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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2023-07-21 00:00:00Z and 2023-07-22 00:00:00Z
05:35
explain
05:35
red tp resets velocity and hook, both tees should go to 0.50 on the x (edited)
05:35
so when flung there should be no horizontal momentum
05:36
how does it go left
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are you sure there was no key input?
05:39
the other tee input display is on by default and would show it
05:39
this isn’t my clip
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lets take this convo to #bugs, otherwise we get scolded by the devs (edited)
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it’s physics so it’s not a bug
05:40
just want to know why
05:43
lol what is this
05:44
crawler? my ip isnt linked to anywhere
05:44
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oh now i see, request header or use https i guess?
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i don't think so
06:35
maybe u did not read what i wrote
06:35
or u are just being cheeky
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Ewan
Click to see attachment 🖼️
vps?
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what, mine or singapore's
06:38
mine is on my pc
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wuatstthenimage
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idk what that means
06:38
some random singaporian ip accessing my home server
06:39
only open on that port
06:39
how did it find it
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exactly, open on one port
06:39
and they found that one open port
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yes... how
06:39
u think there is a server somewhere testing every possible ip with every possible port at a time?
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crawling all internet ips
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get an auth
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not just 1 server
06:40
millions
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yea i mean
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always
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its a common thing for my home assistant as well
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ig it's differnt from web crawler
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they ping every possible ip combination with every possible port
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only heard of those
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they get a response? they try to connect
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also u using a low port
06:41
im just doing crude automation stuff using ios shortcuts lol
06:41
when i get a text send http request to my computer and log the timestamp 😃
06:41
neat feature. capability to be absolutely insanely insecure
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use self signed cert
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i was gonna say, please get a simple keyword auth for that LOL
06:42
or a simple ssh
06:42
im raw dogging atm
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lmao
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no reason not to. no important data
06:44
the crawler running windows is funny to me
06:44
esp the latest version
06:44
that's kinda why i thoughtit could be something else
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they proba fake the user agent ofc
07:03
windows is more user like
07:08
i forgot u can fake that tbh
07:08
i am web dev 1% of the time
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i despise useur agents
07:28
they are so unhelpful
07:28
why only send 1 string and not a universally understood client code
07:29
that can simply be broken down into concrete stuff like os type and major version and minor version and browser
07:29
i haven't checked on the new user identity thing in a while. wonder if that's good yet
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ws-client BOT 2023-07-21 09:00:14Z
<Jupstar> @Ryozuki FFR. I don't have a question tho
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rip xd
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Ewan
why only send 1 string and not a universally understood client code
They are a relic of the past
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Ewan
i haven't checked on the new user identity thing in a while. wonder if that's good yet
😃?
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Ewan
i haven't checked on the new user identity thing in a while. wonder if that's good yet
what new user identity thing?
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I couldn’t tell you anything about it other than it’s meant to replace traditional user agents
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ah yea
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I don’t remember
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that exists
09:38
more about user agent identity though
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yea sry that’s what i meant
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Client Hints?
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HTTP Client Hints (or simply Client Hints) are a set of HTTP Header Fields for proactive content negotiation in the Hypertext Transfer Protocol (HTTP). The client can advertise information about itself through these fields so the server can determine which resources should be included in its response. As an abstract example, the server might ind...
09:39
ye
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Idk if u have a mdn page and it looks familiar i could tell you
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Client hints are a set of HTTP request header fields that a server can proactively request from a client to get information about the device, network, user, and user-agent-specific preferences. The server can determine which resources to send, based on the information that the client chooses to provide.
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I believe this is what I was remembering
09:41
The User-Agent Client Hints API extends Client Hints to provide a way of exposing browser and platform information via User-Agent response and request headers, and a JavaScript API.
