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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-08-11 00:00:00Z and 2023-08-12 00:00:00Z
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ChillerDragon: man i need u
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
09:09
suggesting to add median for how many fail (on teleport not fail = kill) !suggesting medial from my vision this can be perfect in solo mode but in other maps hmm no accurate however this same problem "median time" so put them together and 🤝 !! boom !! in the end i believe this will fix the problem of accuracy "median time" help Tees to... understand how map exactly long / short difficult / easy
09:10

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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GitHub
Click to see attachment 🖼️
yo i sure u all missing my suggestionsbrownbear
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Issue 7000 soon poggers
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GitHub
Click to see attachment 🖼️
wow what a useful issue
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GitHub
Click to see attachment 🖼️
Lol bundesliga
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9eb73c9 Increase lower limit for zoom smoothness (multiview), remove rarely used variable - Vy0x2 984eb47 Merge pull request #6995 from Vy0x2/pr-poc-mv-clean - edg-l
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Dale Y Pearlman BOT 2023-08-11 12:13:49Z
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Fastest general and simple binary search C++ implementation
12:57
but
12:57
algorithmica is such a good web
12:57
ill insta buy the book when it comes out
13:00
Contribute to id-Software/quake2-rerelease-dll development by creating an account on GitHub.
13:00
quake 2 code is public
13:07
oh god
13:08
at work i have a CI that runs for 1h
13:08
xd
13:08
running over 300 tests with llvm-cov is too much i guess
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1h doesn't seem that bad, could be much worse
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@Ryozuki FFR, when rewrite vim in rust?
15:34
that sounds wrong
15:34
i wanna get vim and suffer idk why
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@Robyt3 is there any reason the editor is not using IInterface or something similar? maybe this would allow breaking up these large files and the huge editor class
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marmare_314
@Robyt3 is there any reason the editor is not using IInterface or something similar? maybe this would allow breaking up these large files and the huge editor class
It would be a large undertaking, but I think it would be better if the editor was a gameclient component instead of an engine component. I don't think the engine should handle the editor differently than the rest of the game or even be aware of its existence.
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Using /timecp with a player name that has no time on the current map incorrectly cleared the player score/time causing it to not be shown in the scoreboard anymore. In LoadPlayerData exactly the LIMIT 1 clause was getting truncated from the query due to the buffer size being insufficient. Depending on the length of the table name prefix the query could have been truncated at any other position resulting in syntax errors. In ShowTeamTop5 the buffer size is increased because it co...
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Robyt3
It would be a large undertaking, but I think it would be better if the editor was a gameclient component instead of an engine component. I don't think the engine should handle the editor differently than the rest of the game or even be aware of its existence.
Which class defines gameclient components? IEditor uses IInterface
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marmare_314
Which class defines gameclient components? IEditor uses IInterface
CComponent, so everything inside the components folder (but I would not move the editor files)
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Robyt3
CComponent, so everything inside the components folder (but I would not move the editor files)
They are already separated enough, so I agree. Then there should probably be a class CEditorComponent which inherits CComponent but adds a IEditor* Editor() member function. Maybe it would also be possible to only do this refactor to a few components at a time to make it more manageable
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marmare_314
They are already separated enough, so I agree. Then there should probably be a class CEditorComponent which inherits CComponent but adds a IEditor* Editor() member function. Maybe it would also be possible to only do this refactor to a few components at a time to make it more manageable
Seems like a good idea to make the editor code more modular and maintainable 👍
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If anyone wants to re-do the editor, the editor2 branch of 0.7 is a nice place to start. I liked how it was structured
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GitHub
Click to see attachment 🖼️
7000 reached
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Wait, so XYR is still the same orientation as VHR, right?
16:30
like V is X, H is Y and R is R?
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what
17:42
i dont get it sorry
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then i wasnt asking you
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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i am so glad vim motions have hjkl similar to dance dance revolution setup
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surely u talking about steppin manias
20:26
i dont use no keyboard when i play ddr
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Ewan
surely u talking about steppin manias
i know about stepmania
20:27
anyways why is vim motions so spaced out LOL
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Voxel
i know about stepmania
i didnt ask if u knew about it i asked if u were talkingabout it
20:29
xd
20:33
GRRH misinformation
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i give up (edited)
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75fafcd Update translation stats - def-
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Voxel
i give up (edited)
good image. whatever the hell it means
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Voxel
i give up (edited)
😬 😬 😬
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Voxel
i give up (edited)
21:30
29871fd Fix scoreboard time being reset when using /timecp - Robyt3 0196470 Fix SQL query buffer sizes being too small - Robyt3 68acdf8 Update spanish.txt - n0Ketchp 0f6e69e Merge pull request #7001 from n0Ketchp/n0Ketchp-patch-1-1 - def- 925a4f7 Merge pull request #7000 from Robyt3/Server-Score-Reset-Fix - def-
21:33
4c63ba3 Update traditional_chinese.txt - By622 edaafbf Update simplified_chinese.txt - By622 a8dae6c Merge pull request #6998 from By622/patch-4 - def- b572310 Merge pull request #6996 from By622/patch-3 - def-
Exported 66 message(s)