there no way to reduce the time for me to be timeout ?
09:18
I have connection problem, random, only on whitelist. Already tell about them. Don't know how to resolve the problem. But the worse thing is when it happen, i need to wait many minute before the game make me timeout
Lionheart
there no way to reduce the time for me to be timeout ?
there is no client setting for this. conn_timeout wont affect the server, but if ddnet servers run on default values it should only take 100seconds(edited)
cl_showpred 1 displays some value which seems like a way more accurate display of lag than the ping the leaderboard shows, but what actually is pred? I always have relatively normal ping but high pred
22:13
I have this issue almost all the time and it makes the game barely playable
cl_showpred 1 displays some value which seems like a way more accurate display of lag than the ping the leaderboard shows, but what actually is pred? I always have relatively normal ping but high pred
DDNet by default adds a 10ms prediction margin, which is why it's a bit higher. Which is meant to lessen the effects of high ping jumps, but you can lower it to 1 with cl_prediction_margin 1 if you wish.
The client tries to predict how the "game state" (player positions and projectiles) will look in X amount of ticks in the event it doesn't receive or lose a packet.
The client tries to predict how the "game state" (player positions and projectiles) will look in X amount of ticks in the event it doesn't receive or lose a packet.
so does this imply that the source of my lags are packet loss?
furo
DDNet by default adds a 10ms prediction margin, which is why it's a bit higher. Which is meant to lessen the effects of high ping jumps, but you can lower it to 1 with cl_prediction_margin 1 if you wish.