09:41
Same thing just the js api
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I believe microsoft(?) blocked brave from binggpt(?) using client hints, causing the first browsre to lie about its identity already
09:43
Better than having to pick through a string
09:43
And they’re always like “Microsoft probably sorta gecko sorta chrome apple webkit safari”
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there's a library for that
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Aint nobody got time for that
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give me a valid reason for checking the user agent
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I don’t know
09:45
I needed it at some point
09:45
Don’t remember
09:45
Ah right default options for a downloads page
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ah, so you wanted to know the platform. I see
09:47
I ended up not finishing that because another guy didn’t like how I implemented the cool dropdown breadcrumb combo thing (edited)
09:47
platform/version/arch
09:47
it was kino, as the kids say
09:48
but the dropdowns on the HTML input element are pretty uncustomizable, so i did it from scratch. looked way better but this obviously has repercussions
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heinrich5991
give me a valid reason for checking the user agent
Another one is browser specifics, webkit and gecko have some differences due to either non-conformance, different interpretations of the standard or sometimes flat out specific extensions
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Learath2
Another one is browser specifics, webkit and gecko have some differences due to either non-conformance, different interpretations of the standard or sometimes flat out specific extensions
I feel like this is a worse reason. detecting the incompatibilties or working around them seems saner
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heinrich5991
I feel like this is a worse reason. detecting the incompatibilties or working around them seems saner
How though? If not for the user agent and prior knowledge about the oddities of the rendering and js engines, how would you work around them? Your best option in that case seems to be just avoiding the oddities to begin with
11:14
Which is usually possible tbf but still there are some webkit or gecko only things that are very tempting to use 😅
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why the hell is my mouse inverted after building ddnet ingame 😄
11:31
and who set up mousesens_ui to be 200 at startup (edited)
11:31
slaps
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ӎěłŏƞ
and who set up mousesens_ui to be 200 at startup (edited)
Yeah sucks hard xD
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any idea how to reinvert my mouse? i cant seem to find a way to quickly fix that
11:41
its annoying 😄
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ӎěłŏƞ
any idea how to reinvert my mouse? i cant seem to find a way to quickly fix that
what does that mean?
12:28
how is it inverted
12:28
i dont understand
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the Y and X axis of my mouse go in different directions, and my mousewheel glitches my mouse to oblivion aswell
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ӎěłŏƞ
the Y and X axis of my mouse go in different directions, and my mousewheel glitches my mouse to oblivion aswell
Try same mouse with different computer and different mouse with same computer
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and disable controller support
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its only ingame, it works just fine outside, also only happens on linux, windows works just fine aswell, i never turned on controller support
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maybe its a bug in your linux distro. which are you using. what desktop environment?
12:37
i bet gnome
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i am on manjaro atm, same happened on arch aswell, never had that issue till today
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xddd
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gnome is for weaklings
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xd
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so yes i am using gnome ._.
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well anyway, in all my life i never seen a mouse giving inverted achsis
12:38
try KDE
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SAME - its SO weird!
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or something else
12:38
maybe its a wayland issue
12:39
try gnome with x11 or other way around
12:39
usually u simply have to logout for that and then there is a dropdown
12:39
but even that depends on your setup xD
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i'll try out another desktop enviroment and will try gnomex11 aswell, gimme like 10 to come back to ya if it doesnt fix it lol
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ok, cya then
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i recommend i3wm
12:45
or sway if wayland
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Learath2
Which is usually possible tbf but still there are some webkit or gecko only things that are very tempting to use 😅
could you not check for their existence instead?
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heinrich5991
could you not check for their existence instead?
For rendering differences no, you usually just end up spamming the css with multiple different ways of doing it and usually one is completely unsupported on the other engine so it gets dropped
12:47
(That’s what is done btw, idk anyone who generates css on the fly for different browsers, so maybe my hypothetical use case isn’t all that interesting)
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in the past when css had less features it was common ye
12:47
--moz-my-feature
12:48
but now i rarely see it
12:48
but ye browser ignores css it doesnt recognize
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@Ryozuki the pagination thing is a bit weird. I'm not clicking on the second page whereas I have scrolled down a little before pagination was a thing
13:14
why can a mobile browser not handle 1000 servers on a page?
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the web is not done
13:16
why are u so into removing the pagination
13:16
its a normal thing
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I'm observing I'm not going to later pages
13:16
if I'm an outlier or if that's fine, that's fine
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well idk nobody else is giving feedback for now xd
13:18
i want to rethink a bit the layout anyway
13:18
there is lot of wasted space on desktop
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Map Size: NaN kb
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heinrich5991
Map Size: NaN kb
xD
13:19
@heinrich5991 one thing i dislike about all in 1 is that u wont probs ever scroll to bottom
13:19
and there i have the footer with the license and source
13:19
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I saw that footer before you implemented pagination, I think
13:23
maybe you could add it at the top?
