Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-07-22 00:00:00Z and 2023-07-23 00:00:00Z
As it is right now, the following items aren't predicted (this is not a complete list, just what I've noticed)
lasers
doors
grabbers
bullets
hearts
shields
I don't know how the prediction code works. Help would be appreciated in implementing prediction for these items.
I was told @trml is the guy to ask about this. What do you think
A long time ago, I once suggested to re-add a /report command ingame, but only users who have linked their ddnet client with their discord account are able to use that command
Use double instead of int to represent the time in milliseconds in envelope calculation.
This fixes step-ladder patterns appearing with bezier curves and artifacts appearing when two points are ver...
This should make adjusting envelopes with many close envpoints easier.
At this point it is only a proof of concept, I just want to make sure that this is a wanted feature.
Remove autscroll for n...
since you should be able to still configure ddnet with your mouse, you firstly got mad trolled (better than the alt+f4 joke), but go into your settings and sadly.. rebind every key, or dump it all and reinstall lol
db62f5b Use IClient::GlobalTime instead of CConsole::TimeNow - Robyt3
e174c0b Support selecting text in both consoles at the same time - Robyt3
d11048a Merge pull request #6903 from Robyt3/Game-Console-Antistatic - edg-l