Core was generated by
./zCatch-Server_sql -f servers/8400.cfg'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055be3a788364 in CCharacter::TakeDamage (this=0x55be3a870150 , Force=..., Force@entry=..., Dmg=6, From=From@entry=1, Weapon=Weapon@entry=3)
at src/game/server/entities/character.cpp:888
888 if(g_Config.m_SvRespawnProtection && From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > ...make[3]: *** No rule to make target 'release/libddnet_engine_shared.a', needed by 'DDNet.exe'. Stop.
.
I use Windows + MinGW.
Earlier, I see [40%] Built target rust_engine_shared_target
, last time I built there was no rust code in DDNet I think... Is this related?
Any hints appreciated (edited)build> make DDNet
[ 6%] Built target game-shared
[ 8%] Built target engine-gfx
[ 33%] Built target engine-shared
[ 41%] Built target zlib
[ 43%] Built target wavpack
[ 43%] Built target md5
[ 45%] Built target json
[ 46%] Generating release/libddnet_engine_shared.a
Finished release [optimized] target(s) in 0.04s
[ 46%] Built target rust_engine_shared_target
[ 46%] Built target glew
[ 46%] Built target rust-bridge-shared
[ 48%] Built target steam_api
make[3]: *** No rule to make target 'release/libddnet_engine_shared.a', needed by 'DDNet.exe'. Stop.
make[2]: *** [CMakeFiles\Makefile2:593: CMakeFiles/game-client.dir/all] Error 2
make[1]: *** [CMakeFiles\Makefile2:626: CMakeFiles/DDNet.dir/rule] Error 2
make: *** [Makefile:383: DDNet] Error 2
build> make DDNet
[ 6%] Built target game-shared
[ 8%] Built target engine-gfx
[ 33%] Built target engine-shared
[ 41%] Built target zlib
[ 43%] Built target wavpack
[ 43%] Built target md5
[ 45%] Built target json
[ 46%] Generating release/libddnet_engine_shared.a
Finished release [optimized] target(s) in 0.04s
[ 46%] Built target rust_engine_shared_target
[ 46%] Built target glew
[ 46%] Built target rust-bridge-shared
[ 48%] Built target steam_api
make[3]: *** No rule to make target 'release/libddnet_engine_shared.a', needed by 'DDNet.exe'. Stop.
make[2]: *** [CMakeFiles\Makefile2:593: CMakeFiles/game-client.dir/all] Error 2
make[1]: *** [CMakeFiles\Makefile2:626: CMakeFiles/DDNet.dir/rule] Error 2
make: *** [Makefile:383: DDNet] Error 2
git clone https://github.com/ddnet --recurse-submodules
cd ./ddnet
cmake -B ./build -S . && cmake --build ./build
creates all targets as expectedbd543074308499423d5b2703dffb2685 release/libddnet_engine_shared.a
The file is not there though, just .rlib and and .d extensions.bd543074308499423d5b2703dffb2685 release/libddnet_engine_shared.a
The file is not there though, just .rlib and and .d extensions. git clone https://github.com/ddnet --recurse-submodules
cd ./ddnet
cmake -B ./build -S . && cmake --build ./build
creates all targets as expected PS C:\Users\l.ccc\Documents\Repositories\ddnet> rustc --version
rustc 1.70.0 (90c541806 2023-05-31)
build> make DDNet
[ 6%] Built target game-shared
[ 8%] Built target engine-gfx
[ 33%] Built target engine-shared
[ 41%] Built target zlib
[ 43%] Built target wavpack
[ 43%] Built target md5
[ 45%] Built target json
[ 46%] Generating release/libddnet_engine_shared.a
Finished release [optimized] target(s) in 0.04s
[ 46%] Built target rust_engine_shared_target
[ 46%] Built target glew
[ 46%] Built target rust-bridge-shared
[ 48%] Built target steam_api
make[3]: *** No rule to make target 'release/libddnet_engine_shared.a', needed by 'DDNet.exe'. Stop.
make[2]: *** [CMakeFiles\Makefile2:593: CMakeFiles/game-client.dir/all] Error 2
make[1]: *** [CMakeFiles\Makefile2:626: CMakeFiles/DDNet.dir/rule] Error 2
make: *** [Makefile:383: DDNet] Error 2
rustup show
in your build directory to show your installed toolchains. For MinGW your active toolchain has to be a *-gnu
one. For MSVC you need a *-msvc
one. Toolchain directory overrides don't work on Windows (at least for me). You need to set the toolchain globally either for MinGW or MSVS. If you use both, then you need to change the global settings manually whenever you use the other tool. (edited)rustup show
in your build directory to show your installed toolchains. For MinGW your active toolchain has to be a *-gnu
one. For MSVC you need a *-msvc
one. Toolchain directory overrides don't work on Windows (at least for me). You need to set the toolchain globally either for MinGW or MSVS. If you use both, then you need to change the global settings manually whenever you use the other tool. (edited)rustup
cargo run --bin demo -- input.teehistorian mapfile.map output.demo
. (You need rust installed https://www.rust-lang.org/tools/install)0xffffffff
(-1
) according to google (edited)uLong crc = crc32(0L, Z_NULL, 0);
// Only check CRC if we don't have the secure SHA256.
MIT OR Apache-2.0
matplotlib.pyplot
can do it m_DemolistSelectedIsDir
checks by using m_vDemos[m_DemolistSelectedIndex].m_IsDir
instead.
Append .mp4
file extension only internally instead of appending it to the render filename lineinput, as this causes the file exte...dbg_stress 1
the invalid texture was never actually getting loaded, which was causing the client to crash when using the Vulkan backend and starting with dbg_stress 1
.
Closes #6504.