13:24
interrupting the content for the copyright notice intuitively seems bad IMO (edited)
13:25
13:25
wrong player sorting (probably applying post-processing to player count but not to sorting)
13:27
hmm. I thought my browser would make a request to master1.ddnet.org, but it doesn't(?)
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heinrich5991
hmm. I thought my browser would make a request to master1.ddnet.org, but it doesn't(?)
yeah it doesnt cuz SSR
13:35
it will when i make it refresh or add a button
13:35
Server-side rendering (SSR) is the process of generating HTML on the server, and is what SvelteKit does by default. It's important for performance and resilience, and is very beneficial for search engine optimization (SEO) — while some search engines can index content that is rendered in the browser with JavaScript, it happens less frequently and reliably.
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ah, cool 🙂
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maybe no pagination with the typical button to go up
13:38
i plan to add filters
13:38
gamemode etc
13:38
and search ofc
13:38
then ill do request diffing
13:38
and show events
13:38
i just gotta add million undefined checks
13:39
@heinrich5991 do ddnet servers with reserved slots show 63 always?
13:39
cant i know this info to show 64 (1 reserved)
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Ryozuki
@heinrich5991 do ddnet servers with reserved slots show 63 always?
yes
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Ryozuki
cant i know this info to show 64 (1 reserved)
no, that's internal ot the server. is it interesting for the server list anywy?
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i just wanted to show as most info as possible
13:41
but its ok xd
13:42
its non intuitive that a mod can join even sv shows full
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a mod is above the law
13:43
:p
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i think its annoying how a mod can join a 63/63 server, make it 64/64, and instantly returns back to 63/63 if someone leaves
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that's kinda by design
13:49
the reserved slot is not tracked separately
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heinrich5991
the reserved slot is not tracked separately
Is this desired? I've thought about this a couple of times before but never came to a conclusion myself
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Learath2
Is this desired? I've thought about this a couple of times before but never came to a conclusion myself
it seems like a net-positive for moderation, making it more likely that a slot is open for an incoming moderator
13:57
(in the case of more than one moderator existing for a server)
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@heinrich5991 @Learath2 close this https://github.com/ddnet/ddnet/pull/5558 ? trollet
A couple players mentioned a lower opacity freeze bar is better for them. This allows that without introducing an extra option but rather repurposing the old ones. It adds a magic coefficient of .7...
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Ryozuki
@heinrich5991 @Learath2 close this https://github.com/ddnet/ddnet/pull/5558 ? trollet
I like it as is, if you don’t want it as is maybe closing is the best
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Learath2
I like it as is, if you don’t want it as is maybe closing is the best
by as is u mean the change in the pr?
14:04
if u like it then fix the conflicts
14:04
xd
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Why fix the conflicts if it’s not getting merged?
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fixing conflicts only makes sense if someone wants to merge it
14:04
i was confused by ur wording
14:04
i thought u wanted it in
14:05
i also like it as is
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Someone else needs to want it in, I wouldn’t merge my own 😄
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well nobody said anything for 6 months ima close it
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(fwiw I also liked the very first version with a hardcoded multiplier)
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reason is meh
14:06
either we want it or not
14:07
we shouldn't encourage someone to open a new PR if we don't want it
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i mean if there is no activity its prob not wanted
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then say that instead of tellign people to create a PR I guess
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feel free to edit my comment
14:07
i dont mind
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Fwiw it was a requested feature, but we took so long that people that wanted it probably got used to the bar as is 😄
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Learath2
Fwiw it was a requested feature, but we took so long that people that wanted it probably got used to the bar as is 😄
workin as intended KEKL
14:08
i updated it to "closing as its not wanted right now"
14:09
This would make some startline skips harder to exploit. Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuratio...
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Status: I want to add it and see how it goes.
14:11
still my opinion
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the ci on that one is stalled or smth
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CI requirements changed since the PR was opened
14:12
if you want to merge it, I can rebase it on top of master
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i dont mind merging it
14:13
but unsure about backlash
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could you add a comment so that I remember rebasing it?
