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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-08-12 00:00:00Z and 2023-08-13 00:00:00Z
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guys, do y'all know where the hook system is on the source code? I'm doing a DDNet fangame and I wanna take the original code as a reference for some things
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@ChillerDragon
00:44
chillerdragon
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Getsaa
guys, do y'all know where the hook system is on the source code? I'm doing a DDNet fangame and I wanna take the original code as a reference for some things
src/game/gamecore.cpp CCharacterCore::TickDeferred() also check src/game/server/entities/character.cpp for other things
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Tater
src/game/gamecore.cpp CCharacterCore::TickDeferred() also check src/game/server/entities/character.cpp for other things
tysm
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also CCharacterCore::Tick() in gamecore.cpp
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BloodDrippn™ 2023-08-12 03:00:00Z
cant connect to server. port forwarded on ipv4 but router wont let me on ipv6, used 'sv_ipv4only' 'sv_register ipv4'. firewall is set up to let udp on said port. < - tried without any firewalls or vpns on also (edited)
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BloodDrippn™
cant connect to server. port forwarded on ipv4 but router wont let me on ipv6, used 'sv_ipv4only' 'sv_register ipv4'. firewall is set up to let udp on said port. < - tried without any firewalls or vpns on also (edited)
Yek | 신지민 2023-08-12 03:54:52Z
ur connection is CGNAT? (edited)
03:55
popcornMoai_pb
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BloodDrippn™ 2023-08-12 04:07:32Z
C:\Windows\System32>tracert myip Tracing route to cpe-its-my-ip-again.somewhere.res.rr.com [myip] over a maximum of 30 hops: 1 1 ms <1 ms <1 ms cpe-its-my-ip-again.somewhere.res.rr.com [myip] Trace complete. (edited)
04:07
i dont think so it only hop one time @Yek | 신지민 (edited)
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BloodDrippn™ 2023-08-12 04:16:40Z
it works over vpn though 😦 i just dont wunna have to use one every time just to port forward
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BloodDrippn™
it works over vpn though 😦 i just dont wunna have to use one every time just to port forward
Yek | 신지민 2023-08-12 04:24:21Z
If you have access to enable DMZ you could try With that you will see if you are missing any port configuration
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BloodDrippn™ 2023-08-12 04:29:21Z
i cant even login to default gateway lmao
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Yek | 신지민 2023-08-12 04:29:31Z
kek
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BloodDrippn™ 2023-08-12 04:29:33Z
and the app doesnt have shit
04:30
and when i asked for an IT representative each person said they dont have any which is super hard to believe as a fucking isp
04:31
its the newest spectrum router if you wunna look up how bad it is
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BloodDrippn™
and when i asked for an IT representative each person said they dont have any which is super hard to believe as a fucking isp
Yek | 신지민 2023-08-12 04:42:18Z
This reminds me of my bad experience with an ISP blocking any configuration
04:43
But I connected via ssh and I solved it
04:43
pepefireworks
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BloodDrippn™ 2023-08-12 04:52:57Z
it wont let me connect with ssh either i wish this was cisco xd
PikaXD 1
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Generate tilelayers and color maps from an image. This could be useful for all sorts of things from importing shapes like circles to creating maps like pokemon gen 1. For each 255 colors one color map and layer is generated and the tiles are set accordingly. !screenshot_2023-08-12_12-25-34 ![screenshot_2023-08-12_12-11-44](https://github.com/ddnet/ddnet/assets/49279081/c7dc7374-abd3-4658-a7cf-577083...
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GitHub
Click to see attachment 🖼️
cool
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nice idea
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I have a blog post coming up which is about embedding pixelart into maps ^^
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Patiga
I have a blog post coming up which is about embedding pixelart into maps ^^
how do you do it?
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I'll try to finish and publish the blog post today
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wont this bloat up the filesize
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depends on the size of the pixelart, and the amount of colors in the image (with that approach)
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I think it depends more on the colors than on the size of the image, but it should be fine if both are reasonably small An image with 8000 colors and 1024 x 1024 pixels is about 6 MB
12:50
hot plasma for 8 minutes
12:51
After successful recommissioning in autumn 2022, the Greifswald nuclear fusion experiment has surpassed an important target.
