Guild icon
DDraceNetwork
DDraceNetwork / questions
For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2023-08-10 00:00:00Z and 2023-08-11 00:00:00Z
Avatar
Avatar
GXRMANIA
I am attempting to revive the 'Stefan3on3' map without any prior coding or mapping experience. I have downloaded the map data, but it is not functioning as expected. Normally, upon entering the game, players should spawn in the starting lobby and be able to choose a team (refer to picture 2). Once a certain number of players have selected their teams, the game starts. Afterward, the teams are teleported to different arenas where they engage in battles (see picture 1). The game follows a structured tournament bracket format, where the winning teams progress to face other victorious teams in successive rounds. Do you have any suggestions on how I can make it work? πŸ˜„ I came across this GitHub repository: https://github.com/ChillerDragon/ChillTourna, but I am unsure about how to implement it. (edited)
oh my god, i just had a huge mf flashback
πŸ‘ 1
Avatar
in what channel can i aks for someone to play with?
monkaStop 1
19:37
or is that on another dc server
Avatar
Avatar
CooliGamer
in what channel can i aks for someone to play with?
We had a LFG channel, but maintenance was too much. Maybe just ask in #general ?
Avatar
ok, thanks
Avatar
π•Ώπ–—π–Žπ–˜π–™π–Žπ–˜ 2023-08-10 19:48:46Z
Hello, would like to know if there is any way to force one [setting/command] to 'finish' or simply wait, before running the next [setting/command]? For instance: bind x "dummy_connect; say /team 1; say /team 2; say /lock; cl_dummy 0; say /team 1; say /team 2" Ideally, it would connect the dummy, join team 1 or team 2 depending on which is free, then switch to main dummy (cl_dummy 0) and join same team, & lock it. Instead, because of the wait when a dummy joins the game, it finishes these steps before the dummy has joined, causing it to only put the main dummy (cl_dummy 0) in a team. If anyone knows a way to achieve the same thing i would greatly appreciate it if you could share that here. ^-^
Avatar
Is there a way to save different keymapings? So i can use one for my keyboard and the other for a controller
Avatar
Black_Knife01 2023-08-10 21:25:37Z
ben ban yedim
21:25
ne yapabilirim
Avatar
bekle
Avatar
Avatar
+KZ
Is there a way to save different keymapings? So i can use one for my keyboard and the other for a controller
yeah you have a file called settings-ddnet.cfg, you can copy that, then change your keybindings to the controller one, then rename your current one to controller.cfg, rename your previous copy to settings-ddnet.cfg, then you can simply exec controller.cfg, exec settings-ddnet.cfg based on what you want. also settings-ddnet will be the one automatically executed on client start
Avatar
Avatar
bencie
yeah you have a file called settings-ddnet.cfg, you can copy that, then change your keybindings to the controller one, then rename your current one to controller.cfg, rename your previous copy to settings-ddnet.cfg, then you can simply exec controller.cfg, exec settings-ddnet.cfg based on what you want. also settings-ddnet will be the one automatically executed on client start
Executing the commands at controller.cfg will not overwrite the default one?
Avatar
oh right, if you quit the game after using controller.cfg, it will overwrite settings-ddnet aswell
23:42
so you should keep your default settings in settings-ddnet, make a copy aswell like keyboard.cfg
23:43
and even if you exit with controller config, next time you open game you can just exec keyboard.cfg
23:43
just make sure to update it if you change a setting
Avatar
Ok thanks for the info
Exported 17 message(s)