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Ryozuki
@heinrich5991 what about https://github.com/ddnet/ddnet/pull/3954
what happens to the ranks that use this exploit to gain a better time
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@Jupstar ✪ i tried everything, still same issue
14:50
i changed enviroment, computer's. equipment, i used different distrobutions of lionux, i used different ways to build DDNet
14:51
everything comes back to inverted mouse
14:51
i have NO idea what i am doing wrong
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ӎěłŏƞ
@Jupstar ✪ i tried everything, still same issue
Have you tried with older versions of DDNet?
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@Robyt3 do you have any idea what could be causing those visual bugs in #6885? I tried replacing the lines with dots, but they still have these steps. This makes it look like it would be a bug in the envelope evaluation function, but the animations appear to be smooth
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This should make adjusting envelopes with many close envpoints easier. At this point it is only a proof of concept, I just want to make sure that this is a wanted feature. Remove autscroll for n...
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yes 😦
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marmare_314
@Robyt3 do you have any idea what could be causing those visual bugs in #6885? I tried replacing the lines with dots, but they still have these steps. This makes it look like it would be a bug in the envelope evaluation function, but the animations appear to be smooth
The step-ladder pattern is likely because bezier curves are only approximated that far
15:25
I don't think you have to handle it in your PR, but it would be nice to fix anyway if it's possible
👍 1
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Robyt3
The step-ladder pattern is likely because bezier curves are only approximated that far
So the spikes if two points are close together could then also just be from the evaluation even though the animations are smooth?
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marmare_314
So the spikes if two points are close together could then also just be from the evaluation even though the animations are smooth?
You mean specifically with bezier curves? The other bug with lines after the last point happened with linear envelopes even
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No I mean the second picture I sent. That one happens with all types of curves
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Ok, I found a fix for the step-ladder pattern
15:36
Bezier curves are using the time in milliseconds as int whereas other envelopes use the time in milliseconds as float/double
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marmare_314
No I mean the second picture I sent. That one happens with all types of curves
Do you have a map where I can test if this fixes the other issue?
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Robyt3
Do you have a map where I can test if this fixes the other issue?
Not really, but its easy to reproduce. Just move any two envpoints (that are not at exactly the same value) as close together as possible
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marmare_314
Not really, but its easy to reproduce. Just move any two envpoints (that are not at exactly the same value) as close together as possible
Ok, so for some reason this bug was also fixed by using double instead of int for the time in milliseconds
15:44
I'll make a PR in a moment, it shouldn't conflict with yours
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Robyt3
Ok, so for some reason this bug was also fixed by using double instead of int for the time in milliseconds
Where exactly did you need to change it?
15:44
Oh alright
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@Robyt3 I just noticed that i changed the behaviour of the tangent handles in my PR. Previously they were restricted between 0 and the env point or the envpoint and the last envpoint. In my PR they are now restricted to the next envpoint. But it does not appear to make a difference for the curves that can be created, but its probably nicer to use without the restriction. Should I just make this a one-sided restriction? (ie the out-tangent cannot be left of the envpoint but has no restriction on the right)
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marmare_314
@Robyt3 I just noticed that i changed the behaviour of the tangent handles in my PR. Previously they were restricted between 0 and the env point or the envpoint and the last envpoint. In my PR they are now restricted to the next envpoint. But it does not appear to make a difference for the curves that can be created, but its probably nicer to use without the restriction. Should I just make this a one-sided restriction? (ie the out-tangent cannot be left of the envpoint but has no restriction on the right)
Yeah, probably better to preserve the old behavior
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Use double instead of int to represent the time in milliseconds in envelope calculation. This fixes step-ladder patterns appearing with bezier curves and artifacts appearing when two points are very close together in time. Screenshots:
  • Artifacts:
    • Before:
!screenshot_2023-07-21_17-50-42
  • After:
![screenshot_2023-07-21_17-51-09](https://github.com/ddnet/ddnet/assets/23437060/1882fc...
