CGameClient
from CEditor::Init
? I cant even just pass it as an argument because I dont think its available in CClient::Run
either.CGameClient
from CEditor::Init
? I cant even just pass it as an argument because I dont think its available in CClient::Run
either. CGameClient *pGameClient = (CGameClient *)Kernel()->RequestInterface<IGameClient>()
Although this should probably be avoided. What are you trying to do?CGameClient *pGameClient = (CGameClient *)Kernel()->RequestInterface<IGameClient>()
Although this should probably be avoided. What are you trying to do? CComponent
. Im also not quite sure how to do that yet, but the first step would be getting a pointer to the CGameClient
classCComponent
for the individual editor components or if it would be better to add separate CEditorComponent
.CUI
so this could cause various bugsCEditor
inherit CComponent
instead of IInterface
?html {
max-width: 70ch;
padding: 3em 1em;
margin: auto;
line-height: 1.75;
font-size: 1.25em;
}
html {
max-width: 70ch;
padding: 3em 1em;
margin: auto;
line-height: 1.75;
font-size: 1.25em;
}
\`\`\`html
[This text will be blue]
"This text will be cyan"
html {
max-width: 70ch;
padding: 3em 1em;
margin: auto;
line-height: 1.75;
font-size: 1.25em;
}
unknown database mydb
The database exists and the table gets created. but when someone finishes I get this error and it writes the finish data on a backup database then it reconnects to mysql and writes the data inside it.
And the query I use to create the table is:
"CREATE TABLE IF NOT EXISTS mydb.%s_members"
(edited)unknown database mydb
The database exists and the table gets created. but when someone finishes I get this error and it writes the finish data on a backup database then it reconnects to mysql and writes the data inside it.
And the query I use to create the table is:
"CREATE TABLE IF NOT EXISTS mydb.%s_members"
(edited)unknown database mydb
The database exists and the table gets created. but when someone finishes I get this error and it writes the finish data on a backup database then it reconnects to mysql and writes the data inside it.
And the query I use to create the table is:
"CREATE TABLE IF NOT EXISTS mydb.%s_members"
(edited)