unbindall
bind a "+left;+hook"
shows hooking and walking left as not set in the ui
and setting it overwrites the whole bind
I always considered that a feature to know which controls I should not set in the UI to not loose more complex binds. But I guess technically that is a bug. And it would be nice to not hide the binds and maybe even indicate that the key has multiple binds on it. Or even allow merging binds over the ui.AFK
(all uppercase) in the code base