name as server , but in new server version everythink is ok ... (edited)
Exported 70 message(s)