12:51
In 2023, an energy turnover of 1 gigajoule was targeted. Now the researchers have even achieved 1.3 gigajoules and a new record for discharge time on Wendelstein 7-X: the hot plasma could be maintained for eight minutes.
12:51
articularly heat-resistant divertor baffle plates are used to dissipate the largest heat flows at Wendelstein 7-X. They are part of the inner wall, which is now cooled by a system of 6.8 kilometres of water pipes since the completion of the device. No other fusion facility in the world currently has such a comprehensively cooled inner wall. The plasma heating consists of three components: the newly installed ion heating, the heating by neutral particle injection and electron microwave heating. For the current record, the electron microwave heating system was particularly important because it delivers large amounts of power over periods of several minutes. The energy turnover of 1.3 gigajoule was achieved with an average heating power of 2.7 megawatts, whereby the discharge lasted 480 seconds. This is also a new record for Wendelstein 7-X and one of the best values worldwide. Before the completion works, Wendelstein 7-X achieved maximum plasma times of 100 seconds at much lower heating power.
>
Within a few years, the plan is to increase the energy turnover at Wendelstein 7-X to 18 gigajoules, with the plasma then being kept stable for half an hour.
monkaS 1
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The INSERT INTO query could be truncated when using a longer table name prefix.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with...
16:09
cl_smooth_zoom_time 0 was causing problems. Idk exactly why such big zoom jumps are creating problems (grey background), but this should fix it

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Chang...
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in a blog post, would you write "color" or "colour"? ^^
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Pick british english or american english, use it consistently?
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Learath2
Pick british english or american english, use it consistently?
would you have a preference?
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I like the ou version of words
👍 1
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i like US version
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17:32
z over s
17:32
customization
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I love ties :p
17:36
but I do agree with z over s, so maybe I'll just go US
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im having an issue with huge maps like this one. you can load and edit them fine in the editor but playing them freezes and it feels like a memory leak to me since a 12000x 12000 map should not take over 32 gigs of ram.
22.49 MB
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Teero
im having an issue with huge maps like this one. you can load and edit them fine in the editor but playing them freezes and it feels like a memory leak to me since a 12000x 12000 map should not take over 32 gigs of ram.
jesus 22 mb
19:17
no images right?
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xD
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just a big maze generation.
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maze?
19:18
can u screenshot it
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i wanna see
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in memory, that is half a gigabye per layer
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*gigabyte
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wtf why?
19:19
there is only 1 layer sooo
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12000 * 12000 * 4
19:19
in bytes
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Teero
Click to see attachment 🖼️
justatest
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still it shouldnt overflow my system with 32 gigs free
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ah, and if the gpu buffer is also stored in the cpu, then its also much more than that
19:20
per tile
19:20
I would suggest you to stay with maps less than 8000 tiles large, even better would be below 4000
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25 mil seems to work for me
👍 1
19:21
so 5000x5000
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what do you need such a big map for btw?
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hello hello hello
19:25
there is a spammer spamming 'chillerbot headless something' in multeasymap RUS
19:28
like this: (3)муа: [chillerbot-ng] chillerbot.png headless (v0003)
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Tater
what do you need such a big map for btw?
coming april fools maze
justatest 3
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9db53bd Fix smooth zoom with zero causing problems with multiview - Vy0x2 5e1ef43 Update connection_pool.cpp - k-i-o fcb05f9 Merge pull request #7006 from k-i-o/k-i-o-patch-1 - def- 84c6cf2 Merge pull request #7004 from Vy0x2/pr-poc-mv-clean - def-
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Teero
just a big maze generation.
how do you generate ddnet maps from script?
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kaan
how do you generate ddnet maps from script?
?
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kaan
how do you generate ddnet maps from script?
hmm? just modify the src? check in editor.cpp how the other things under Tools are made
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defd8f7 Increase another SQL query buffer size - Robyt3 255092f Merge pull request #7003 from Robyt3/Scoreworker-Query-Size-Fix - def-
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Tater
what do you need such a big map for btw?
idk just in theory. am exploring gores map generating rn
21:58
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
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27e3c9f Update italian.txt - k-i-o a66aac1 Merge pull request #7005 from k-i-o/k-i-o-patch-1-1 - def-
22:39
523b5c9 Version 17.2 - def- 1f17f6b Merge pull request #265 from ddnet/pr-17.2 - def-
Exported 98 message(s)