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nvm
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Doesn't work in the preview yeah
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The step thing is probably easily fixed by linearly interpreting between points instead of doing a zero order hold
16:05
Ah, just saw the pr that makes more sense
16:05
I was wondering why it wasnt a first order approximation to begin with
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looked weird anyway, counting in nano and converting to milli? (edited)
16:15
sry for asking weird questions btw! - im just curious all the time >_< (edited)
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feel free to ask anything
16:17
as long as its not botting
16:17
xd
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haha! 😄
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the amount of new ppl chatting here that want to code bots is astounding
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why would you want that
16:18
thats the most boring part of it
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ye, contributing and having ur part in ddnet forever is more amazing
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actually
16:20
couldnt you btw just use a float for the Value's and have x1 and x2 for example connected via a float point? considering straight lines i suppose. dunno how you code curves >
16:21
im thinking for example x1 = 0; x2 = 1; t= 0.5; and have em connected through t?
16:26
or is that inaccurate?
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i havent looked at the pr and idk much about this
16:32
xd
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me neither lol
16:33
i was just thinking about Learath2's idea of using linearly interpretation
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The editor interpolates each segment between two envelope points using 15 straight line segments
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i still didnt find the problem with the inverted mouse btw 😄 - its insanity
17:05
outside of ddnet it works perfectly, ddnet just glitches my mouse to infinity
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Mhh
17:07
Try different mouse
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i used 3 already 😛
17:10
i'll try a steam release, if that one doesnt work i am throwing my pc out of the window
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did u change xinput or smth
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i am not using debian so i dont have xinput by default
17:12
i really have no clue
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well xinput is not debian specific
17:12
its x11 utility to set input stuff
17:13
i guess u use wayland
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even if, it would change everything, but its game specific
17:18
okay so its not DDNet specific, i was able to recreate the issue with 2 older version's and the original teeworlds client, so it definitly is an issue on my side...
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u say xinput i think windows 😵💫
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ӎěłŏƞ
i still didnt find the problem with the inverted mouse btw 😄 - its insanity
did ya try wayland
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wayland as in bitmap? no i did not
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ӎěłŏƞ
wayland as in bitmap? no i did not
dunno what you mean, but wayland is basically a x11 alternative
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oh i dont know that one, let me have a look
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heinrich5991
I believe microsoft(?) blocked brave from binggpt(?) using client hints, causing the first browsre to lie about its identity already
lol, all browsers lied about their identity because microsoft made some stuff faster with IE back then
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WAYLAND FIXED IT
19:15
JUPSTAR I LOVE YOU
19:15
now i can finally start developing my own bot client dab
19:15
only took me like 10 hours
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chillerdragon BOT 2023-07-21 19:18:06Z
ooof
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for legal reasons thats a joke, do not ban me i repeat DO NOT BAN ME >_<
banhammer 3
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ChillerDragon BOT 2023-07-21 19:44:16Z
@Davide i can now join ger10 again :)
19:44
my ip didnt change i didnt change anything on my side so i assume you fixed it
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ChillerDragon BOT 2023-07-21 22:18:47Z
!mods
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ChillerDragon
!mods
Command not found!
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chillerbot BOT 2023-07-21 22:18:47Z
@Moderator send help to chiler by clickin on this link ddnet://176.9.114.238:8348
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Chillerdragon: don't do that please
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ChillerDragon BOT 2023-07-21 22:29:10Z
what=
22:29
can you please finally send some?
22:29
Kei and Dropix spawnblock the whole server
22:29
and i shouldnt call mods?
22:29
@murpi fr?
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login into your discord account and create a ticket like everybody else
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ChillerDragon BOT 2023-07-21 22:33:12Z
ticket?
22:33
since when
22:33
is this kog?
22:33
also what is @mods for if not to ping mods?
22:34
@murpi you are kidding right?
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We disabled @moderator mentions on the entire server
22:34
No, im not kidding
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ChillerDragon BOT 2023-07-21 22:34:51Z
i didnt get the memo
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that's why im telling you know ^^
22:35
now*
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ChillerDragon BOT 2023-07-21 22:35:14Z
i dont have discord
22:35
and i do need help in game
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I thought heinrich set one up for you
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ChillerDragon BOT 2023-07-21 22:36:00Z
oh yea true
22:36
i technically have discord
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liar liar pants on fire
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ChillerDragon BOT 2023-07-21 22:36:22Z
before i use that account i risk a lifeban on irc
22:36
im not using discord to request help
22:40
This is unbelivable im doing a serious report and you talk about discord tickets
22:40
meanwhile a 60 player server is trapped on spawn
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lets make a deal, i'll come and check and if the report is legit then i'll allow the pings
22:42
if not, you'll start using discord to report like all the other people
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ChillerDragon BOT 2023-07-21 22:42:39Z
good night
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people seem to be racing just fine
22:47
someone did unintentionally block apperantly, but people managed to solve it themselfs
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ChillerDragon BOT 2023-07-21 22:47:38Z
do you need a demo?
22:47
Kei and Dropix were building towers for 10mins to block the unfreeze
22:48
then sp someone solo blocked the whole server and got vote kicked a bunch of times
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No, people already confirmed that someone was blocking
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ChillerDragon BOT 2023-07-21 22:48:48Z
i am really pissed tbh that you consider me doing a "not legit" report
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I didn't say that your report isn't legit
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ChillerDragon BOT 2023-07-21 22:49:07Z
you hinted it
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No I didn't
22:50
I even told you the reason why you shouldn't ping moderators via IRC
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ChillerDragon BOT 2023-07-21 22:50:27Z
lets make a deal, i'll come and check and if the report is legit then i'll allow the pings
22:50
that is you having to "check" if my "report is legit"
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That has nothing to do with me telling you not to ping moderators
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ChillerDragon BOT 2023-07-21 22:51:33Z
Yes
22:51
That is you having to check if my report is legit
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No, thats me having to step out of bed for your report since no one else did
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ChillerDragon BOT 2023-07-21 22:52:26Z
Thanks
22:52
thats not what i got from that
22:54
sorry you got out of bed but after 20minutes of getting spawn blocked i already rage quitted
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sorry you had to deal with sp someone past midnight 😄
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chillerdragon BOT 2023-07-21 23:25:22Z
Honestly sp was the least of my problems. The way Kei did it was way more annoying. And you telling to use discord gave me the rest
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Whats stopping you from using discord anyway?
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chillerdragon BOT 2023-07-21 23:26:33Z
I hate it to the core
23:26
There should be a foss way to call for mods
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they give you the option to not having to download a client to use it
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chillerdragon BOT 2023-07-21 23:27:12Z
So?
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whats the difference between irc and discord?
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chillerdragon BOT 2023-07-21 23:27:40Z
I am already compromising by using the bridge
23:28
irc allows custom clients
23:28
irc does not randomly ban you and force phone number on you
23:28
irc is free and open source
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Aha, so you're holding a grudge against discord for randomly banning you? 😛
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chillerdragon BOT 2023-07-21 23:28:56Z
Ofc
23:29
But they banned me after I left
23:29
It’s just some nice example on how fucked it is
23:30
Do I really have to argue why ddnet needs a foss way of calling for help?
23:31
Also besides the ideological reasons it’s not very practical
23:32
I can do !mods in seconds. While joining discord takes on average 5min plus or is not possible at all
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chillerdragon we have to disable the mentions on the bridge eventually at some point
23:47
since this can be done by anyone, anytime
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chillerdragon BOT 2023-07-21 23:48:17Z
Yea that makes sense but if you do please allow contacting mods via something other than discord
23:48
Or give me rcon back and I kick the spawnblockers my self
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chillerdragon
But they banned me after I left
You should’ve bought nitro
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murpi
since this can be done by anyone, anytime
hiii
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chillerdragon Have you been removed from staff due to abooz?
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cyberFighter
hiii
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chillerdragon BOT 2023-07-21 23:53:30Z
No
23:53
I was removed from staff because I was using to little
23:54
Not representing a proper staff by not enforcing all rules
23:54
I just used when I really had to
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An rcon for you would be an option then, i'll let you know
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chillerdragon BOT 2023-07-21 23:57:15Z
I haven’t changed and will not change any time soon
23:57
I refuse to enforce all rules ddnet has
23:57
I prefer only using rcon against people who actively try to interrupt the game for others
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